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DESIGNING A PROTOTYPE OF MATHEMATICS LEARNING MEDIA BASED ON AUGMENTED REALITY INTEGRATED WITH PROBLEM BASED LEARNING IN AN ETHNOMATHEMATICS CONTEXT

Joyful Learning Journal · Vol. 14 No. 4 (2026) · pp. 423–435

DOI
10.15294/jlj.v14i4.58471
ISSN
2775-295X, 2252-6366
Published
2026-07-09
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

Mathematics learning in Indonesian elementary schools faces persistent challenges, particularly in geometry, where students struggle to recognize plane figure properties and apply concepts to real-life contexts. These difficulties stem from teacher-centered instruction and static media that offer limited interactivity and contextual relevance, leading to low motivation and weak conceptual understanding. Augmented Reality (AR) can address this through interactive visualization of geometric objects, while Problem Based Learning (PBL) provides a collaborative, authentic problem-solving framework. Integrating both with ethnomathematics which links mathematics to local culture can enhance engagement and meaningfulness. This study aims to design a conceptual prototype of AR-based mathematics learning media integrated with PBL in an ethnomathematics context for Grade V plane geometry (squares, rectangles, triangles, and circles). A qualitative descriptive method was employed through needs, curriculum, and concept analyses based on literature and Merdeka Curriculum documents. Findings reveal that existing media lack integration of interactive technology, contextual problem-solving, and cultural relevance. Consequently, a conceptual prototype named ETMAR (Ethnomathematics Augmented Reality) was designed as a web-based platform accessible on laptops and mobile devices. It features interactive 3D model visualization on laptops and AR visualization on mobile devices, contextualizing Semarang's historical landmarks Lawang Sewu, Tugu Muda, and Gereja Blenduk as ethnomathematics contexts within PBL-based problem scenarios for plane geometry. This prototype provides a theoretically grounded foundation for future development, expert validation, and classroom implementation.

Keywords

Collaboration network of the authors

40 authors · 93 co-authorship links · 7 across different organisations · showing the 40 most connected

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  • Universitas Pembangunan Nasional Veteran Yogyakarta
  • Jenderal Soedirman University
  • Universitas Amikom Yogyakarta
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Erisandi ArditamaAffiliation unknown5
Eko Teguh ParipurnoUniversitas Pembangunan Nasional Veteran Yogyakarta3
Nur PrihatiningsihAffiliation unknown3
Yuyun FitrianaAffiliation unknown3
I Gede SwibawaAffiliation unknown3
Radix SuharjoAffiliation unknown3
M Fikri AmrullahAffiliation unknown3
Ari AsnaniJenderal Soedirman University2
Hartiwi DiastutiJenderal Soedirman University2
Yozi Aulia RahmanAffiliation unknown2
Ahmad Syahrul FauziAffiliation unknown2
Moh Aris MunandarAffiliation unknown2
Aprila NiravitaAffiliation unknown2
Tri Marhaeni Pudji AstutiAffiliation unknown2
Eta Yuni LestariAffiliation unknown2
Pradipta KurniasantiAffiliation unknown2
Martien Herna SusantiAffiliation unknown2
Sunarto SunartoAffiliation unknown2
Eko HandoyoAffiliation unknown2
Rerenstradika Tizar TerryanaAffiliation unknown2
Kristianto NugrohoAffiliation unknown2
HEE JONG KOHAffiliation unknown2
Dwinita Wikan UtamiAffiliation unknown2
Araz MeilinAffiliation unknown2
Yulia PujiastutiAffiliation unknown2
Jauharlina JauharlinaAffiliation unknown2
Tri AtmowidiAffiliation unknown2
RIKA RAFFIUDINAffiliation unknown2
Windra PriawandiputraAffiliation unknown2
Mahardika Gama PradanaAffiliation unknown2
Jasmi JasmiAffiliation unknown2
Heru Adi DjatmikoAffiliation unknown2
Devi Wening AstariUniversitas Amikom Yogyakarta1
Aqmarina Laili AsyrafiUniversitas Pembangunan Nasional Veteran Yogyakarta1
Hikmat SurbaktiAffiliation unknown1
Sri Isworo EdiningsihUniversitas Pembangunan Nasional Veteran Yogyakarta1
Lita Yulita FitriyaniUniversitas Pembangunan Nasional Veteran Yogyakarta1
Priyahita Garmadyuti SuryawijayaUniversitas Pembangunan Nasional Veteran Yogyakarta1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/jlj/oai, first harvested 6 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">DESIGNING A PROTOTYPE OF MATHEMATICS LEARNING MEDIA BASED ON AUGMENTED REALITY INTEGRATED WITH PROBLEM BASED LEARNING IN AN ETHNOMATHEMATICS CONTEXT</dc:title>
	<dc:creator xml:lang="en">Krisbiyantoro, Arvangga Oktadian</dc:creator>
	<dc:creator xml:lang="en">Lestari, Puji</dc:creator>
	<dc:subject xml:lang="en">Augmented Reality</dc:subject>
	<dc:subject xml:lang="en">Problem Based Learning</dc:subject>
	<dc:subject xml:lang="en">Ethnomathematics</dc:subject>
	<dc:subject xml:lang="en">Elementary Mathematics</dc:subject>
	<dc:subject xml:lang="en">Geometry</dc:subject>
	<dc:subject xml:lang="en">Conceptual Prototype</dc:subject>
	<dc:description xml:lang="en">
Mathematics learning in Indonesian elementary schools faces persistent challenges, particularly in geometry, where students struggle to recognize plane figure properties and apply concepts to real-life contexts. These difficulties stem from teacher-centered instruction and static media that offer limited interactivity and contextual relevance, leading to low motivation and weak conceptual understanding. Augmented Reality (AR) can address this through interactive visualization of geometric objects, while Problem Based Learning (PBL) provides a collaborative, authentic problem-solving framework. Integrating both with ethnomathematics which links mathematics to local culture can enhance engagement and meaningfulness. This study aims to design a conceptual prototype of AR-based mathematics learning media integrated with PBL in an ethnomathematics context for Grade V plane geometry (squares, rectangles, triangles, and circles). A qualitative descriptive method was employed through needs, curriculum, and concept analyses based on literature and Merdeka Curriculum documents. Findings reveal that existing media lack integration of interactive technology, contextual problem-solving, and cultural relevance. Consequently, a conceptual prototype named ETMAR (Ethnomathematics Augmented Reality) was designed as a web-based platform accessible on laptops and mobile devices. It features interactive 3D model visualization on laptops and AR visualization on mobile devices, contextualizing Semarang's historical landmarks Lawang Sewu, Tugu Muda, and Gereja Blenduk as ethnomathematics contexts within PBL-based problem scenarios for plane geometry. This prototype provides a theoretically grounded foundation for future development, expert validation, and classroom implementation.
</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2026-07-09</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/jlj/article/view/58471</dc:identifier>
	<dc:identifier>10.15294/jlj.v14i4.58471</dc:identifier>
	<dc:source xml:lang="en">Joyful Learning Journal; Vol. 14 No. 4 (2025): Joyful Learning Journal: Desember 2025; 423-435</dc:source>
	<dc:source>2775-295X</dc:source>
	<dc:source>2252-6366</dc:source>
	<dc:source>10.15294/jlj.v14i4</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/jlj/article/view/58471/10649</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2026 Joyful Learning Journal</dc:rights>
</oai_dc:dc>