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The Effect of Game Based Learning and Perfect Ear on Learning Concentration In Reading Rhythmic Notation

Catharsis · Vol. 13 No. 2 (2024) · pp. 199–224

ISSN
2502-4531, 2252-6900
Published
2024-11-30
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

The learning of Art Music in Junior High School can be conducted in various ways, one of which is the use of innovative media. One of these innovative media is Perfect Ear as an Android application used to train aural skills and musical taste in a person who is eager to learn about music theory, specifically rhythmic training. Perfect Ear has been widely played and uploaded by a large number of people. This study aims to measure the effect of Perfect Ear on students' learning concentration level. The method used in this research is Classroom Action Research with a Quantitative approach and using statistical analysis (SPSS). The results showed that the independent variables X1: Game Based Learning, X2: Perfect Ear, and X3: Reading rhythmic notation have a correlation with each other on the dependent variable Y: Learning Concentration. Here are the research results: 1) Game Based Learning is 95% proven to significantly affect the level of learning concentration, 2) Perfect Ear is also proven by 95% in influencing the level of concentration, 3) Reading rhythmic notation has no influence on the level of learning concentration, but 4) Game Based Learning, Perfect Ear, and reading rhythmic notation have a 95% influence on the level of learning concentration when they are combined. And in the final measurement, the R Squared value is 31.80%, which means that the total percentage of the effectiveness of the independent variables (X1, X2, X3) on the dependent variable (Y) is smaller than the total percentage derived from other independent variables

Keywords

Collaboration network of the authors

40 authors · 132 co-authorship links · showing the 40 most connected

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • State University of Semarang
  • IPB University
  • Universitas Halu Oleo
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Sunarto SunartoAffiliation unknown12
Wadiyo WadiyoAffiliation unknown10
Totok Sumaryanto FlorentinusState University of Semarang8
Eko SugiartoAffiliation unknown7
Triyanto TriyantoAffiliation unknown6
Hartono HartonoAffiliation unknown6
Agus CahyonoAffiliation unknown6
Widodo WidodoIPB University5
Muhammad JazuliAffiliation unknown4
Totok Sumaryanto. FAffiliation unknown3
Slamet HaryonoAffiliation unknown3
Ibnu Amar MuchsinAffiliation unknown3
Nita RukminasariAffiliation unknown2
Dwi Fajriyati InakuAffiliation unknown2
Restu Ayu MumpuniAffiliation unknown2
Widya Hary CahyatiAffiliation unknown2
Margareta RahayuningsihAffiliation unknown2
Tjetjep Rohendi RohidiAffiliation unknown2
Totok Sumaryanto FlorentinusAffiliation unknown2
Malarsih MalarsihAffiliation unknown2
Syahrul Syah SinagaAffiliation unknown2
Edy SiswantoAffiliation unknown2
Faruq AlfiantoAffiliation unknown2
Bagus SusetyoAffiliation unknown2
Maria Johana Ari WidayantiAffiliation unknown2
Farid AhmadiAffiliation unknown2
Abdul RachmanAffiliation unknown2
Gunawan GunawanAffiliation unknown1
Jopang JopangUniversitas Halu Oleo1
Budi UtomoAffiliation unknown1
Adi Kurniawan YusimAffiliation unknown1
Yusran Nur IndarAffiliation unknown1
Farida SitepuAffiliation unknown1
Basse Siang ParawansaAffiliation unknown1
Irmawati IrmawatiAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/catharsis/oai, first harvested 5 Nov 2026, last seen 5 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">The Effect of Game Based Learning and Perfect Ear on Learning Concentration In Reading Rhythmic Notation</dc:title>
	<dc:creator xml:lang="en">Bertina, Metha</dc:creator>
	<dc:creator xml:lang="en">Udi Utomo</dc:creator>
	<dc:creator xml:lang="en">Syahrul Syah Sinaga</dc:creator>
	<dc:creator xml:lang="en">Suharto Suharto</dc:creator>
	<dc:creator xml:lang="en">Wandah Wibawanto</dc:creator>
	<dc:subject xml:lang="en">Game Based Learning, Perfect Ear, Reading Rhythmic Notation, Learning Concentration</dc:subject>
	<dc:description xml:lang="en">The learning of Art Music in Junior High School can be conducted in various ways, one of which is the use of innovative media. One of these innovative media is Perfect Ear as an Android application used to train aural skills and musical taste in a person who is eager to learn about music theory, specifically rhythmic training. Perfect Ear has been widely played and uploaded by a large number of people. This study aims to measure the effect of Perfect Ear on students' learning concentration level. The method used in this research is Classroom Action Research with a Quantitative approach and using statistical analysis (SPSS). The results showed that the independent variables X1: Game Based Learning, X2: Perfect Ear, and X3: Reading rhythmic notation have a correlation with each other on the dependent variable Y: Learning Concentration. Here are the research results: 1) Game Based Learning is 95% proven to significantly affect the level of learning concentration, 2) Perfect Ear is also proven by 95% in influencing the level of concentration, 3) Reading rhythmic notation has no influence on the level of learning concentration, but 4) Game Based Learning, Perfect Ear, and reading rhythmic notation have a 95% influence on the level of learning concentration when they are combined. And in the final measurement, the R Squared value is 31.80%, which means that the total percentage of the effectiveness of the independent variables (X1, X2, X3) on the dependent variable (Y) is smaller than the total percentage derived from other independent variables</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2024-11-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/catharsis/article/view/18019</dc:identifier>
	<dc:source xml:lang="en">Catharsis; Vol. 13 No. 2 (2024): November 2024; 199-224</dc:source>
	<dc:source>2502-4531</dc:source>
	<dc:source>2252-6900</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/catharsis/article/view/18019/4005</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2024 Catharsis</dc:rights>
</oai_dc:dc>