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ANALYSIS OF THE APPLICATION OF GAME BASE LEARNING IN VOCATIONAL EDUCATION OF LATHE MACHINING

Jurnal Pendidikan Teknik Mesin · Vol. 25 No. 1 (2025) · pp. 47–54

DOI
10.15294/jptm.v25i1.27807
ISSN
2503-1759, 2503-1759
Published
2025-06-30
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

This article examines the implementation of the Game-Based Learning (GBL) model in lathe machining education at vocational high schools (SMK). Lathe machining is a manufacturing process that produces cylindrical machine components using a lathe, in which the workpiece rotates and is subjected to a single-point cutting tool aligned with the workpiece axis. To improve the quality of lathe machining education, an effective instructional model such as Game-Based Learning is needed. This research applies a Systematic Literature Review (SLR) approach to identify and analyze six relevant studies published between 2020 and 2025 based on inclusion criteria. The findings show that GBL has a positive impact on increasing students’ learning motivation, engagement, and learning outcomes in lathe machining practice. The study concludes that GBL is an effective solution for practice-based learning in vocational education and recommends its wider adoption in technical vocational training.

Collaboration network of the authors

40 authors · 164 co-authorship links · 1 across different organisations · showing the 40 most connected

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Cenderawasih University
  • State University of Semarang
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Athanasius Priharyoto BayusenoAffiliation unknown9
Rahmat Doni WidodoAffiliation unknown6
J. JamariAffiliation unknown5
JamariAffiliation unknown4
Wirawan SumbodoAffiliation unknown4
Khoirul HudaCenderawasih University3
Muhammad KhumaediAffiliation unknown3
Ruben Bayu KristiawanAffiliation unknown3
DhiaulhaqueAffiliation unknown3
Septian Eko CahyantoAffiliation unknown2
Febri Budi DarsonoAffiliation unknown2
Mohd Syahmi JamaludinAffiliation unknown2
Rizki SetiadiAffiliation unknown2
Khoirudin FathoniState University of Semarang1
AbdurrahmanAffiliation unknown1
MUHAMMAD NUR FAIZINAffiliation unknown1
Atta Putra HarjantoAffiliation unknown1
R. Imanu Danar HerunandiAffiliation unknown1
R. Ambar Kuntoro Mursit GendroyonoAffiliation unknown1
Nugroho Fajar SusantoAffiliation unknown1
Muhamad Reza Wahyu PrasetyoAffiliation unknown1
Tegar Oki PrasdikaAffiliation unknown1
Imam Fitrah HadiAffiliation unknown1
Prastiyo prasAffiliation unknown1
gunagung syahrul nizam sulkanAffiliation unknown1
Fadhil Putra RamadhanAffiliation unknown1
Kaleb PriyantoAffiliation unknown1
Rachael AndikaAffiliation unknown1
Andrean Rachman RizaldyAffiliation unknown1
Beni Aji SubektiAffiliation unknown1
Muhammad Iqbal RamadhaniAffiliation unknown1
Fatkhu AmanullohAffiliation unknown1
Dzikra Adi PratamaAffiliation unknown1
Dennis Andhara PutraAffiliation unknown1
Nurul FatullohAffiliation unknown1
Alifian Bagas SaputraAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/JPTM/oai, first harvested 5 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">ANALYSIS OF THE APPLICATION OF GAME BASE LEARNING IN VOCATIONAL EDUCATION OF LATHE MACHINING</dc:title>
	<dc:creator xml:lang="en">Abdissalam, Muhammad Wifaqurrokhman</dc:creator>
	<dc:creator xml:lang="en">Ari Dwi Nur Indriawan Musyono</dc:creator>
	<dc:creator xml:lang="en">Kriswanto</dc:creator>
	<dc:creator xml:lang="en">Yudiono, Heri</dc:creator>
	<dc:description xml:lang="en">This article examines the implementation of the Game-Based Learning (GBL) model in lathe machining education at vocational high schools (SMK). Lathe machining is a manufacturing process that produces cylindrical machine components using a lathe, in which the workpiece rotates and is subjected to a single-point cutting tool aligned with the workpiece axis. To improve the quality of lathe machining education, an effective instructional model such as Game-Based Learning is needed. This research applies a Systematic Literature Review (SLR) approach to identify and analyze six relevant studies published between 2020 and 2025 based on inclusion criteria. The findings show that GBL has a positive impact on increasing students’ learning motivation, engagement, and learning outcomes in lathe machining practice. The study concludes that GBL is an effective solution for practice-based learning in vocational education and recommends its wider adoption in technical vocational training.</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2025-06-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/JPTM/article/view/27807</dc:identifier>
	<dc:identifier>10.15294/jptm.v25i1.27807</dc:identifier>
	<dc:source xml:lang="en">Jurnal Pendidikan Teknik Mesin; Vol. 25 No. 1 (2025): June 2025; 47 - 54</dc:source>
	<dc:source>2503-1759</dc:source>
	<dc:source>2503-1759</dc:source>
	<dc:source>10.15294/jptm.v25i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/JPTM/article/view/27807/4803</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2025 Jurnal Pendidikan Teknik Mesin</dc:rights>
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