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THE USE OF BOARD RACE GAMES TOWARD THE IMPROVEMENT OF STUDENTS VOCABULARY’S MEMORIZATION AT THE FIRST YEAR STUDENTS OF ENGLISH EDUCATION DEPARTMENT AT UIN ALAUDDIN MAKASSAR

JURNAL ILMU BUDAYA · Vol. 9 No. 1 (2021) · pp. 204–211

DOI
10.34050/jib.v9i1.12620
ISSN
2621-5101, 2354-7294
Published
2021-06-02
Publisher
Universitas Hasanuddin
Language
en
License
creativecommons.org/licenses/by-nc/4.0

Abstract

This study focuses on board race games in which students of the English Education Department in the first years at UIN Alauddin Makassar can improve vocabulary memories. This study is planned in the first year of students from the UIN Department of English Education to discover the efficiency of the use of Board Race Games to develop their vocabulary. The study used a quasi-experimental method of two before and after the test classes. In this analysis there were 2 variables; they are independent (Using Board Race Games) and contingent (Memorization of Vocabulary). This research instrument is a test aimed at evaluating the students' success in vocabulary memory. The research is performed both before and after testing. In the post-test, the analysis of the mean score between the test class and the control class has ensured whether the technique is successful.

Collaboration network of the authors

40 authors · 82 co-authorship links · showing the 40 most connected

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  • UIN Sunan Ampel Surabaya
  • Universitas Halu Oleo
  • Politeknik Negeri Ujung Pandang
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Abdul Hakim YassiAffiliation unknown4
NasmilahAffiliation unknown2
Ria JubhariAffiliation unknown2
Rahmat JAffiliation unknown2
Noer Jihad SalehAffiliation unknown2
Fathu RahmanAffiliation unknown2
Hamzah A MachmoedAffiliation unknown2
Indah Yuliana MuhtarAffiliation unknown2
Sita LarasatiAffiliation unknown2
Tria AliAffiliation unknown2
Ananda RahmadanaAffiliation unknown2
Indah MaharaniAffiliation unknown2
Bunga TunruAffiliation unknown2
Wira KafryawanAffiliation unknown1
Umar UmarAffiliation unknown1
Sitti Nur Aisyah RitongaAffiliation unknown1
Abdul MuhidUIN Sunan Ampel Surabaya1
Zainudin Abdussamad AbdussamadAffiliation unknown1
Harlina SahibAffiliation unknown1
Lela Rahmawati .Affiliation unknown1
Fikratul KhairiyahAffiliation unknown1
Sukmawaty SukmawatyAffiliation unknown1
FismaAffiliation unknown1
Sitti SahraenyAffiliation unknown1
DarmayantyAffiliation unknown1
YunusUniversitas Halu Oleo1
Zulfahmi IrwanAffiliation unknown1
Achmad Taqlidul Chair FachruddinAffiliation unknown1
Nur Ayu Puspita Sari SukriAffiliation unknown1
Ria Rosdiana JubhariAffiliation unknown1
M. Amir PAffiliation unknown1
Dwi Dian Permata SariAffiliation unknown1
Andi SarwindahAffiliation unknown1
Andi Inayah SorayaAffiliation unknown1
Nurhayati NurhayatiPoliteknik Negeri Ujung Pandang1
Naki AswanAffiliation unknown1
Irma SyahrianiAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unhas.ac.id/index.php/jib/oai, first harvested 5 Nov 2026, last seen 5 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">THE USE OF BOARD RACE GAMES TOWARD THE IMPROVEMENT  OF STUDENTS VOCABULARY’S MEMORIZATION AT THE FIRST YEAR STUDENTS OF ENGLISH EDUCATION DEPARTMENT AT UIN ALAUDDIN MAKASSAR</dc:title>
	<dc:creator xml:lang="en">Rahmadani, Femy</dc:creator>
	<dc:creator xml:lang="en">Pammu, Abidin</dc:creator>
	<dc:creator xml:lang="en">Nasmilah, Nasmilah</dc:creator>
	<dc:description xml:lang="en">This study focuses on board race games in which students of the English Education Department in the first years at UIN Alauddin Makassar can improve vocabulary memories. This study is planned in the first year of students from the UIN Department of English Education to discover the efficiency of the use of Board Race Games to develop their vocabulary. The study used a quasi-experimental method of two before and after the test classes. In this analysis there were 2 variables; they are independent (Using Board Race Games) and contingent (Memorization of Vocabulary). This research instrument is a test aimed at evaluating the students' success in vocabulary memory. The research is performed both before and after testing. In the post-test, the analysis of the mean score between the test class and the control class has ensured whether the technique is successful. </dc:description>
	<dc:publisher xml:lang="en">Universitas Hasanuddin</dc:publisher>
	<dc:date>2021-06-02</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unhas.ac.id/index.php/jib/article/view/12620</dc:identifier>
	<dc:identifier>10.34050/jib.v9i1.12620</dc:identifier>
	<dc:source xml:lang="en">JURNAL ILMU BUDAYA; Vol. 9 No. 1 (2021): Jurnal Ilmu Budaya; 204-211</dc:source>
	<dc:source>2621-5101</dc:source>
	<dc:source>2354-7294</dc:source>
	<dc:source>10.34050/jib.v9i1</dc:source>
	<dc:language>en</dc:language>
	<dc:relation>https://journal.unhas.ac.id/index.php/jib/article/view/12620/6840</dc:relation>
	<dc:rights xml:lang="en">http://creativecommons.org/licenses/by-nc/4.0</dc:rights>
</oai_dc:dc>