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Ready-to-Wear Fashion "Klakka" Feasibility Test with an Exploration of the Congklak Game as Design Inspiration

Journal of Creativity Student · Vol. 9 No. 1 (2026) · pp. 46–55

DOI
10.15294/jcs.v9i1.41549
ISSN
2502-1958, 2962-603X
Published
2026-01-10
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

Traditional games are a cultural heritage that is becoming less familiar to the younger generation, necessitating adaptive and relevant preservation media. This research developed the ready-to-wear clothing "Klakka," adapting the traditional game of congklak by representing congklak elements through cuts, decorations, motifs, and colors. This study aimed to test the feasibility of the ready-to-wear clothing "Klakka" as culture-based ready-to-wear clothing. The method used was descriptive quantitative, with the feasibility assessment processed as a percentage. Data collection used a feasibility assessment instrument assessed by three fashion expert validators. The instrument consisted of six indicators: design, size, sewing technique, aesthetics, performance, and uniqueness of the clothing. The results showed that the "Klakka" clothing achieved a feasibility score of 91%, which is classified as very feasible. These findings indicate that the application of cultural elements to ready-to-wear clothing can meet technical and aesthetic requirements and has potential for developing ent in the fashion industry targeting young consumers.

Keywords

Collaboration network of the authors

40 authors · 72 co-authorship links · showing the 40 most connected

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Co-authorOrganisationJoint articles
Ade Novi Nurul IhsaniAffiliation unknown5
Marwiyah MarwiyahAffiliation unknown3
Trisnani WidowatiAffiliation unknown2
Nadia Sigi PrameswariAffiliation unknown2
Linda Tri HamidahAffiliation unknown1
Hazrina HayyaAffiliation unknown1
Nelly Setyowati AnggraeniAffiliation unknown1
Sri Endah WahyuningsihAffiliation unknown1
Nur QudusAffiliation unknown1
Lenita Eka MayasariAffiliation unknown1
Sri Endah WahyuningsihAffiliation unknown1
Ksaktiana MarantikaAffiliation unknown1
Bias Pantura Fiandea AnandaAffiliation unknown1
Kharisma Isnaigi Maerda KurniawanAffiliation unknown1
nurjanah nurjanahAffiliation unknown1
Vita Maulia VirgitaAffiliation unknown1
Ajeng Nurlita AprilliaAffiliation unknown1
Reska Ayu NovitasariAffiliation unknown1
Ratna Wahyu SetyaniAffiliation unknown1
Ghina Nurul AzmiAffiliation unknown1
Putri PujiyantiAffiliation unknown1
Anik MaghfirohAffiliation unknown1
Erni Eka AriyantiAffiliation unknown1
YENI KUSNIAHAffiliation unknown1
ayu umi fitriaAffiliation unknown1
Siti Nur KholisahAffiliation unknown1
Ade Eka OktavianiAffiliation unknown1
Layli AlifAffiliation unknown1
Maya Khalimatu SaadahAffiliation unknown1
Rofiatussaiah - -Affiliation unknown1
Tentrem Kurnia RahayuAffiliation unknown1
luluk mei listianaAffiliation unknown1
Salwa Nadiyah AimanaAffiliation unknown1
Tridewi SetiawatiAffiliation unknown1
Maharani Intan AndalasAffiliation unknown1
Muhammad Nasirul UmamAffiliation unknown1
Muh Fakhrihun NaamAffiliation unknown1
Alldila Noorma Az ZahraAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/jcs/oai, first harvested 6 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">Ready-to-Wear Fashion "Klakka" Feasibility Test with an Exploration of the Congklak Game as Design Inspiration</dc:title>
	<dc:creator xml:lang="en">Supriyani, Supriyani</dc:creator>
	<dc:creator xml:lang="en">Krisnawati, Maria</dc:creator>
	<dc:subject xml:lang="en">feasibility test, ready-to-wear fashion, traditional congklak game</dc:subject>
	<dc:description xml:lang="en">Traditional games are a cultural heritage that is becoming less familiar to the younger generation, necessitating adaptive and relevant preservation media. This research developed the ready-to-wear clothing "Klakka," adapting the traditional game of congklak by representing congklak elements through cuts, decorations, motifs, and colors. This study aimed to test the feasibility of the ready-to-wear clothing "Klakka" as culture-based ready-to-wear clothing. The method used was descriptive quantitative, with the feasibility assessment processed as a percentage. Data collection used a feasibility assessment instrument assessed by three fashion expert validators. The instrument consisted of six indicators: design, size, sewing technique, aesthetics, performance, and uniqueness of the clothing. The results showed that the "Klakka" clothing achieved a feasibility score of 91%, which is classified as very feasible. These findings indicate that the application of cultural elements to ready-to-wear clothing can meet technical and aesthetic requirements and has potential for developing ent in the fashion industry targeting young consumers.</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2026-01-10</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/jcs/article/view/41549</dc:identifier>
	<dc:identifier>10.15294/jcs.v9i1.41549</dc:identifier>
	<dc:source xml:lang="en">Journal of Creativity Student; Vol. 9 No. 1 (2026); 46-55</dc:source>
	<dc:source>2502-1958</dc:source>
	<dc:source>2962-603X</dc:source>
	<dc:source>10.15294/jcs.v9i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/jcs/article/view/41549/8284</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2026 Journal of Creativity Student</dc:rights>
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