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Feasibility of Canva Application-assisted Ladder Snake Game on Basic Elements of Branding and Marketing

Jurnal Penelitian Pendidikan · Vol. 42 No. 2 (2025) · pp. 349–353

DOI
10.15294/jpp.v42i2.32368
ISSN
2580-4154, 2503-1260
Published
2025-10-31
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

This study aims to assess the feasibility of learning media for the Canva application-based Snakes and Ladders game on the Basics of Branding and Marketing elements in the Fashion Cosmetology skills program at SMK. The need for interactive and contextual learning media is the basis of this research, considering that learning is still dominated by conventional methods that do not encourage student involvement. The research method used a quantitative descriptive approach with expert validation, involving five media experts and six material experts. The assessment instrument was a 4-point Likert scale questionnaire measuring visual aspects, readability, functionality, content suitability, language, and relevance. Proof of content validity using Aiken's V with 5 raters obtained a result of≥ 0. 87 and declared all instrument items valid. Reliability estimation using Intraclass Correlation Coefficient (ICC) obtained a result of≥ 0. 87 with the criteria that the instrument has good reliability. Media feasibility was analyzed using descriptive percentage. The results showed that media experts gave a score of 89, 17% while material experts gave a score of 91, 67%. The media is considered suitable for use after minor improvements, such as improving visual readability, integrating interactive QR codes, mapping game boxes to learning outcomes, and providing a glossary. This media has the potential to increase student engagement, facilitate collaborative learning, and can be adapted for various other areas of expertise in SMK.

Keywords

Collaboration network of the authors

40 authors · 72 co-authorship links

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  • State University of Semarang
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Margareta RahayuningsihAffiliation unknown2
Dian SaputraAffiliation unknown1
Devita Intan NurainiAffiliation unknown1
Khasna AuliasifaAffiliation unknown1
Semi Anyiarizki Wiji PangestiAffiliation unknown1
Widya Hary CahyatiAffiliation unknown1
Martanto Setyo HusodoAffiliation unknown1
Wandah WibawantoAffiliation unknown1
Dante AlighiriState University of Semarang1
Karsinah KarsinahAffiliation unknown1
Suwarti SuwartiAffiliation unknown1
Anna NajuaAffiliation unknown1
Wulansari PrasetyaningtyasAffiliation unknown1
Desy SetiawatiAffiliation unknown1
Siswanti Ade ArsetyajiAffiliation unknown1
Agistiana MandasariAffiliation unknown1
Lailatul MaghfirohAffiliation unknown1
Felayana IsfarAffiliation unknown1
Putri SupriyatiAffiliation unknown1
Hanifah Nur IstantiAffiliation unknown1
Kusuma DewiAffiliation unknown1
Narita NaritaAffiliation unknown1
Fatimah NadaAffiliation unknown1
Sita NurmasitahAffiliation unknown1
Roudlotus SholikhahAffiliation unknown1
IRMA NURUL SALMIAffiliation unknown1
Anggun Prawati Maratu SholikhahAffiliation unknown1
Retno MarlangenAffiliation unknown1
Amin RetnoningsihAffiliation unknown1
Amin PujiatiAffiliation unknown1
Junita AstutikAffiliation unknown1
Inez Salsabila AryosoAffiliation unknown1
Aisyah FarahdinAffiliation unknown1
Hanik Marisa SakofahAffiliation unknown1
Dwijanto DwijantoAffiliation unknown1
Ruswanto RuswantoAffiliation unknown1
Jarot WiratamaAffiliation unknown1
Hari Wiki UtamaAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/JPP/oai, first harvested 5 Nov 2026, last seen 5 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">Feasibility of Canva Application-assisted Ladder Snake Game on Basic Elements of Branding and Marketing</dc:title>
	<dc:creator xml:lang="en">Kusumaningtias, Berliana Gita</dc:creator>
	<dc:creator xml:lang="en">Widowati, Widowati</dc:creator>
	<dc:subject xml:lang="en">feasibility, game-based learning, Canva, vocational, fashion</dc:subject>
	<dc:description xml:lang="en">This study aims to assess the feasibility of learning media for the Canva application-based Snakes and Ladders game on the Basics of Branding and Marketing elements in the Fashion Cosmetology skills program at SMK. The need for interactive and contextual learning media is the basis of this research, considering that learning is still dominated by conventional methods that do not encourage student involvement. The research method used a quantitative descriptive approach with expert validation, involving five media experts and six material experts. The assessment instrument was a 4-point Likert scale questionnaire measuring visual aspects, readability, functionality, content suitability, language, and relevance. Proof of content validity using Aiken's V with 5 raters obtained a result of≥ 0. 87 and declared all instrument items valid. Reliability estimation using Intraclass Correlation Coefficient (ICC) obtained a result of≥ 0. 87 with the criteria that the instrument has good reliability. Media feasibility was analyzed using descriptive percentage. The results showed that media experts gave a score of 89, 17% while material experts gave a score of 91, 67%. The media is considered suitable for use after minor improvements, such as improving visual readability, integrating interactive QR codes, mapping game boxes to learning outcomes, and providing a glossary. This media has the potential to increase student engagement, facilitate collaborative learning, and can be adapted for various other areas of expertise in SMK.</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2025-10-31</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/JPP/article/view/32368</dc:identifier>
	<dc:identifier>10.15294/jpp.v42i2.32368</dc:identifier>
	<dc:source xml:lang="en">Jurnal Penelitian Pendidikan; Vol. 42 No. 2 (2025): October 2025; 349-353</dc:source>
	<dc:source>2580-4154</dc:source>
	<dc:source>2503-1260</dc:source>
	<dc:source>10.15294/jpp.v42i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/JPP/article/view/32368/5746</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2025 Jurnal Penelitian Pendidikan</dc:rights>
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