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Improving the Competence of Arts and Culture Teachers Through a Workshop on Creating Traditional House Media Based on Pop-Up and Augmented Reality

Jurnal Abdimas · Vol. 29 No. 2 (2025) · pp. 325–330

DOI
10.15294/abdimas.v29i2.35991
ISSN
2503-1252, 1410-2765
Published
2025-12-31
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

This community service program aims to improve the competency of high school and vocational high school arts and culture teachers in Tasikmalaya Regency and City in developing creative, culture-based learning media. This program was motivated by the declining understanding of students about traditional Indonesian architecture due to the lack of engaging and interactive learning media. The activity was carried out through a hybrid workshop method that combined online and offline sessions. A total of 30 participants from various schools participated in the training focused on creating Pop-Up and Augmented Reality (AR) media to visualize traditional Indonesian houses in arts and culture learning. Data were collected through pre- and post-training questionnaires, observations, and interviews, then analyzed descriptively to measure the increase in participant competency. The results showed that 85% of participants experienced an increased understanding of the concept of Pop-Up and AR media, 90% were able to create Pop-Up media independently, and 95% assessed the workshop material as relevant to their learning needs. The integration of Pop-Up and AR media has proven effective in combining manual creativity and digital literacy, creating more interactive, contextual, and technology-integrated learning. This program demonstrates that collaboration between universities and MGMP can produce sustainable cultural learning innovations. It is recommended that similar training be developed in other regions to strengthen teachers' cultural literacy and digital competencies.

Keywords

Collaboration network of the authors

13 authors · 27 co-authorship links

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  • Universitas Halu Oleo
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
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Co-authorOrganisationJoint articles
Avi MeilawatiAffiliation unknown1
Erna IstikomahAffiliation unknown1
Fatkur Rohman Nur AwalinAffiliation unknown1
Syakir SyakirAffiliation unknown1
Tjetjep Rohendi RohidiAffiliation unknown1
Muhammad Ibnan SyarifAffiliation unknown1
Hajar PamadhiAffiliation unknown1
Erny HarijatyUniversitas Halu Oleo1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/abdimas/oai, first harvested 5 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">Improving the Competence of Arts and Culture Teachers Through a Workshop on Creating Traditional House Media Based on Pop-Up and Augmented Reality</dc:title>
	<dc:creator xml:lang="en">Ambarwati, Dwi Retno Sri</dc:creator>
	<dc:creator xml:lang="en">Arif, Novida Nur Miftakhul </dc:creator>
	<dc:creator xml:lang="en">Triawan, Denny Wahyu </dc:creator>
	<dc:creator xml:lang="en">Firmansyah, Robby </dc:creator>
	<dc:creator xml:lang="en">Yuliana, Tri </dc:creator>
	<dc:subject xml:lang="en">Pop-Up Media, Augmented Reality, Arts and Culture Education, Teacher Competence, Cultural Learning</dc:subject>
	<dc:description xml:lang="en">This community service program aims to improve the competency of high school and vocational high school arts and culture teachers in Tasikmalaya Regency and City in developing creative, culture-based learning media. This program was motivated by the declining understanding of students about traditional Indonesian architecture due to the lack of engaging and interactive learning media. The activity was carried out through a hybrid workshop method that combined online and offline sessions. A total of 30 participants from various schools participated in the training focused on creating Pop-Up and Augmented Reality (AR) media to visualize traditional Indonesian houses in arts and culture learning. Data were collected through pre- and post-training questionnaires, observations, and interviews, then analyzed descriptively to measure the increase in participant competency. The results showed that 85% of participants experienced an increased understanding of the concept of Pop-Up and AR media, 90% were able to create Pop-Up media independently, and 95% assessed the workshop material as relevant to their learning needs. The integration of Pop-Up and AR media has proven effective in combining manual creativity and digital literacy, creating more interactive, contextual, and technology-integrated learning. This program demonstrates that collaboration between universities and MGMP can produce sustainable cultural learning innovations. It is recommended that similar training be developed in other regions to strengthen teachers' cultural literacy and digital competencies.</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2025-12-31</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
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	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/abdimas/article/view/35991</dc:identifier>
	<dc:identifier>10.15294/abdimas.v29i2.35991</dc:identifier>
	<dc:source xml:lang="en">Jurnal Abdimas; Vol. 29 No. 2 (2025): December 2025; 325-330</dc:source>
	<dc:source>2503-1252</dc:source>
	<dc:source>1410-2765</dc:source>
	<dc:source>10.15294/abdimas.v29i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/abdimas/article/view/35991/6825</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2025 Jurnal Abdimas</dc:rights>
</oai_dc:dc>