Melola Discovery

← Melola Discovery

Journal

Development of Quizwhizzer Gamification Media in Bank Financial Industry Learning on Students' Learning Outcomes

Economic Education Analysis Journal · Vol. 14 No. 3 (2025) · pp. 329–339

DOI
10.15294/eeaj.v14i3.27737
ISSN
2502-356X, 2252-6544
Published
2025-10-31
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

This study aims to develop gamification-based learning media using QuizWhizzer on the topic of the Bank Financial Industry. The research uses a Research and Development (R&D) approach with the 4D development model, which includes Define, Design, Develop, and Disseminate stages. The research subjects were Grade X students of SMAN 3 Banjarmasin enrolled in Economics, specifically in the topic of the banking financial industry. The sampling technique used was purposive sampling, involving 36 students per class. Data collection techniques included expert validation questionnaires, student response questionnaires, and learning outcome tests (pre-test and post-test). Data analysis techniques included validity analysis by media and material experts, practicality analysis based on student responses, and effectiveness analysis using the N-Gain formula to measure learning improvement. The results showed that the developed media was considered valid by experts, practical according to student assessments, and effective in improving learning outcomes, with an average N-Gain score of 0.7468, which falls into the high category. These findings highlight the importance of integrating digital learning media to enhance students’ academic performance. It is recommended that teachers adopt interactive and gamified learning platforms like QuizWhizzer to improve student understanding, engagement, and knowledge retention, leading to better overall learning outcomes in economics education.

Keywords

Collaboration network of the authors

31 authors · 87 co-authorship links

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Universitas Indraprasta PGRI
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Tusyanah TusyanahAffiliation unknown2
Nina OktarinaAffiliation unknown2
Rochman Hadi MustofaAffiliation unknown2
Dwi AtmonoAffiliation unknown2
Sri UtamiUniversitas Indraprasta PGRI1
Rizka AndriyatiAffiliation unknown1
Moch Faizal RachmadiAffiliation unknown1
Joko WidodoAffiliation unknown1
Muhammad Nukha MurtadloAffiliation unknown1
Angga Pandu WijayaAffiliation unknown1
Syakila MaulidaAffiliation unknown1
Amanda Dewi PuspitaAffiliation unknown1
Slamet SlametAffiliation unknown1
Atikah AnindyariniAffiliation unknown1
Sumarwati SumarwatiAffiliation unknown1
Laila Fitri Nur HidayahAffiliation unknown1
Moh. Fajrul AlfienAffiliation unknown1
Rahmatika MulyaniAffiliation unknown1
Margunani MargunaniAffiliation unknown1
Rusdarti RusdartiAffiliation unknown1
Ismiyati IsmiyatiAffiliation unknown1
Hana Netti PurasaniAffiliation unknown1
Masfufati AzizahAffiliation unknown1
Sarwiji SuwandiAffiliation unknown1
Yadia RahmaAffiliation unknown1
Nugraheni Eko WardaniAffiliation unknown1
Lutfi KhakimAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/eeaj/oai, first harvested 5 Nov 2026, last seen 5 Nov 2026.
Original metadata (oai_dc)
<oai_dc:dc xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/  http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en">Development of Quizwhizzer Gamification Media in Bank Financial Industry Learning on Students' Learning Outcomes</dc:title>
	<dc:creator xml:lang="en">Suryani, Ayu Dewi</dc:creator>
	<dc:creator xml:lang="en">Rahmattullah, Muhammad</dc:creator>
	<dc:creator xml:lang="en">Nor, Baseran</dc:creator>
	<dc:creator xml:lang="en">Suryanto, Edy</dc:creator>
	<dc:subject xml:lang="en">Banking Financial Industry</dc:subject>
	<dc:subject xml:lang="en">Gamification</dc:subject>
	<dc:subject xml:lang="en">Quizwhizzer</dc:subject>
	<dc:subject xml:lang="en">Learning Media</dc:subject>
	<dc:subject xml:lang="en">Learning Outcomes</dc:subject>
	<dc:description xml:lang="en">This study aims to develop gamification-based learning media using QuizWhizzer on the topic of the Bank Financial Industry. The research uses a Research and Development (R&amp;amp;D) approach with the 4D development model, which includes Define, Design, Develop, and Disseminate stages. The research subjects were Grade X students of SMAN 3 Banjarmasin enrolled in Economics, specifically in the topic of the banking financial industry. The sampling technique used was purposive sampling, involving 36 students per class. Data collection techniques included expert validation questionnaires, student response questionnaires, and learning outcome tests (pre-test and post-test). Data analysis techniques included validity analysis by media and material experts, practicality analysis based on student responses, and effectiveness analysis using the N-Gain formula to measure learning improvement. The results showed that the developed media was considered valid by experts, practical according to student assessments, and effective in improving learning outcomes, with an average N-Gain score of 0.7468, which falls into the high category. These findings highlight the importance of integrating digital learning media to enhance students’ academic performance. It is recommended that teachers adopt interactive and gamified learning platforms like QuizWhizzer to improve student understanding, engagement, and knowledge retention, leading to better overall learning outcomes in economics education.</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2025-10-31</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/eeaj/article/view/27737</dc:identifier>
	<dc:identifier>10.15294/eeaj.v14i3.27737</dc:identifier>
	<dc:source xml:lang="en">Economic Education Analysis Journal; Vol. 14 No. 3 (2025): Economic Education Analysis Journal; 329-339</dc:source>
	<dc:source>2502-356X</dc:source>
	<dc:source>2252-6544</dc:source>
	<dc:source>10.15294/eeaj.v14i3</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/eeaj/article/view/27737/6782</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2025 Economic Education Analysis Journal</dc:rights>
</oai_dc:dc>