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PENGEMBANGAN CD INTERAKTIF MENGGALI INFORMASI DAN MENDEMONSTRASIKAN TEKS PERMAINAN TRADISIONAL DALAM PEMBELAJARAN TEMATIK BAGI PESERTA DIDIK KELAS III SD

Jurnal Pendidikan Bahasa dan Sastra Indonesia · Vol. 6 No. 1 (2018) · pp. 17–26

DOI
10.15294/jpbsi.v6i1.14633
ISSN
2252-6722
Published
2018-01-08
Publisher
Jurusan Bahasa dan Sastra Indonesia, Fakultas Bahasa dan Seni, Universitas Negeri Semarang
Language
eng

Abstract

ABSTRAK Tujuan penelitian ini adalah (1) mengidentifikasi karakteristik CD interaktif teks permainan tradisional, (2) merancang prototipe CD interaktif teks permainan tradisional, dan (3) memperoleh validasi prototipe CD interaktif teks permainan tradisional.Penelitian ini menggunakan pendekatan Research and Development(R&D)dengan lima tahapan. Hasil penelitian ini adalah (1) hasil analisis karakteristik CD interaktif teks permainan tradisional, (2) prototipe CD interaktif teks permainan tradisional, (3) penilaian dan perbaikan CD interaktif teks permainan tradisional. Produk CD interaktif yang dikembangkan dapat digunakan sebagai media pelengkap buku teks kurikulum 2013untuk meningkatkan kemampuan peserta didik dalam menggali informasi dan keterampilan peserta didik dalam mendemonstrasikan teks permainan tradisional. Kata kunci:CD Interaktif, permainan tradisional, muatan karakter, pembelajaran tematik ABSTRACT The objectives of this study were (1) to identify characteristics of interactive CDs of traditional game text, (2) designing an interactive CD prototype of traditional game text, and (3) obtaining an interactive prototype CD validation of traditional game text. This research uses Research and Development (R & D) approach with five stages. The results of this study were (1) the results of interactive CD characteristic analysis of traditional game text, (2) prototype CD interactive traditional game text, (3) assessment and improvement of interactive CDs of traditional game texts. The interactive CD product developed can be used as a complementary media textbook of the 2013 curriculum and to improve the learner's ability to explore the information and skills of learners in demonstrating traditional game text. Keywords: Interactive CDs, traditional game, character content, thematic learning

Collaboration network of the authors

40 authors · 101 co-authorship links · showing the 40 most connected

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Co-authorOrganisationJoint articles
Haryadi HaryadiAffiliation unknown9
Rahayu PristiwatiAffiliation unknown6
Agus NuryatinAffiliation unknown4
Ida ZulaehaAffiliation unknown3
Wagiran WagiranAffiliation unknown3
Hari Bakti MardikantoroAffiliation unknown2
Uki Hares YuliantiAffiliation unknown2
Mukh DoyinAffiliation unknown2
Ahmad SyaifudinAffiliation unknown2
Joseph WilsonAffiliation unknown1
Prabawati NurhabibahAffiliation unknown1
Hayatun NufusAffiliation unknown1
Yusro Edi NugrohoAffiliation unknown1
Ikyboy Van VersieAffiliation unknown1
Rustono RustonoAffiliation unknown1
Heniningsih HeniningsihAffiliation unknown1
Emy PurwanitaningrumAffiliation unknown1
Fitria Nur RohemiAffiliation unknown1
Tommi YuniawanAffiliation unknown1
Ahmad SyukronAffiliation unknown1
Reza GhariniAffiliation unknown1
Anggar Tri LestariAffiliation unknown1
Adni RofiqohAffiliation unknown1
Lutfia FelasifahAffiliation unknown1
Budi SusiloAffiliation unknown1
Syarifuloh SyarifulohAffiliation unknown1
Mey JayantiAffiliation unknown1
Puspita SetyaningrumAffiliation unknown1
Rifa AuliaAffiliation unknown1
Fatqurrahman Anugrah UtomoAffiliation unknown1
Wiwit Lili SokhipahAffiliation unknown1
Zulfa FahmyAffiliation unknown1
Lu’ul Lailatis SyarifaAffiliation unknown1
Pajar PurnomoAffiliation unknown1
Agus PujiantoAffiliation unknown1
Prasetyo Yuli KurniawanAffiliation unknown1
Tomi Wahyu SeptariantoAffiliation unknown1
Akhmad Khusni MubaroqAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/jpbsi/oai, first harvested 6 Nov 2026, last seen 6 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">PENGEMBANGAN CD INTERAKTIF MENGGALI INFORMASI DAN MENDEMONSTRASIKAN TEKS PERMAINAN TRADISIONAL DALAM PEMBELAJARAN TEMATIK BAGI PESERTA DIDIK KELAS III SD</dc:title>
	<dc:creator>subyantoro, subyantoro</dc:creator>
	<dc:creator>Fauzi, Afif Restu</dc:creator>
	<dc:description xml:lang="en-US">ABSTRAK
&amp;nbsp;
Tujuan penelitian ini adalah (1) mengidentifikasi karakteristik CD interaktif teks permainan tradisional, (2) merancang prototipe CD interaktif teks permainan tradisional, dan (3) memperoleh validasi prototipe CD interaktif teks permainan tradisional.Penelitian ini menggunakan pendekatan Research&amp;nbsp; and&amp;nbsp; Development(R&amp;amp;D)dengan lima tahapan. Hasil penelitian ini adalah (1) hasil&amp;nbsp; analisis&amp;nbsp; karakteristik CD interaktif teks permainan tradisional, (2) prototipe CD interaktif teks permainan tradisional, (3) penilaian&amp;nbsp; dan&amp;nbsp; perbaikan&amp;nbsp; CD interaktif teks permainan tradisional. Produk CD interaktif yang dikembangkan dapat digunakan sebagai media pelengkap buku teks kurikulum 2013untuk meningkatkan kemampuan peserta didik dalam menggali informasi dan keterampilan peserta didik dalam mendemonstrasikan teks permainan tradisional.
&amp;nbsp;
Kata kunci:CD Interaktif, permainan tradisional, muatan karakter, pembelajaran tematik
&amp;nbsp;
ABSTRACT
The objectives of this study were (1) to identify characteristics of interactive CDs of traditional game text, (2) designing an interactive CD prototype of traditional game text, and (3) obtaining an interactive prototype CD validation of traditional game text. This research uses Research and Development (R &amp;amp; D) approach with five stages. The results of this study were (1) the results of interactive CD characteristic analysis of traditional game text, (2) prototype CD interactive traditional game text, (3) assessment and improvement of interactive CDs of traditional game texts. The interactive CD product developed can be used as a complementary media textbook of the 2013 curriculum and to improve the learner's ability to explore the information and skills of learners in demonstrating traditional game text.
&amp;nbsp;
Keywords: Interactive CDs, traditional game, character content, thematic learning</dc:description>
	<dc:publisher xml:lang="en-US">Jurusan Bahasa dan Sastra Indonesia, Fakultas Bahasa dan Seni, Universitas Negeri Semarang</dc:publisher>
	<dc:date>2018-01-08</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/jpbsi/article/view/14633</dc:identifier>
	<dc:identifier>10.15294/jpbsi.v6i1.14633</dc:identifier>
	<dc:source xml:lang="en-US">Jurnal Pendidikan Bahasa dan Sastra Indonesia; Vol 6 No 1: Mei 2017; 17-26</dc:source>
	<dc:source>2252-6722</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/jpbsi/article/view/14633/9624</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Jurnal Pendidikan Bahasa dan Sastra Indonesia</dc:rights>
</oai_dc:dc>