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Pengaruh Layanan Penguasaan Konten dengan Teknik Role Playing Terhadap Komunikasi Interpersonal Siswa

Indonesian Journal of Guidance and Counseling: Theory and Application · Vol. 7 No. 1 (2018)

DOI
10.15294/ijgc.v7i1.18054
ISSN
2597-6133, 2252-6374
Published
2018-03-27
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

ABSTRAK Tujuan penelitian ini untuk membuktikan pengaruh layanan penguasaan konten dengan teknik role playing terhadap komunikasi interpersonal siswa. Metode yang digunakan adalah metode penelitian eksperimen, dengan menggunakan one group pretest-posttest design. Penelitian ini menggunakan purposive sampling dengan subjek penelitian sebanyak 34 siswa. Instrumen yang digunakan dalam penelitian ini adalah skala komunikasi interpersonal. Pengujian validitas dan reliabilitas menggunakan rumus product moment dan rumus alpha. Analisis data menggunakan analisis deskriptif presentase dan uji beda (t-test). Hasil penelitian menunjukan bahwa sebelum diberikan layanan penguasaan konten dengan teknik role playing memiliki rata-rata komunikasi interpersonal siswa sebesar 51% termasuk dalam kriteria rendah. Sedangkan komunikasi interpersonal siswa setelah diberikan layanan penguasaan konten dengan teknik role playing memiliki rata-rata 77% yang termasuk dalam kriteria tinggi. Berdasrkan uji t-test dengan taraf kesalahan 5% diketahui nilai t hitung > t table (13,428 > 2,032), maka Ha diterima. Sehingga dapat disimpulkan bahwa layanan penguasaan konten dengan teknik role playing berpengaruh terhadap komunikasi interpersonal siswa. ABSTRACT The study aims to prove the effect of content mastery service by using role playing technique toward students’ interpersonal communication. The method of this study was experimental design by using one group pre-test-posttest design. This study used purposive sampling with 34 students as the subject of the study. The instrument used in this study is the interpersonal communication scale. The try-out for validity and reliability used product moment and alpha formula. The data analysis used descriptive analysis percentage and t-test. The results shows that before giving content mastery service by using role playing technique had the percentage 51 % and it was in low criteria. Meanwhile, students’ interpersonal communication after giving content mastery service by using role playing technique had the percentage 77 % and it was in high criteria. Based on the t-test findings with degree of mistake 5 %, tvalue > ttable (13,428> 2,032), thus, alternative hypotheses (Ha) was accepted. So it can be concluded that content mastery service by using role playing technique affect the students’ interpersonal communication.

