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OPTIMIZING ENTREPRENEURSHIP PRACTICE THROUGH THE DEVELOPMENT OF A GAME SIMULATOR TO ENHANCE STUDENTS' ENTREPRENEURIAL SKILLS

Journal of School Empowerment and Partnership · Vol. 1 No. 1 (2026) · pp. 33–40

DOI
10.15294/josepart.v1i1.58149
Published
2026-06-30
Publisher
Journal of School Empowerment and Partnership
Language
eng

Abstract

The development of Entrepreneurship Skills in Vocational High Schools should be based on the skills possessed by graduates in accordance with their fields. The current problem is, entrepreneurship teachers do not always provide entrepreneurial practices or classroom learning based on the skills being studied by students. This Community Service aims to optimize thematic entrepreneurship learning practices based on student skills in order to more optimally produce vocational high school graduates with an entrepreneurial spirit based on the skills they have. The use of the BMC Simulator Game as a tool for optimizing thematic entrepreneurship learning is an original idea from the Semarang State University Community Service team to assist teachers in solving problems in entrepreneurship learning practices in Vocational High Schools. Community Service will be implemented at SMK Nurul Barki Boarding School. It is hoped that the implementation of this community service will produce output in the form of innovative and creative learning based on the use of interactive game media, as well as the emergence of thematic entrepreneurial initiatives from vocational school students. The targeted outputs are Copyright of the game created by the community service team and BMC Simulator Game user guidebook

Keywords

Collaboration network of the authors

24 authors · 48 co-authorship links

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • State University of Semarang
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Lola Kurnia PitalokaAffiliation unknown4
Kardoyo KardoyoAffiliation unknown2
Indri MurniawatyAffiliation unknown1
Nurul Aisah Lancar SariAffiliation unknown1
Harnanik HarnanikAffiliation unknown1
St. Sunarto St. SunartoAffiliation unknown1
Suprapti SupraptiAffiliation unknown1
Evita Septiana Tyas UtamiAffiliation unknown1
Inaya Sari MelatiState University of Semarang1
KusumantoroAffiliation unknown1
Asep Purwo Yudi UtomoAffiliation unknown1
Siti Hadiati NugrainiAffiliation unknown1
Hanum Sa’ada FidaroeniAffiliation unknown1
Salsabila Budi UtamiAffiliation unknown1
Widya PranantaAffiliation unknown1
Dorojatun PrihandonoAffiliation unknown1
Bogy FebriatmokoAffiliation unknown1
Nanang Dwi PraatmanaAffiliation unknown1
Tubagus FahmiAffiliation unknown1
kris Brantas AbiprayuAffiliation unknown1
Ascariena RafindaAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/josepart/oai, first harvested 6 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">OPTIMIZING ENTREPRENEURSHIP PRACTICE THROUGH THE DEVELOPMENT OF A GAME SIMULATOR TO ENHANCE STUDENTS' ENTREPRENEURIAL SKILLS</dc:title>
	<dc:creator xml:lang="en">Feriady, Muhammad</dc:creator>
	<dc:creator xml:lang="en">Nina Farliana</dc:creator>
	<dc:creator xml:lang="en">Bayu Wiratama</dc:creator>
	<dc:subject xml:lang="en">Game Simulator</dc:subject>
	<dc:subject xml:lang="en">Vocational High School</dc:subject>
	<dc:subject xml:lang="en">Creativity</dc:subject>
	<dc:subject xml:lang="en">Entrepreneurship Education</dc:subject>
	<dc:description xml:lang="en">The development of Entrepreneurship Skills in Vocational High Schools should be based on the skills possessed by graduates in accordance with their fields. The current problem is, entrepreneurship teachers do not always provide entrepreneurial practices or classroom learning based on the skills being studied by students. This Community Service aims to optimize thematic entrepreneurship learning practices based on student skills in order to more optimally produce vocational high school graduates with an entrepreneurial spirit based on the skills they have. The use of the BMC Simulator Game as a tool for optimizing thematic entrepreneurship learning is an original idea from the Semarang State University Community Service team to assist teachers in solving problems in entrepreneurship learning practices in Vocational High Schools. Community Service will be implemented at SMK Nurul Barki Boarding School. It is hoped that the implementation of this community service will produce output in the form of innovative and creative learning based on the use of interactive game media, as well as the emergence of thematic entrepreneurial initiatives from vocational school students. The targeted outputs are  Copyright of the game created by the community service team and BMC Simulator Game user guidebook</dc:description>
	<dc:publisher xml:lang="en">Journal of School Empowerment and Partnership</dc:publisher>
	<dc:date>2026-06-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/josepart/article/view/58149</dc:identifier>
	<dc:identifier>10.15294/josepart.v1i1.58149</dc:identifier>
	<dc:source xml:lang="en">Journal of School Empowerment and Partnership; Vol. 1 No. 1 (2026): Josepart; 33-40</dc:source>
	<dc:source>10.15294/josepart.v1i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/josepart/article/view/58149/10497</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2026 Journal of School Empowerment and Partnership</dc:rights>
</oai_dc:dc>