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Meningkatkan Motivasi Belajar Siswa Melalui Layanan Penguasaan Konten dengan Teknik Bermain Peran

Indonesian Journal of Guidance and Counseling: Theory and Application · Vol. 2 No. 3 (2014)

DOI
10.15294/ijgc.v2i3.3085
ISSN
2597-6133, 2252-6374
Published
2014-09-07
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

Penelitian ini bertujuan untuk membuktikan apakah layanan penguasaan konten dengan teknik bermain peran dapat meningkatkan motivasi belajar siswa. Jenis penelitian ini adalah penelitian eksperimen dengan desain one group pre-test and post test. Populasi penelitian ini adalah semua siswa kelas 5 MI AL Islam Mangunsari 02 Semarang yang berjumlah 21 siswa. Teknik sampling jenuh digunakan karena jumlah populasi relatif kecil (kurang dari 30 orang) dimana seluruh populasi digunakan menjadi sampel. Metode pengumpulan data menggunakan skala psikologi dengan instrument skala motivasi belajar sebanyak 68 item pernyataan. Metode analisis data menggunakan deskriptif presentase dan uji t-Test. Perlakuan berupa layanan penguasaan konten dengan teknik bermain peran dilakukan sebanyak 8 kali pertemuan tatap muka. Berdasarkan hasil penelitian menunjukkan peningkatan motivasi belajar siswa antara sebelum perlakuan (62%) dan sesudah perlakuan (77%), mengalami peningkatan sebesar 15%. Berdasarkan analisis t-Test dengan menggunakan taraf signifikan 5%, hasil analisis uji beda diperoleh thitung = 10.16 dan ttabel = 2,045, jadi nilai thitung > ttabel, sehingga dinyatakan bahwa Ha diterima dan dapat disimpulkan bahwa terdapat peningkatan motivasi belajar siswa. Hasil penelitian ini menunjukkan bahwa layanan penguasaan konten dengan teknik bermain peran (role playing) dapat digunakan sebagai upaya untuk meningkatkan motivasi belajar siswa kelas 5 MI AL Islam Mangunsari 02 Semarang. This research aimed to prove whether the content mastery service with techniques playing role (role playing) can increase students' motivation. This type of research is experiments research by design one group pre-test and post test. This research population is all students 5th grade MI AL Islam Mangunsari 02 Semarang, which amounts 21 students. Saturated sampling technique is used because the population is relatively small (less than 30 people) where the entire populations is used to be samples. Methods of data collection using psychological scales with instruments motivation learning scale as many as 68 items statement of. The analysis methods of the data using descriptive percentage and t-test. The Treatment performed 8 times face-to-face meetings. Based on the results of research, students’ motivation between the pre-treatment (62%) and after treatment (77%), experiencing enhancement by 15%. Based on t-test analysis using the 5% significance level, the results of different test analysis obtained tcount = 10.16 and ttable = 2.045, so the value of tcount> ttable, so it is stated that Ha is accepted. The results of this study indicate that the service the content mastery with role playing can increase students' motivation 5th grade MI AL Islam Mangunsari 02 Semarang

