Journal
Gender Swapping dalam Game Online: Hyper-Masculine Behavior pada Perempuan Pengguna Avatar Laki-laki di MMOG (Massively Multiplayer Online Game)
Intuisi : Jurnal Psikologi Ilmiah · Vol. 16 No. 2 (2024) · pp. 75–80
ISSN 2541-2965, 2086-0803
Published 2024-11-01
Publisher Universitas Negeri Semarang
Language eng
Abstract
This study examines hyper-masculine behavior among female players who engage in gender swapping by using male avatars in massively multiplayer online games (MMOGs). A quantitative descriptive design was employed, involving 300 female participants aged 12–27 years. Data were collected using a self-report scale measuring aggression, dominance, and competitiveness. The findings indicate that overall hyper-masculine behavior was in the high category (74.33%). Aggression showed the highest level (85.33%), followed by competitiveness (71.33%), while dominance was moderate (52.33%). These findings suggest that gender swapping may function as an adaptive strategy for female players to navigate male-dominated gaming environments.
Collaboration network of the authors
11 authors ·
36 co-authorship links
· 5 across different organisations
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State University of Semarang Universidade Católica Portuguesa
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Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.
Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/INTUISI/oai, first harvested 5 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
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<dc:title xml:lang="en">Gender Swapping dalam Game Online: Hyper-Masculine Behavior pada Perempuan Pengguna Avatar Laki-laki di MMOG (Massively Multiplayer Online Game)</dc:title>
<dc:creator xml:lang="en">Pratama, Candra Yudha</dc:creator>
<dc:creator xml:lang="en">Pratiwi, Pradipta Christy</dc:creator>
<dc:creator xml:lang="en">Amawidyati, Sukma Adi Galuh</dc:creator>
<dc:subject xml:lang="en">Gender Swapping</dc:subject>
<dc:subject xml:lang="en">Hyper-Masculine Behavior</dc:subject>
<dc:subject xml:lang="en">(MMOG) Massively Multiplayer Online Games</dc:subject>
<dc:description xml:lang="en">This study examines hyper-masculine behavior among female players who engage in gender swapping by using male avatars in massively multiplayer online games (MMOGs). A quantitative descriptive design was employed, involving 300 female participants aged 12–27 years. Data were collected using a self-report scale measuring aggression, dominance, and competitiveness. The findings indicate that overall hyper-masculine behavior was in the high category (74.33%). Aggression showed the highest level (85.33%), followed by competitiveness (71.33%), while dominance was moderate (52.33%). These findings suggest that gender swapping may function as an adaptive strategy for female players to navigate male-dominated gaming environments.</dc:description>
<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
<dc:date>2024-11-01</dc:date>
<dc:type>info:eu-repo/semantics/article</dc:type>
<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
<dc:format>application/pdf</dc:format>
<dc:identifier>https://journal.unnes.ac.id/journals/INTUISI/article/view/40495</dc:identifier>
<dc:identifier>10.15294/intuisi.16.2.2024.77-81</dc:identifier>
<dc:source xml:lang="en">Intuisi : Jurnal Psikologi Ilmiah; Vol. 16 No. 2 (2024): November 2024; 75-80</dc:source>
<dc:source xml:lang="id">Intuisi : Jurnal Psikologi Ilmiah; Vol 16 No 2 (2024): November 2024; 75-80</dc:source>
<dc:source>2541-2965</dc:source>
<dc:source>2086-0803</dc:source>
<dc:source>10.15294/intuisi.16.2</dc:source>
<dc:language>eng</dc:language>
<dc:relation>https://journal.unnes.ac.id/journals/INTUISI/article/view/40495/8998</dc:relation>
<dc:rights xml:lang="en">Copyright (c) 2026 Intuisi : Jurnal Psikologi Ilmiah</dc:rights>
</oai_dc:dc>
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Cite this article
APA 7
Pratama, C. Y., Pratiwi, P. C., & Amawidyati, S. A. G. (2024). Gender Swapping dalam Game Online: Hyper-Masculine Behavior pada Perempuan Pengguna Avatar Laki-laki di MMOG (Massively Multiplayer Online Game). Intuisi : Jurnal Psikologi Ilmiah, 16(2), 75–80. https://doi.org/10.15294/intuisi.16.2.2024.77-81
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IEEE
C. Y. Pratama, P. C. Pratiwi, and S. A. G. Amawidyati, “Gender Swapping dalam Game Online: Hyper-Masculine Behavior pada Perempuan Pengguna Avatar Laki-laki di MMOG (Massively Multiplayer Online Game),” Intuisi : Jurnal Psikologi Ilmiah, vol. 16, no. 2, pp. 75–80, 2024, doi: 10.15294/intuisi.16.2.2024.77-81.
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