Melola Discovery

← Melola Discovery

Journal

Implementasi Media Pembelajaran Augmented Reality Melalui Aplikasi Assemblr Edu Pada Materi Bencana Tanah Longsor Di Kelas XI SMA Negeri 1 Bandongan

Edu Geography · Vol. 14 No. 1 (2026) · pp. 38–51

DOI
10.15294/edugeo.v14i1.27707
ISSN
2549-0346, 2252-6684
Published
2026-04-30
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

Abstrak: SMA Negeri 1 Bandongan yang berlokasi di Jalan Jangkungan, Jurang, Kec. Bandongan, Kab. Magelang tempat ini sangat rentan terhadap bencana tanah longsor. Langkah awal mitigasi bencana tanah longsor dapat dilakukan pada sektor Pendidikan dengan meningkatkan pemahaman tentang materi bencana tanah longsor. Penelitian ini bertujuan untuk mengetahui pembuatan media, menganalisis implementasi media, dan menganalisis tingkat efektivitas media pembelajaran Augmented Reality melalui aplikasi Assemblr Edu pada materi bencana tanah longsor. Penelitian dilakukan dengan menggunakan metode pre-eksperimental design dengan rancangan one group pretest-postest design. Populasi pada penelitian ini adalah siswa kelas XI SMAN 1 Bandongan tahun ajaran 2024/2025. Sampel penelitian ini ditentukan dengan cara total sampling, hanya satu kelas yang mendapat mata pelajaran geografi. Pengumpulan data menggunakan observasi, instrument tes, kuesioner, dan dokumentasi. Teknik analisis data yang digunakan adalah analisis deskriptif presentase, analisis deskriptif, uji normalitas, uji T-test dan uji N-Gain. Hasil penelitian menunjukkan pembuatan media pembelajaran Augmented Reality (AR) melalui aplikasi Assemblr Edu disesuaikan dengan analisis kebutuahan siswa, hasil dari analisi deskriptif presentase menunjukan media layak digunakan. Hasil presentase respon siswa diperoleh rata-rata sebesar 87%, hasil tersebut menunjukan bahwa ketertarikan siswa terhadap media. Hasil uji T-test menunjukan bahwa hasil belajar siswa mengalami perkembangan setelah penggunaan media Augmented Reality melalui aplikasi Assemblr Edu. Hasil belajar siswa menunjukkan jumlah siswa yang tuntas pada postest sebanyak 35 siswa atau 97%, dengan peningkatan sebesar 55%. Tingkat efektivitas media pembelajaran Augmented Reality melalui aplikasi Assemblr Edu pada materi bencana tanah longsor di kelas XI SMA Negeri 1 Bandongan termasuk dalam kategori efektif dengan nilai gain sebesar 0,626 atau dalam kategori efektivitas sedang. Kata Kunci: Tanah Longsor, Augmented Reality, Assemblr Edu, Media, Efektivitas Abstract: SMA Negeri 1 Bandongan located on Jalan Jangkungan, Jurang, Kec. Bandongan, Kab. Magelang is very vulnerable to landslides. The initial step of landslide disaster mitigation can be done in the Education sector by increasing understanding of landslide disaster material. This study aims to determine the creation of media, analyze media implementation, and analyze the level of effectiveness of Augmented Reality learning media through the Assemblr Edu application on landslide disaster material. The study was conducted using the pre-experimental design method with a one group pretest-posttest design. The population in this study were grade XI students of SMAN 1 Bandongan in the 2024/2025 academic year. The sample of this study was determined by total sampling, only one class received geography subjects. Data collection using observation, test instruments, questionnaires, and documentation. The data analysis techniques used were descriptive percentage analysis, descriptive analysis, normality test, T-test and N-Gain test. The results of the study showed that the creation of Augmented Reality (AR) learning media through the Assemblr Edu application was adjusted to the analysis of student needs, the results of the descriptive percentage analysis showed that the media was suitable for use. The results of the percentage of student responses obtained an average of 87%, these results indicate that students are interested in the media. The results of the T-test showed that student learning outcomes developed after the use of Augmented Reality media through the Assemblr Edu application. Student learning outcomes showed that the number of students who completed the posttest was 35 students or 97%, with an increase of 55%. The level of effectiveness of Augmented Reality learning media through the Assemblr Edu application on landslide disaster material in class XI of SMA Negeri 1 Bandongan is included in the effective category with a gain value of 0.626 or in the moderate effectiveness category. Keywords: Landslide, Augmented Reality, Assemblr Edu, Media, Effectiveness

