Melola Discovery

← Melola Discovery

Journal

Online Game Playing Intensity and Emotional Intelligence at MTsN 1 Kolaka

Intensitas Bermain Game Online dengan Kecerdasan Emosional di MTSN 1 Kolaka

Jurnal Sublimapsi · Vol. 7 No. 2 (2026) · pp. 214–222

DOI
10.36709/sublimapsi.v7i2.213
ISSN
2716-1854, 2720-930X
Published
2026-05-28
Publisher
Jurusan Psikologi FKIP Universitas Halu Oleo
Language
ind

Abstract

English

Emotional intelligence includes the ability to motivate oneself, face frustration with resilience, control urges, not go overboard in seeking pleasure, and manage moods so that stress does not inhibit the thinking process. One of the factors that affects the emotional intelligence of adolescents is the intensity of playing games online. The intensity of playing online games is a situation and condition when individuals perform an activity repeatedly and have a certain frequency. The research method used is a quantitative approach with a correlational research design. The sampling technique in this study used a purposive sampling technique with a sample size of 50 students. The method of collecting data using the intensity scale of playing online games and the emotional intelligence scale. The Pearson product moment correlation test results show that there is a negative relationship between the intensity of playing online games and emotional intelligence, with a correlation coefficient (r) of -382 and a significance value of 0.006 which is smaller than 0.05. The results of this study indicate that the higher the intensity of playing online games, the lower the emotional intelligence.

Indonesian

Kecerdasan emosional mencakup kemampuan untuk memotivasi diri sendiri, menghadapi frustasi dengan ketahanan, mengendalikan dorongan, tidak berlebihan dalam mencari kesenangan, serta mengelola suasana hati agar stres tidak menghambat proses berpikir. Salah satu faktor yang mempengaruhi kecerdasan emosional remaja adalah intensitas bermain game online intensitas bermain game online adalah intensitas adalah suatu situasi dan kondisi saat individu melakukan suatu aktivitas secara berulang-ulang dan memiliki frekuensi tertentu. Metode penelitian yang digunakan adalah dengan pendekatan kuantitatif dengan desain penelitian korelasional. Teknik pengambilan sampel dalam penelitian ini menggunakan teknik purposive sampling dengan jumlah sampel 50 siswa. Metode pengumpulan data menggunakan skala intensitas bermain game online dan skala kecerdasan emosional. Hasil uji korelasi pearson product moment menunjukkan bahwa terdapat hubungan negatif antara intensitas bermain game online dengan kecerdasan emosional, dengan nilai koefisien korelasi (r) sebesar -307 dan nilai signifikansi 0,006 yang lebih kecil dari 0,05. Hasil penelitian ini menunjukkan bahwa semakin tinggi intensitas bermain game online, semakin rendah kecerdasan emosional.