Collaboration network of the authors

40 authors · 113 co-authorship links · showing the 40 most connected

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  • Universitas PGRI Wiranegara
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
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Co-authorOrganisationJoint articles
Sugiyo SugiyoAffiliation unknown9
Ninik SetyowaniAffiliation unknown7
Maria Theresia Sri HartatiAffiliation unknown5
Kusnarto KurniawanAffiliation unknown5
Edy PurwantoAffiliation unknown5
Supriyo SupriyoUniversitas PGRI Wiranegara4
Eko NusantoroAffiliation unknown4
Suharso SuharsoAffiliation unknown4
Catharina Tri AnniAffiliation unknown4
MuslikahAffiliation unknown3
Sunawan SunawanAffiliation unknown3
Mungin Eddy WibowoAffiliation unknown3
Mungin Eddy WibowoAffiliation unknown3
SunawanAffiliation unknown2
Ali FormenAffiliation unknown2
Bestari Dwi HandayaniAffiliation unknown1
Amin PujiatiAffiliation unknown1
Silvia MargaretAffiliation unknown1
Galuh NadhitaAffiliation unknown1
Banun Sri HaksasiAffiliation unknown1
Ayu Fadjri AgustianiAffiliation unknown1
Boby Ardhian NusantaraAffiliation unknown1
Diky Arya PrakosaAffiliation unknown1
Ernest Ceti SeptyantiAffiliation unknown1
Lilik Sahal Dzul FahmiAffiliation unknown1
Nunur Yuliana DewiAffiliation unknown1
Ummi Farikhatun NisaAffiliation unknown1
Septi WulandariAffiliation unknown1
Lilik MaryantoAffiliation unknown1
Mera RizkinaAffiliation unknown1
yuniati yuniatiAffiliation unknown1
Paryanto ParyantoAffiliation unknown1
Carti CartiAffiliation unknown1
Diyah Ayu AlfianiAffiliation unknown1
Tyas PrastitiAffiliation unknown1
Nur Ida FaridaAffiliation unknown1
Novi IstiqomahAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/jbk/oai, first harvested 6 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">Pengaruh Layanan Penguasaan Konten dengan Teknik Role Playing Terhadap Komunikasi Interpersonal Siswa</dc:title>
	<dc:creator>Rachmi, Hanum Isnia</dc:creator>
	<dc:creator>Mugiarso, Heru</dc:creator>
	<dc:creator>Saraswati, Sinta</dc:creator>
	<dc:description xml:lang="en-US">ABSTRAK
Tujuan penelitian ini untuk membuktikan pengaruh layanan penguasaan konten dengan teknik role playing terhadap komunikasi interpersonal siswa. Metode yang digunakan adalah metode penelitian eksperimen, dengan menggunakan one group pretest-posttest design. Penelitian ini menggunakan purposive sampling dengan subjek penelitian sebanyak 34 siswa. Instrumen yang digunakan dalam penelitian ini adalah skala komunikasi interpersonal. Pengujian validitas dan reliabilitas menggunakan rumus product moment dan rumus alpha. Analisis data menggunakan analisis deskriptif presentase dan uji beda (t-test). Hasil penelitian menunjukan bahwa sebelum diberikan layanan penguasaan konten dengan teknik role playing memiliki rata-rata komunikasi interpersonal siswa sebesar 51% termasuk dalam kriteria rendah. Sedangkan komunikasi interpersonal siswa setelah diberikan layanan penguasaan konten dengan teknik role playing memiliki rata-rata 77% yang termasuk dalam kriteria tinggi. Berdasrkan uji t-test dengan taraf kesalahan 5% diketahui nilai t hitung &amp;gt; t table (13,428 &amp;gt; 2,032), maka Ha diterima. Sehingga dapat disimpulkan bahwa layanan penguasaan konten dengan teknik role playing berpengaruh terhadap komunikasi interpersonal siswa.
ABSTRACT
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The study aims to prove the effect of content mastery service by using role playing technique toward students’ interpersonal communication. The method of this study was experimental design by using one group pre-test-posttest design. This study used purposive sampling with 34 students as the subject of the study. The instrument used in this study is the interpersonal communication scale. The try-out for validity and reliability used product moment and alpha formula. The data analysis used descriptive analysis percentage and t-test. The results shows that before giving content mastery service by using role playing technique had the percentage 51 % and it was in low criteria. Meanwhile, students’ interpersonal communication after giving content mastery service by using role playing technique had the percentage 77 % and it was in high criteria. Based on the t-test findings with degree of mistake 5 %, tvalue &amp;gt; ttable (13,428&amp;gt; 2,032), thus, alternative hypotheses (Ha) was accepted. So it can be concluded that content mastery service by using role playing technique affect the students’ interpersonal communication.&amp;nbsp; </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2018-03-27</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/jbk/article/view/18054</dc:identifier>
	<dc:identifier>10.15294/ijgc.v7i1.18054</dc:identifier>
	<dc:source xml:lang="en-US">Indonesian Journal of Guidance and Counseling: Theory and Application; Vol 7 No 1 (2018): Maret 2018</dc:source>
	<dc:source>2597-6133</dc:source>
	<dc:source>2252-6374</dc:source>
	<dc:source>10.15294/ijgc.v7i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/jbk/article/view/18054/10840</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Indonesian Journal of Guidance and Counseling: Theory and Application</dc:rights>
</oai_dc:dc>