Keywords

Collaboration network of the authors

40 authors · 192 co-authorship links · 6 across different organisations · showing the 40 most connected

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • State University of Semarang
  • University of Brawijaya
  • Tarumanagara University
  • Universitas Halu Oleo
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Hariyanto HariyantoAffiliation unknown12
Eva BanowatiAffiliation unknown8
Puji HardatiAffiliation unknown7
Sriyono SriyonoAffiliation unknown7
Apik Budi SantosoAffiliation unknown7
Suroso SurosoAffiliation unknown6
Wahyu SetyaningsihAffiliation unknown6
Saptono PutroUniversity of Brawijaya5
Hamdan Tri AtmajaAffiliation unknown5
Juhadi JuhadiAffiliation unknown5
Ananto AjiAffiliation unknown5
Rahma HayatiAffiliation unknown4
Purwadi SuhandiniAffiliation unknown4
Tjaturahono Budi SanjotoAffiliation unknown4
Aprillia FindayaniAffiliation unknown3
Muhammad Dwi Utomo AjiAffiliation unknown3
Yassirli AmriAffiliation unknown3
Wasino WasinoTarumanagara University3
SriyonoAffiliation unknown3
Satya Budi NugrahaAffiliation unknown3
Muh. SholehAffiliation unknown3
SriyantoAffiliation unknown3
Sriyanto SriyantoAffiliation unknown2
Dwi Ayu LestariAffiliation unknown2
Heri TjahjonoAffiliation unknown2
Fadly HusainAffiliation unknown2
Agustinus Sugeng PriyantoAffiliation unknown2
Hairumini HairuminiAffiliation unknown2
Muhammad AminUniversitas Halu Oleo2
Wahid Akhsin Budi Nur SidiqState University of Semarang2
Thriwaty ArsalAffiliation unknown2
Muhammad AbdullahState University of Semarang1
Luchman HakimUniversity of Brawijaya1
Dian SiswantoUniversity of Brawijaya1
Puji HardatiState University of Semarang1
Thriwaty ArsalState University of Semarang1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/edugeo/oai, first harvested 5 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
<oai_dc:dc xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/  http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en">Implementasi Media Pembelajaran Augmented Reality Melalui Aplikasi Assemblr Edu Pada Materi Bencana Tanah Longsor Di Kelas XI SMA Negeri 1 Bandongan</dc:title>
	<dc:creator xml:lang="en">'Isyaturadhiyyah, Ummi</dc:creator>
	<dc:creator xml:lang="en">Erni Suharini</dc:creator>
	<dc:creator xml:lang="en">Dewi Liesnoor Setyowati</dc:creator>
	<dc:creator xml:lang="en">Benardi, Andi Irwan</dc:creator>
	<dc:subject xml:lang="en">Tanah Longsor, Augmented Reality, Assemblr Edu, Media, Efektivitas</dc:subject>
	<dc:description xml:lang="en">Abstrak: SMA Negeri 1 Bandongan yang berlokasi di Jalan Jangkungan, Jurang, Kec. Bandongan, Kab. Magelang tempat ini sangat rentan terhadap bencana tanah longsor. Langkah awal mitigasi bencana tanah longsor dapat dilakukan pada sektor Pendidikan dengan meningkatkan pemahaman tentang materi bencana tanah longsor. Penelitian ini bertujuan untuk mengetahui pembuatan  media, menganalisis implementasi media, dan menganalisis tingkat efektivitas media pembelajaran Augmented Reality melalui aplikasi Assemblr Edu pada materi bencana tanah longsor. Penelitian dilakukan dengan menggunakan metode pre-eksperimental design dengan rancangan one group pretest-postest design. Populasi pada penelitian ini adalah siswa kelas XI SMAN 1 Bandongan tahun ajaran 2024/2025. Sampel penelitian ini ditentukan dengan cara total sampling, hanya satu kelas yang mendapat mata pelajaran geografi. Pengumpulan data menggunakan observasi, instrument tes, kuesioner, dan dokumentasi. Teknik analisis data yang digunakan adalah analisis deskriptif presentase, analisis deskriptif, uji normalitas, uji T-test dan uji N-Gain. Hasil penelitian menunjukkan pembuatan media pembelajaran Augmented Reality (AR) melalui aplikasi Assemblr Edu disesuaikan dengan analisis kebutuahan siswa, hasil dari analisi deskriptif presentase menunjukan media layak digunakan. Hasil presentase respon siswa diperoleh rata-rata sebesar 87%, hasil tersebut menunjukan bahwa ketertarikan siswa terhadap media. Hasil uji T-test menunjukan bahwa hasil belajar siswa mengalami perkembangan setelah penggunaan media Augmented Reality melalui aplikasi Assemblr Edu. Hasil belajar siswa menunjukkan jumlah siswa yang tuntas pada postest sebanyak 35 siswa atau 97%, dengan peningkatan sebesar 55%. Tingkat efektivitas media pembelajaran Augmented Reality melalui aplikasi Assemblr Edu pada materi bencana tanah longsor di kelas XI SMA Negeri 1 Bandongan termasuk dalam kategori efektif dengan nilai gain sebesar 0,626 atau dalam kategori efektivitas sedang.
 
