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Open access Journal SINTA 1

Design of Mobile Learning Content with a Mobile-Based Live Multimedia System

International Journal of Cyber and IT Service Management · Vol. 2 No. 2 (2022) · pp. 146–153

DOI
10.34306/ijcitsm.v2i2.112
ISSN
2808-554X, 2797-1325
Published
2022-09-20
Publisher
Pandawan Sejahtera Indonesia
Language
en
License
creativecommons.org/licenses/by/4.0/

Abstract

With the rise of world progress, information technology and telecommunications to the Internet have become a top priority. These advancements mark a watershed moment in mobile learning, or "mobile learning," as it is known (m-learning). M Learning has some extra learning capacity that can be accessed by anybody, at any time, from anywhere. The issues still exist in m-learning, including a shortage of hardware and platforms required by the system architecture and accessibility. In order to become comfortable for the user, a thorough examination of each component dealing with existing m-learning is also required. This research aims to address the problem by employing multimedia as a material that can provide more precise and detailed information. Multimedia m-learning services necessitate an internet connection, excellent access, and adequate hardware to benefit from the overall bias with good services provided by phones that offer mobile multimedia facilities. The study's primary goal is to create m-learning with multimedia services, and the expected results are a software-based content provider.

Keywords

Collaboration network of the authors

21 authors · 56 co-authorship links

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Universitas Raharja
  • Pelita Harapan University
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Zaleha FauziahAffiliation unknown3
Ninda LutfianiUniversitas Raharja2
Untung RahardjaAffiliation unknown2
Pauline Henriette Pattyranie TanPelita Harapan University1
Martinus TukiranAffiliation unknown1
Sabda MaulanaAffiliation unknown1
Arusyi DithiAffiliation unknown1
Ethan ChristopherAffiliation unknown1
Amar Najiv KhanAffiliation unknown1
Alfiah KhoirunisaUniversitas Raharja1
Shofiyul MillahAffiliation unknown1
Xavier OmarAffiliation unknown1
Aditya MardiansyahAffiliation unknown1
Agung RizkyAffiliation unknown1
Ethan CristhopherAffiliation unknown1
John William ManurungAffiliation unknown1
Christoffel WantahAffiliation unknown1
Merryl Esther YulianaAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://iiast.iaic-publisher.org/ijcitsm/index.php/IJCITSM/oai, first harvested 6 Nov 2026, last seen 6 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">Design of Mobile Learning Content with a Mobile-Based Live Multimedia System</dc:title>
	<dc:creator xml:lang="en">Amsyar, Izwan</dc:creator>
	<dc:creator xml:lang="en">Latifah, Haznah</dc:creator>
	<dc:creator xml:lang="en">Wuisan, Dewi</dc:creator>
	<dc:subject xml:lang="en">Internet, m-learning, multimedia</dc:subject>
	<dc:description xml:lang="en">With the rise of world progress, information technology and telecommunications to the Internet have become a top priority. These advancements mark a watershed moment in mobile learning, or "mobile learning," as it is known (m-learning). M Learning has some extra learning capacity that can be accessed by anybody, at any time, from anywhere. The issues still exist in m-learning, including a shortage of hardware and platforms required by the system architecture and accessibility. In order to become comfortable for the user, a thorough examination of each component dealing with existing m-learning is also required. This research aims to address the problem by employing multimedia as a material that can provide more precise and detailed information. Multimedia m-learning services necessitate an internet connection, excellent access, and adequate hardware to benefit from the overall bias with good services provided by phones that offer mobile multimedia facilities. The study's primary goal is to create m-learning with multimedia services, and the expected results are a software-based content provider.</dc:description>
	<dc:publisher xml:lang="en">Pandawan Sejahtera Indonesia</dc:publisher>
	<dc:date>2022-09-20</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://iiast.iaic-publisher.org/ijcitsm/IJCITSM/article/view/112</dc:identifier>
	<dc:identifier>10.34306/ijcitsm.v2i2.112</dc:identifier>
	<dc:source xml:lang="en">International Journal of Cyber and IT Service Management; Vol. 2 No. 2 (2022): October; 146-153</dc:source>
	<dc:source>2808-554X</dc:source>
	<dc:source>2797-1325</dc:source>
	<dc:source>10.34306/ijcitsm.v2i2</dc:source>
	<dc:language>en</dc:language>
	<dc:relation>https://iiast.iaic-publisher.org/ijcitsm/IJCITSM/article/view/112/46</dc:relation>
	<dc:relation>10.34306/ijcitsm.v2i2.112.g46</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2022 Izwan Amsyar, Haznah Latifah, Dewi Wuisan.</dc:rights>
	<dc:rights xml:lang="en">https://creativecommons.org/licenses/by/4.0/</dc:rights>
</oai_dc:dc>