Keywords

Collaboration network of the authors

40 authors · 102 co-authorship links · showing the 40 most connected

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Universitas Halu Oleo
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Nani Restati SiregarUniversitas Halu Oleo3
Waode SuarniUniversitas Halu Oleo3
Akifah AkifahUniversitas Halu Oleo3
Nani Restati SiregarAffiliation unknown3
Yuliastri Ambar PambudhiUniversitas Halu Oleo2
Citra MarhanUniversitas Halu Oleo2
Maolana Mohammad SahAffiliation unknown2
Astri YunitaAffiliation unknown2
Aspin AspinUniversitas Halu Oleo2
Sartiah YusranAffiliation unknown2
Nurul HidayahAffiliation unknown1
Raditman Ansyar La DaeAffiliation unknown1
Lilis AstizaAffiliation unknown1
Nana SumarnaAffiliation unknown1
Andi Nur Anisah AtmajaAffiliation unknown1
La Ode NggawuAffiliation unknown1
Sarninda SarnindaAffiliation unknown1
Waode IndrawatiAffiliation unknown1
Andi Baso TenriumputakbirUniversitas Halu Oleo1
Purnama Anugrah M.YUniversitas Halu Oleo1
Muhammad AbasUniversitas Halu Oleo1
Andi Muhammad KhairAffiliation unknown1
Safaruddin SafaruddinUniversitas Halu Oleo1
Karsadi KarsadiUniversitas Halu Oleo1
Gregoria IlyaniUniversitas Halu Oleo1
Linda FajriahUniversitas Halu Oleo1
La Ode Surazal QalbiAffiliation unknown1
Ayu LestariAffiliation unknown1
Aspin Aspin AspinAffiliation unknown1
ebit riadi justinAffiliation unknown1
Jasmani JasmaniAffiliation unknown1
Aspin AspinAffiliation unknown1
Asrun Asri SarananiAffiliation unknown1
Jamiludin JamiludinUniversitas Halu Oleo1
Sarah Ayu RachmatAffiliation unknown1
Winda HairunnisaAffiliation unknown1
Wardaningsih Widyasari ErhasUniversitas Halu Oleo1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://sublimapsipsikologi.uho.ac.id/index.php/journal/oai, first harvested 6 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
<oai_dc:dc xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/  http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Online Game Playing Intensity and Emotional Intelligence at MTsN 1 Kolaka</dc:title>
	<dc:title xml:lang="id-ID">Intensitas Bermain Game Online dengan Kecerdasan Emosional di MTSN 1 Kolaka </dc:title>
	<dc:creator>Bachmid, Syifa Salimar Ar</dc:creator>
	<dc:creator>Herik, Eva</dc:creator>
	<dc:creator>Fajriah, Linda</dc:creator>
	<dc:subject xml:lang="id-ID">Intensitas bermain game online</dc:subject>
	<dc:subject xml:lang="id-ID">kecerdasan emosional</dc:subject>
	<dc:subject xml:lang="id-ID">Siswa</dc:subject>
	<dc:subject xml:lang="en-US">emotional intelligence </dc:subject>
	<dc:subject xml:lang="en-US">intensity of playing online games</dc:subject>
	<dc:subject xml:lang="en-US">students</dc:subject>
	<dc:description xml:lang="en-US">Emotional intelligence includes the ability to motivate oneself, face frustration with resilience, control urges, not go overboard in seeking pleasure, and manage moods so that stress does not inhibit the thinking process. One of the factors that affects the emotional intelligence of adolescents is the intensity of playing games online. The intensity of playing online games is a situation and condition when individuals perform an activity repeatedly and have a certain frequency. The research method used is a quantitative approach with a correlational research design. The sampling technique in this study used a purposive sampling technique with a sample size of 50 students. The method of collecting data using the intensity scale of playing online games and the emotional intelligence scale. The Pearson product moment correlation test results show that there is a negative relationship between the intensity of playing online games and emotional intelligence, with a correlation coefficient (r) of -382 and a significance value of 0.006 which is smaller than 0.05. The results of this study indicate that the higher the intensity of playing online games, the lower the emotional intelligence.</dc:description>
	<dc:description xml:lang="id-ID">Kecerdasan emosional mencakup kemampuan untuk memotivasi diri sendiri, menghadapi frustasi dengan ketahanan, mengendalikan dorongan, tidak berlebihan dalam mencari kesenangan, serta mengelola suasana hati agar stres tidak menghambat proses berpikir. Salah satu faktor yang mempengaruhi kecerdasan emosional remaja adalah intensitas bermain game online intensitas bermain game online adalah intensitas adalah suatu situasi dan kondisi saat individu melakukan suatu aktivitas secara berulang-ulang dan memiliki frekuensi tertentu. Metode penelitian yang digunakan adalah dengan pendekatan kuantitatif dengan desain penelitian korelasional. Teknik pengambilan sampel dalam penelitian ini menggunakan teknik purposive sampling dengan jumlah sampel 50 siswa. Metode pengumpulan data menggunakan skala intensitas bermain game online dan skala kecerdasan emosional. Hasil uji korelasi pearson product moment menunjukkan bahwa terdapat hubungan negatif antara intensitas bermain game online dengan kecerdasan emosional, dengan nilai koefisien korelasi (r) sebesar -307 dan nilai signifikansi 0,006 yang lebih kecil dari 0,05. Hasil penelitian ini menunjukkan bahwa semakin tinggi intensitas bermain game online, semakin rendah kecerdasan emosional.</dc:description>
	<dc:publisher xml:lang="en-US">Jurusan Psikologi FKIP Universitas Halu Oleo</dc:publisher>
	<dc:date>2026-05-28</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:format>text/html</dc:format>
	<dc:identifier>https://sublimapsipsikologi.uho.ac.id/index.php/journal/article/view/213</dc:identifier>
	<dc:identifier>10.36709/sublimapsi.v7i2.213</dc:identifier>
	<dc:source xml:lang="en-US">Jurnal Sublimapsi; Vol. 7 No. 2 (2026): Sublimapsi Mei 2026 Edition; 214-222</dc:source>
	<dc:source>2716-1854</dc:source>
	<dc:source>2720-930X</dc:source>
	<dc:source>10.36709/sublimapsi.v7i2</dc:source>
	<dc:language>ind</dc:language>
	<dc:language>eng</dc:language>
	<dc:relation>https://sublimapsipsikologi.uho.ac.id/index.php/journal/article/view/213/80</dc:relation>
	<dc:relation>https://sublimapsipsikologi.uho.ac.id/index.php/journal/article/view/213/95</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2026 Jurnal Sublimapsi</dc:rights>
</oai_dc:dc>