Kata Kunci: Tanah Longsor, Augmented Reality, Assemblr Edu, Media, Efektivitas
 
Abstract: SMA Negeri 1 Bandongan located on Jalan Jangkungan, Jurang, Kec. Bandongan, Kab. Magelang is very vulnerable to landslides. The initial step of landslide disaster mitigation can be done in the Education sector by increasing understanding of landslide disaster material. This study aims to determine the creation of media, analyze media implementation, and analyze the level of effectiveness of Augmented Reality learning media through the Assemblr Edu application on landslide disaster material. The study was conducted using the pre-experimental design method with a one group pretest-posttest design. The population in this study were grade XI students of SMAN 1 Bandongan in the 2024/2025 academic year. The sample of this study was determined by total sampling, only one class received geography subjects. Data collection using observation, test instruments, questionnaires, and documentation. The data analysis techniques used were descriptive percentage analysis, descriptive analysis, normality test, T-test and N-Gain test. The results of the study showed that the creation of Augmented Reality (AR) learning media through the Assemblr Edu application was adjusted to the analysis of student needs, the results of the descriptive percentage analysis showed that the media was suitable for use. The results of the percentage of student responses obtained an average of 87%, these results indicate that students are interested in the media. The results of the T-test showed that student learning outcomes developed after the use of Augmented Reality media through the Assemblr Edu application. Student learning outcomes showed that the number of students who completed the posttest was 35 students or 97%, with an increase of 55%. The level of effectiveness of Augmented Reality learning media through the Assemblr Edu application on landslide disaster material in class XI of SMA Negeri 1 Bandongan is included in the effective category with a gain value of 0.626 or in the moderate effectiveness category.
 
Keywords: Landslide, Augmented Reality, Assemblr Edu, Media, Effectiveness</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2026-04-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/edugeo/article/view/27707</dc:identifier>
	<dc:identifier>10.15294/edugeo.v14i1.27707</dc:identifier>
	<dc:source xml:lang="en">Edu Geography; Vol. 14 No. 1 (2026): Vol.14 No. 1 (2026); 38-51</dc:source>
	<dc:source>2549-0346</dc:source>
	<dc:source>2252-6684</dc:source>
	<dc:source>10.15294/edugeo.v14i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/edugeo/article/view/27707/11475</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2026 Journal of Edugeography</dc:rights>
</oai_dc:dc>