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Meningkatkan Konsentrasi Belajar Melalui Layanan Bimbingan Kelompok dengan Teknik Permainan

Indonesian Journal of Guidance and Counseling: Theory and Application · Vol. 4 No. 2 (2015)

DOI
10.15294/ijgc.v4i2.7542
ISSN
2597-6133, 2252-6374
Published
2015-06-06
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

Penelitian ini bertujuan untuk meningkatkan konsentrasi belajar melalui layanan bimbingan kelompok dengan teknik permainan. Jenis penelitian ini adalah penelitian eksperimen. Penelitian ini dilaksanakan di kelas VI Al Qolam SD Al Irsyad Al Islamiyyah 1 Purwokerto dengan sampel 8 orang siswa. Alat pengumpulan data menggunakan skala konsentrasi belajar dan observasi. Teknik analisis data menggunakan analisis deskriptif persentase dan analisis wilcoxon match pairs. Hasil analisis deskriptif persentase menunjukan bahwa konsentrasi belajar siswa sebelum memperoleh layanan bimbingan kelompok dengan teknik permainan berada pada kategori sedang (226,9) dan setelah memperoleh layanan bimbingan kelompok dengan teknik permainan berada pada kategori tinggi (274,5). Berdasar hasil uji wilcoxon match pairs menunjukkan Thitung 0 dan Ttabel 4, sehingga Thitung 0 < Ttabel 4 atau berarti Ha diterima dan Ho ditolak. Hasil tersebut menunjukan bahwa konsentrasi belajar siswa dapat ditingkatkan melalui layanan bimbingan kelompok dengan teknik permainan. This study purposed to improve learning concentration trough group guidance services by game technique. This study is experimental study. This study was conducted at SD Al Irsyad Al Islamiyyah 1 Purwokerto with eight students in sixth grade of Al Qolam class as the sample. The data were collected by learning concentration scale and observation. The data analysis technique used descriptive percentage analysis and wilcoxon match pairs analysis. The result of descriptive percentage showed that learning concentration of student before students are given group guidance services by game technique is in the average middle category (226,9) and after obtaining group guidance services by game technique have an average in the high category (274,5). Based on the wilcoxon match pairs test showed that Tcount 0 and Ttable, 4, so Tcount 0<zTable 4, then Ha is accepted and Ho is rejected. The result, showed learning concentration of student can be improved by a group guidance services with game technique.

Collaboration network of the authors

30 authors · 60 co-authorship links

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  • Universitas PGRI Wiranegara
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Heru MugiarsoAffiliation unknown3
Ninik SetyowaniAffiliation unknown2
Darojatul AuliaUniversitas PGRI Wiranegara1
Miftahul KhoiriUniversitas PGRI Wiranegara1
Sinta SaraswatiAffiliation unknown1
Nunur Yuliana DewiAffiliation unknown1
Ummi Farikhatun NisaAffiliation unknown1
Siti Nur CholipahAffiliation unknown1
Paryanto ParyantoAffiliation unknown1
Suharso SuharsoAffiliation unknown1
Danti Marta DewiAffiliation unknown1
Mugi LestariAffiliation unknown1
Mungin Eddy WibowoAffiliation unknown1
Awalya AwalyaAffiliation unknown1
Faskhau Maulvi AlimAffiliation unknown1
Eko NusantoroAffiliation unknown1
Gilang Ditya SetiajiAffiliation unknown1
Hani RosyadahAffiliation unknown1
Krisna MurjiatikAffiliation unknown1
Ardiatma Rio RespatiAffiliation unknown1
Itsna Fauziyah KhamidAffiliation unknown1
Endah SetyaningrumAffiliation unknown1
Diana OktavianiAffiliation unknown1
Aji Taufiq PambudiAffiliation unknown1
caci mustika ningsihAffiliation unknown1
DYP SugihartoAffiliation unknown1
Waskam AshariAffiliation unknown1
Dina LestariAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/jbk/oai, first harvested 6 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">Meningkatkan Konsentrasi Belajar Melalui Layanan Bimbingan Kelompok dengan Teknik Permainan</dc:title>
	<dc:creator>Mindari, Tri</dc:creator>
	<dc:creator>Supriyo, Supriyo</dc:creator>
	<dc:description xml:lang="en-US">Penelitian ini bertujuan untuk meningkatkan konsentrasi belajar melalui layanan bimbingan kelompok dengan teknik permainan. Jenis penelitian ini adalah penelitian eksperimen. Penelitian ini dilaksanakan di kelas VI Al Qolam SD Al Irsyad Al Islamiyyah 1 Purwokerto dengan sampel 8 orang siswa. Alat pengumpulan data menggunakan skala konsentrasi belajar dan observasi. Teknik analisis data menggunakan analisis deskriptif persentase dan analisis wilcoxon match pairs. Hasil analisis deskriptif persentase menunjukan bahwa konsentrasi belajar siswa sebelum memperoleh layanan bimbingan kelompok dengan teknik permainan berada pada kategori sedang (226,9) dan setelah memperoleh layanan bimbingan kelompok dengan teknik permainan berada pada kategori tinggi (274,5). Berdasar hasil uji wilcoxon match pairs menunjukkan Thitung 0 dan Ttabel 4, sehingga Thitung 0 &amp;lt; Ttabel 4 atau berarti Ha diterima dan Ho ditolak. Hasil tersebut menunjukan bahwa konsentrasi belajar siswa dapat ditingkatkan melalui layanan bimbingan kelompok dengan teknik permainan.
This study purposed to improve learning concentration trough group guidance services by game technique. This study is experimental study. This study was conducted at SD Al Irsyad Al Islamiyyah 1 Purwokerto with eight students in sixth grade of Al Qolam class as the sample. The data were collected by learning concentration scale and observation. The data analysis technique used descriptive percentage analysis and wilcoxon match pairs analysis. The result of descriptive percentage showed that learning concentration of student before students are given group guidance services by game technique is in the average middle category (226,9) and after obtaining group guidance services by game technique have an average in the high category (274,5). Based on the wilcoxon match pairs test showed that Tcount 0 and Ttable, 4, so Tcount 0&amp;lt;zTable 4, then Ha is accepted and Ho is rejected. The result, showed learning concentration of student can be improved by a group guidance services with game technique.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2015-06-06</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/jbk/article/view/7542</dc:identifier>
	<dc:identifier>10.15294/ijgc.v4i2.7542</dc:identifier>
	<dc:source xml:lang="en-US">Indonesian Journal of Guidance and Counseling: Theory and Application; Vol 4 No 2 (2015): Juni 2015</dc:source>
	<dc:source>2597-6133</dc:source>
	<dc:source>2252-6374</dc:source>
	<dc:source>10.15294/ijgc.v4i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/jbk/article/view/7542/5212</dc:relation>
</oai_dc:dc>