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Model Pembelajaran Aktivitas Kebugaran Jasmani melalui Permainan Puzzle Run

Indonesian Journal for Physical Education and Sport · Vol. 4 No. 2 (2023) · pp. 385–393

DOI
10.15294/inapes.v4i2.52488
ISSN
2774-4434, 2723-6803
Published
2023-12-10
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

The aim of the researcher through this research is to produce game media products to facilitate physical fitness learning in fourth grade elementary schools. This research is a research and development (R&D). The results of the initial product expert validation obtained an average (83.3%) very good. With the revision, the safety of students and equipment was adjusted to the characteristics of elementary school students. The results of small-scale trials obtained on average (83.61%) were very good. The expert's revision results stated that it was feasible to use. The results of large-scale trials obtained on average (89.38%) are very good. Based on the results of the research analysis, the puzzle run game media can be used as a medium for learning physical fitness activities in elementary schools. suggestions for physical education teachers, it is hoped that they can use this media for learning physical fitness activities according to the media use book so that they can help students become more active and enthusiastic about participating in physical education learning at school.

Collaboration network of the authors

40 authors · 118 co-authorship links · showing the 40 most connected

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Co-authorOrganisationJoint articles
Mohamad AnnasAffiliation unknown4
Mugiyo HartonoAffiliation unknown2
Harry PramonoAffiliation unknown2
Alnoro ArifmatullohAffiliation unknown1
Tri NurharsonoAffiliation unknown1
Noor AhmadAffiliation unknown1
Agus RaharjoAffiliation unknown1
Anugrah Wahyu NugraAffiliation unknown1
Mohammad AnnasAffiliation unknown1
Wahyu Ragil KurniawanAffiliation unknown1
Bintang Adi PamungkasAffiliation unknown1
Dimas SumantriAffiliation unknown1
Cahyo YuwonoAffiliation unknown1
Bagas SantyaAffiliation unknown1
SulaimanAffiliation unknown1
Bhayu BilliandriAffiliation unknown1
Isna NafidaAffiliation unknown1
Roas IrsyadaAffiliation unknown1
Rangga Panji IzzadAffiliation unknown1
Fery DarmantoAffiliation unknown1
Vicky Tri FirmansyahAffiliation unknown1
Moch Fahmi AbdulazizAffiliation unknown1
Moh Iqbal Al FianAffiliation unknown1
Hermawan Pamot RaharjoAffiliation unknown1
Rizki Anugrah SaputraAffiliation unknown1
Saifullah YusufAffiliation unknown1
Aru TrimadaniAffiliation unknown1
Yudha HafidAffiliation unknown1
Muhammad Luthfi FahadAffiliation unknown1
Azka Malinda SucmaAffiliation unknown1
Tryusa Rio Prasetyo UtomoAffiliation unknown1
Muhammad Wildan RamadhaniAffiliation unknown1
Muhammad Ilham RamadhaniAffiliation unknown1
Ranu Baskora Aji PutraAffiliation unknown1
Tri RustiadiAffiliation unknown1
Tapsirun MaulanaAffiliation unknown1
Kurnia Nova SetiawanAffiliation unknown1
Ali Barep Evan CahyaniristaAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/inapes/oai, first harvested 5 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">Model Pembelajaran Aktivitas Kebugaran Jasmani melalui Permainan Puzzle Run</dc:title>
	<dc:creator>KHAMAMI, KHAMAMI</dc:creator>
	<dc:creator>Sudarmono, Martin</dc:creator>
	<dc:description xml:lang="en-US">The aim of the researcher through this research is to produce game media products to facilitate physical fitness learning in fourth grade elementary schools. This research is a research and development (R&amp;amp;D). The results of the initial product expert validation obtained an average (83.3%) very good. With the revision, the safety of students and equipment was adjusted to the characteristics of elementary school students. The results of small-scale trials obtained on average (83.61%) were very good. The expert's revision results stated that it was feasible to use. The results of large-scale trials obtained on average (89.38%) are very good. Based on the results of the research analysis, the puzzle run game media can be used as a medium for learning physical fitness activities in elementary schools. suggestions for physical education teachers, it is hoped that they can use this media for learning physical fitness activities according to the media use book so that they can help students become more active and enthusiastic about participating in physical education learning at school.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2023-12-10</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/inapes/article/view/52488</dc:identifier>
	<dc:identifier>10.15294/inapes.v4i2.52488</dc:identifier>
	<dc:source xml:lang="en-US">Indonesian Journal for Physical Education and Sport; Vol 4 No 2 (2023): November 2023; 385-393</dc:source>
	<dc:source>2774-4434</dc:source>
	<dc:source>2723-6803</dc:source>
	<dc:source>10.15294/inapes.v4i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/inapes/article/view/52488/25746</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 Indonesian Journal for Physical Education and Sport</dc:rights>
</oai_dc:dc>