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IMPLEMENTATION OF STEAM LEARNING IN CHILDREN AGED 5-6 YEARS AT TALENTA TK SEMARANG

BELIA Early Childhood Education Papers · Vol. 11 No. 1 (2022) · pp. 28–35

DOI
10.15294/belia.v11i1.56048
ISSN
2252-6382
Published
2022-06-23
Publisher
Jurusan PGPAUD FIP UNNES
Language
eng

Abstract

STEAM learning explores creative thinking using a child-centred approach that includes technology-based learning and problem-solving. This study discusses the implementation of STEAM learning in children aged 5-6 years at Talenta Kindergarten Semarang. This study aims to determine the implementation of STEAM learning on children aged 5-6 years at Talenta Kindergarten Semarang. The research method uses descriptive qualitative research with a case study approach. The techniques for collecting data are interviews, observation, and document review. The data analysis technique goes through several stages: data collection, documentation, data reduction, presentation, and verification. This study aims to determine the implementation of STEAM learning in Talenta Kindergarten. The data subjects are the Principal, Kindergarten B Teachers, Parents, and Children. The source of data in this research is based on a document review by looking at the process of learning planning, namely RPPM and RPPH. The results in this study include the following: a) STEAM learning planning for children aged 5-6 years at Talenta Kindergarten Semarang, namely the preparation of learning plans carried out by teachers, b) Implementation of STEAM learning for children aged 5-6 years at Talenta Kindergarten Semarang by looking at the teacher's learning and stimulation of ABK using loose parts, and c) The advantages and disadvantages of STEAM learning which shows that STEAM learning has advantages and disadvantages when applied to children with special needs (ABK) so that proper stimulation is needed. Researchers hope that the implementation of STEAM learning in Talenta Kindergarten can follow children's needs and the expected learning objectives. Keywords: Learning Planning, Learning Implementation, Inclusion, STEAM

Collaboration network of the authors

12 authors · 14 co-authorship links

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Co-authorOrganisationJoint articles
Marti NurwianingsihAffiliation unknown1
Safira Inaya GustiAffiliation unknown1
Yufa Yustika RachmanAffiliation unknown1
cindy PerdanaAffiliation unknown1
Firda Lulu Syarifah ZainAffiliation unknown1
Neneng TasuahAffiliation unknown1
Pradipta Christy PratiwiAffiliation unknown1
Zakki Nurul AminAffiliation unknown1
Juhdi AminAffiliation unknown1
Lahenda WidiasmaraAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/belia/oai, first harvested 5 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">IMPLEMENTATION OF STEAM LEARNING IN CHILDREN AGED 5-6 YEARS AT TALENTA TK SEMARANG</dc:title>
	<dc:creator>Nuraini, Khofifah</dc:creator>
	<dc:creator>Rahmadani, Ni Kadek Aris</dc:creator>
	<dc:description xml:lang="en-US">STEAM learning explores creative thinking using a child-centred approach that includes technology-based learning and problem-solving. This study discusses the implementation of STEAM learning in children aged 5-6 years at Talenta Kindergarten Semarang. This study aims to determine the implementation of STEAM learning on children aged 5-6 years at Talenta Kindergarten Semarang. The research method uses descriptive qualitative research with a case study approach. The techniques for collecting data are interviews, observation, and document review. The data analysis technique goes through several stages: data collection, documentation, data reduction, presentation, and verification. This study aims to determine the implementation of STEAM learning in Talenta Kindergarten. The data subjects are the Principal, Kindergarten B Teachers, Parents, and Children. The source of data in this research is based on a document review by looking at the process of learning planning, namely RPPM and RPPH. The results in this study include the following: a) STEAM learning planning for children aged 5-6 years at Talenta Kindergarten Semarang, namely the preparation of learning plans carried out by teachers, b) Implementation of STEAM learning for children aged 5-6 years at Talenta Kindergarten Semarang by looking at the teacher's learning and stimulation of ABK using loose parts, and c) The advantages and disadvantages of STEAM learning which shows that STEAM learning has advantages and disadvantages when applied to children with special needs (ABK) so that proper stimulation is needed. Researchers hope that the implementation of STEAM learning in Talenta Kindergarten can follow children's needs and the expected learning objectives.
Keywords: Learning Planning, Learning Implementation, Inclusion, STEAM</dc:description>
	<dc:publisher xml:lang="en-US">Jurusan PGPAUD FIP UNNES</dc:publisher>
	<dc:date>2022-06-23</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/belia/article/view/56048</dc:identifier>
	<dc:identifier>10.15294/belia.v11i1.56048</dc:identifier>
	<dc:source xml:lang="en-US">BELIA: Early Childhood Education Papers; Vol 11 No 1 (2022): June 2022; 28-35</dc:source>
	<dc:source>2252-6382</dc:source>
	<dc:source>10.15294/belia.v11i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/belia/article/view/56048/23467</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 BELIA: Early Childhood Education Papers</dc:rights>
</oai_dc:dc>