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How story-based videogame develops English vocabulary of EFL college students

ELT Forum: Journal of English Language Teaching · Vol. 14 No. 3 (2025) · pp. 520–531

DOI
10.15294/elt.v14iSpecial
ISSN
2721-4532, 2252-6706
Published
2025-10-23
Publisher
Universitas Negeri Semarang

Abstract

This article aims to analyze how the role of video games on English vocabulary language learning among English as Foreign Language college students at university. It explains because the nature of story-based videogames, story-based videogames use scene and dialogues, are often interesting for player who like story, and are part of modern culture, there are lots and lots way to remember and learn words that are used in daily communications. This conceptual article explains a simple concept or a plan pointing how to use story-based videogames can help college students improve and comprehend vocabulary better, memorize them, and applying or using them more effectively and practically. The concept shows how important that is to use the resources from digital device to make learning more exciting, efficient and engaging. In the end of discussion there is suggestion how to develop vocabulary or language skill, we don’t have to stick on traditional ways; we can also use media or use online learning or even both of them. And one of many ways to develop vocabulary or language skill is by using story-based videogames. However, it is important to remember that we cannot rely on videogames alone; It is better to use story-based videogames as complementary tools.

Keywords

Collaboration network of the authors

17 authors · 23 co-authorship links

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Co-authorOrganisationJoint articles
Jimmi JimmiAffiliation unknown1
Ari Iswanto WibowoAffiliation unknown1
Prapti Wigati PurwaningrumAffiliation unknown1
Alfian KhabibiAffiliation unknown1
Danar SuryawijayaAffiliation unknown1
Putri AprilianiAffiliation unknown1
Rudi HartonoAffiliation unknown1
Dwi Putri SetyaniAffiliation unknown1
Intan Permata HapsariAffiliation unknown1
Novita SetiawatiAffiliation unknown1
SRI WAHYUNIAffiliation unknown1
Rizka D. A. A.Affiliation unknown1
Dewi KartikaAffiliation unknown1
Prahda Alifa FegasantiAffiliation unknown1
Pandu Perdana PutraAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/elt/oai, first harvested 5 Nov 2026, last seen 5 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">How story-based videogame develops English vocabulary of EFL college students</dc:title>
	<dc:creator xml:lang="en">Priasmoro, Baruna</dc:creator>
	<dc:creator xml:lang="en">Priyatmojo, Arif Suryo</dc:creator>
	<dc:subject xml:lang="en">Gamification</dc:subject>
	<dc:subject xml:lang="en">Incidental Learning</dc:subject>
	<dc:subject xml:lang="en">Videogames</dc:subject>
	<dc:subject xml:lang="en">Vocabulary</dc:subject>
	<dc:description xml:lang="en">This article aims to analyze how the role of video games on English vocabulary language learning among English as Foreign Language college students at university. It explains because the nature of story-based videogames, story-based videogames use scene and dialogues, are often interesting for player who like story, and are part of modern culture, there are lots and lots way to remember and learn words that are used in daily communications. This conceptual article explains a simple concept or a plan pointing how to use story-based videogames can help college students improve and comprehend vocabulary better, memorize them, and applying or using them more effectively and practically. The concept shows how important that is to use the resources from digital device to make learning more exciting, efficient and engaging. In the end of discussion there is suggestion how to develop vocabulary or language skill, we don’t have to stick on traditional ways; we can also use media or use online learning or even both of them. And one of many ways to develop vocabulary or language skill is by using story-based videogames. However, it is important to remember that we cannot rely on videogames alone; It is better to use story-based videogames as complementary tools.</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2025-10-23</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:identifier>https://journal.unnes.ac.id/journals/elt/article/view/28798</dc:identifier>
	<dc:identifier>10.15294/elt.v14iSpecial Issue.28798</dc:identifier>
	<dc:source xml:lang="en">ELT Forum: Journal of English Language Teaching; Vol. 14 No. 3 (2025): ELT Forum: Journal of English Language Teaching - Special Issue (August); 520-531</dc:source>
	<dc:source>2721-4532</dc:source>
	<dc:source>2252-6706</dc:source>
	<dc:source>10.15294/elt.v14iSpecial Issue</dc:source>
	<dc:rights xml:lang="en">Copyright (c) 2025 Baruna Priasmoro, Arif Suryo Priyatmojo (Author)</dc:rights>
</oai_dc:dc>