Collaboration network of the authors

40 authors · 104 co-authorship links · showing the 40 most connected

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  • Universitas PGRI Wiranegara
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Sugiyo SugiyoAffiliation unknown6
Supriyo SupriyoUniversitas PGRI Wiranegara5
Kusnarto KurniawanAffiliation unknown5
Mungin Eddy WibowoAffiliation unknown4
MuslikahAffiliation unknown3
Catharina Tri AnniAffiliation unknown3
Sinta SaraswatiAffiliation unknown3
Suharso SuharsoAffiliation unknown2
SunawanAffiliation unknown2
Edy PurwantoAffiliation unknown2
Septi WulandariAffiliation unknown2
Mera RizkinaAffiliation unknown2
Cahya Dewi RizkiwatiAffiliation unknown2
Sunawan SunawanAffiliation unknown2
Galuh NadhitaAffiliation unknown1
Banun Sri HaksasiAffiliation unknown1
Ayu Fadjri AgustianiAffiliation unknown1
Diky Arya PrakosaAffiliation unknown1
Ernest Ceti SeptyantiAffiliation unknown1
Ummi Farikhatun NisaAffiliation unknown1
Sania Nur HanifaAffiliation unknown1
Siti Nur CholipahAffiliation unknown1
yuniati yuniatiAffiliation unknown1
Paryanto ParyantoAffiliation unknown1
Carti CartiAffiliation unknown1
Maria Theresia Sri HartatiAffiliation unknown1
Nur Ida FaridaAffiliation unknown1
Amalia Cahya SetianiAffiliation unknown1
Eko NusantoroAffiliation unknown1
Restu SetyoningtyasAffiliation unknown1
Irfan PrabowoAffiliation unknown1
Ujang CandraAffiliation unknown1
Mungin Edy WibowoAffiliation unknown1
Krisna MurjiatikAffiliation unknown1
Santi Nur OktafianiAffiliation unknown1
Fitriani ChairunnisakAffiliation unknown1
Yusuf Noor RohmanAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/jbk/oai, first harvested 6 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">Meningkatkan Motivasi Belajar Siswa Melalui Layanan Penguasaan Konten dengan Teknik Bermain Peran</dc:title>
	<dc:creator>Maryanto, Lilik</dc:creator>
	<dc:creator>Setyowani, Ninik</dc:creator>
	<dc:creator>Mugiarso, Heru</dc:creator>
	<dc:description xml:lang="en-US">Penelitian ini bertujuan untuk membuktikan apakah layanan penguasaan konten dengan teknik bermain peran dapat meningkatkan motivasi belajar siswa. Jenis penelitian ini adalah penelitian eksperimen dengan desain one group pre-test and post test. Populasi penelitian ini adalah semua siswa kelas 5 MI AL Islam Mangunsari 02 Semarang yang berjumlah 21 siswa. Teknik sampling jenuh digunakan karena jumlah populasi relatif kecil (kurang dari 30 orang) dimana seluruh populasi digunakan menjadi sampel. Metode pengumpulan data menggunakan skala psikologi dengan instrument skala motivasi belajar sebanyak 68 item pernyataan. Metode analisis data menggunakan deskriptif presentase dan uji t-Test. Perlakuan berupa layanan penguasaan konten dengan teknik bermain peran dilakukan sebanyak 8 kali pertemuan tatap muka. Berdasarkan hasil penelitian menunjukkan peningkatan motivasi belajar siswa antara sebelum perlakuan (62%) dan sesudah perlakuan (77%), mengalami peningkatan sebesar 15%. Berdasarkan analisis t-Test dengan menggunakan taraf signifikan 5%, hasil analisis uji beda diperoleh thitung = 10.16 dan ttabel = 2,045, jadi nilai thitung &amp;gt; ttabel, sehingga dinyatakan bahwa Ha diterima dan dapat disimpulkan bahwa terdapat peningkatan motivasi belajar siswa. Hasil penelitian ini menunjukkan bahwa layanan penguasaan konten dengan teknik bermain peran (role playing) dapat digunakan sebagai upaya untuk meningkatkan motivasi belajar siswa kelas 5 MI AL Islam Mangunsari 02 Semarang.
&amp;nbsp;
This research aimed to prove whether the content mastery service with techniques playing role (role playing) can increase students' motivation. This type of research is experiments research by design one group pre-test and post test. This research population is all students 5th grade MI AL Islam Mangunsari 02 Semarang, which amounts 21 students. Saturated sampling technique is used because the population is relatively small (less than 30 people) where the entire populations is used to be samples. Methods of data collection using psychological scales with instruments motivation learning scale as many as 68 items statement of. The analysis methods of the data using descriptive percentage and t-test. The Treatment performed 8 times face-to-face meetings. Based on the results of research, students’ motivation between the pre-treatment (62%) and after treatment (77%), experiencing enhancement by 15%. Based on t-test analysis using the 5% significance level, the results of different test analysis obtained tcount = 10.16 and ttable = 2.045, so the value of tcount&amp;gt; ttable, so it is stated that Ha is accepted. The results of this study indicate that the service the content mastery with role playing can increase students' motivation 5th grade MI AL Islam Mangunsari 02 Semarang</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2014-09-07</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/jbk/article/view/3085</dc:identifier>
	<dc:identifier>10.15294/ijgc.v2i3.3085</dc:identifier>
	<dc:source xml:lang="en-US">Indonesian Journal of Guidance and Counseling: Theory and Application; Vol 2 No 3 (2013): September 2013</dc:source>
	<dc:source>2597-6133</dc:source>
	<dc:source>2252-6374</dc:source>
	<dc:source>10.15294/ijgc.v2i3</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/jbk/article/view/3085/2852</dc:relation>
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