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The Realization of Conversational Features in Massively Multiplayer Online Game Chat Entitled ‘Mafia City’

English Education Journal · Vol. 8 No. 3 (2018) · pp. 331–341

DOI
10.15294/eej.v8i3.23966
ISSN
2087-0108, 2502-4566
Published
2018-07-26
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

The aim of this study is to describe and to explain the realization of conversational features in massively multiplayer online game chat entitled Mafia City. This study used a conversation analysis approach with a qualitative design. The focus of this study is the gamers’ interactions through the game chat. The instrument of the research is I myself as the participant observer. Tables of specifications are the secondary instrument in the observation. The results of the study show that in Mafia City, the use of conversational features such as turn-takings, adjacency pairs, and repairs is possible. Even so, the realization of those features was not exactly similar compared to those in face-to-face conversation. The main problem was the disrupted turn-takings and adjacency pairs. For repairs, the most common type that appeared in the chat was self-initiated self-repair, while the most common pattern that occurred was replacement. Their occurrences were in consequence of the nature of online chat which is visually decontextualized. For jargons, the chatters are creative enough to create acronyms, contractions, and abbreviations freely. For the realization of extra-linguistic features, the chatters used emoticons as the result of the chatters’ creativity in dealing with the lack of prosodic features. These findings can be beneficial for the development of discourse study, especially in internet-based communication.

Collaboration network of the authors

40 authors · 114 co-authorship links · showing the 40 most connected

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  • Institut Agama Islam Negeri Kendari
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Januarius MujiyantoAffiliation unknown10
Djoko SutopoAffiliation unknown5
Dwi RukminiAffiliation unknown4
Rahayu Puji HaryantiAffiliation unknown4
Abdurrachman FaridiAffiliation unknown4
Widhiyanto WidhiyantoAffiliation unknown4
Hendi PratamaAffiliation unknown2
Zulfa SakhiyyaAffiliation unknown2
Issy YuliasriAffiliation unknown2
Mursid SalehAffiliation unknown2
Suwandi SuwandiAffiliation unknown2
SRI WAHYUNIAffiliation unknown2
Agung Ginanjar AnjaniputraAffiliation unknown1
Aprilian Ria AdistiAffiliation unknown1
Siti NurohmahAffiliation unknown1
Saeful BahriAffiliation unknown1
Dian Puspita AnggraeniAffiliation unknown1
Hanum BestariAffiliation unknown1
Katharina RustipaAffiliation unknown1
Anik HidayatiAffiliation unknown1
Wa Ode Zulhidjah AwalyahInstitut Agama Islam Negeri Kendari1
Rudi HartonoAffiliation unknown1
Indah NurhidayahAffiliation unknown1
Lilis SulistiantiAffiliation unknown1
Fahmi Arif SangajiAffiliation unknown1
Atika PurwaningtyasAffiliation unknown1
Mar’atul JannahAffiliation unknown1
M. Ubaidillah Karomi SafariAffiliation unknown1
Alim SukrisnoAffiliation unknown1
Ali MufizAffiliation unknown1
I Made SuwartamaAffiliation unknown1
Tyas OktavianaAffiliation unknown1
Inayatul MaulaAffiliation unknown1
yulia shinta kusumaningtyasAffiliation unknown1
Nurma AiniAffiliation unknown1
Rifqi Hazmi MamduhanAffiliation unknown1
Yayang Gita Permatasari GunawanAffiliation unknown1
Andi Tenry Lawangen Aspat ColleAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/eej/oai, first harvested 5 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">The Realization of Conversational Features in Massively Multiplayer Online Game Chat Entitled ‘Mafia City’</dc:title>
	<dc:creator>Giovani, Wanda</dc:creator>
	<dc:creator>Fitriati, Sri Wuli</dc:creator>
	<dc:description xml:lang="en-US">The aim of this study is to describe and to explain the realization of conversational features in massively multiplayer online game chat entitled Mafia City. This study used a conversation analysis approach with a qualitative design. The focus of this study is the gamers’ interactions through the game chat. The instrument of the research is I myself as the participant observer. Tables of specifications are the secondary instrument in the observation. The results of the study show that in Mafia City, the use of conversational features such as turn-takings, adjacency pairs, and repairs is possible. Even so, the realization of those features was not exactly similar compared to those in face-to-face conversation. The main problem was the disrupted turn-takings and adjacency pairs. For repairs, the most common type that appeared in the chat was self-initiated self-repair, while the most common pattern that occurred was replacement. Their occurrences were in consequence of the nature of online chat which is visually decontextualized. For jargons, the chatters are creative enough to create acronyms, contractions, and abbreviations freely. For the realization of extra-linguistic features, the chatters used emoticons as the result of the chatters’ creativity in dealing with the lack of prosodic features. These findings can be beneficial for the development of discourse study, especially in internet-based communication.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2018-07-26</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
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	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/eej/article/view/23966</dc:identifier>
	<dc:identifier>10.15294/eej.v8i3.23966</dc:identifier>
	<dc:source xml:lang="en-US">English Education Journal; Vol 8 No 3 (2018): September 2018; 331-341</dc:source>
	<dc:source>2087-0108</dc:source>
	<dc:source>2502-4566</dc:source>
	<dc:source>10.15294/eej.v8i3</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/eej/article/view/23966/11118</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 English Education Journal</dc:rights>
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