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Gender Swapping dalam Game Online: Hyper-Masculine Behavior pada Perempuan Pengguna Avatar Laki-laki di MMOG (Massively Multiplayer Online Game)

Intuisi : Jurnal Psikologi Ilmiah · Vol. 16 No. 2 (2024) · pp. 75–80

DOI
10.15294/intuisi.16.2.2024.77-81
ISSN
2541-2965, 2086-0803
Published
2024-11-01
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

This study examines hyper-masculine behavior among female players who engage in gender swapping by using male avatars in massively multiplayer online games (MMOGs). A quantitative descriptive design was employed, involving 300 female participants aged 12–27 years. Data were collected using a self-report scale measuring aggression, dominance, and competitiveness. The findings indicate that overall hyper-masculine behavior was in the high category (74.33%). Aggression showed the highest level (85.33%), followed by competitiveness (71.33%), while dominance was moderate (52.33%). These findings suggest that gender swapping may function as an adaptive strategy for female players to navigate male-dominated gaming environments.

Keywords

Collaboration network of the authors

11 authors · 36 co-authorship links · 5 across different organisations

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • State University of Semarang
  • Universidade Católica Portuguesa
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Rahmawati PrihastutyState University of Semarang2
Rofi WahanisaState University of Semarang2
Dyah Ayu RahmawatiState University of Semarang2
Septhian Eka AdiyatmaState University of Semarang2
Moh. Iqbal MabruriState University of Semarang1
Santi RohmawatiState University of Semarang1
Inge Widya Pangestika PratomoState University of Semarang1
Satrio Sakti NugrohoUniversidade Católica Portuguesa1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/INTUISI/oai, first harvested 5 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">Gender Swapping dalam Game Online: Hyper-Masculine Behavior pada Perempuan Pengguna Avatar Laki-laki di MMOG (Massively Multiplayer Online Game)</dc:title>
	<dc:creator xml:lang="en">Pratama, Candra Yudha</dc:creator>
	<dc:creator xml:lang="en">Pratiwi, Pradipta Christy</dc:creator>
	<dc:creator xml:lang="en">Amawidyati, Sukma Adi Galuh</dc:creator>
	<dc:subject xml:lang="en">Gender Swapping</dc:subject>
	<dc:subject xml:lang="en">Hyper-Masculine Behavior</dc:subject>
	<dc:subject xml:lang="en">(MMOG) Massively Multiplayer Online Games</dc:subject>
	<dc:description xml:lang="en">This study examines hyper-masculine behavior among female players who engage in gender swapping by using male avatars in massively multiplayer online games (MMOGs). A quantitative descriptive design was employed, involving 300 female participants aged 12–27 years. Data were collected using a self-report scale measuring aggression, dominance, and competitiveness. The findings indicate that overall hyper-masculine behavior was in the high category (74.33%). Aggression showed the highest level (85.33%), followed by competitiveness (71.33%), while dominance was moderate (52.33%). These findings suggest that gender swapping may function as an adaptive strategy for female players to navigate male-dominated gaming environments.</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2024-11-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
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	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
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	<dc:identifier>https://journal.unnes.ac.id/journals/INTUISI/article/view/40495</dc:identifier>
	<dc:identifier>10.15294/intuisi.16.2.2024.77-81</dc:identifier>
	<dc:source xml:lang="en">Intuisi : Jurnal Psikologi Ilmiah; Vol. 16 No. 2 (2024): November 2024; 75-80</dc:source>
	<dc:source xml:lang="id">Intuisi : Jurnal Psikologi Ilmiah; Vol 16 No 2 (2024): November 2024; 75-80</dc:source>
	<dc:source>2541-2965</dc:source>
	<dc:source>2086-0803</dc:source>
	<dc:source>10.15294/intuisi.16.2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/INTUISI/article/view/40495/8998</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2026 Intuisi : Jurnal Psikologi Ilmiah</dc:rights>
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