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Implementation of Traditional Games to Reduce Sedentary Behavior of Elementary School Students

Journal of Physical Education Health and Sport · Vol. 13 No. 1 (2026) · pp. 281–287

DOI
10.15294/jpehs.v13i1.45746
ISSN
2354-7901, 2354-8231
Published
2026-04-30
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

The development of digital technology and the increasing use of electronic devices in elementary school children contribute to the increase in sedentary behavior which has an impact on decreased physical fitness, impaired motor development, and reduced social interaction. This study aims to analyze the effectiveness of the implementation of traditional games in reducing the sedentary behavior of elementary school students. The study uses a quantitative approach with a quasi-experimental design through a nonequivalent control group design model. The study participants totaled 77 students in grades IV–VI consisting of the experimental group (n = 39) and the control group (n = 38). The instrument used was the Adolescent Sedentary Activity Questionnaire (ASAQ) which met the criteria of validity and reliability (α = 0.853). Traditional game-based learning interventions were carried out for ten meetings in PE learning. Data analysis was conducted using the Wilcoxon Signed Rank Test and the Mann–Whitney U Test at a significance level of 0.05. The results showed a significant decrease in sedentary behavior in the experimental group, from 4.32 hours/day to 3.06 hours/day. These findings suggest that traditional games are effective as a learning strategy to lower the sedentary behavior of elementary school students.

Keywords

Collaboration network of the authors

31 authors · 71 co-authorship links

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Co-authorOrganisationJoint articles
Aam Ali RahmanAffiliation unknown7
Muhammad Nur AlifAffiliation unknown4
Anggi Setia LengkanaAffiliation unknown2
Dewi SusilawatiAffiliation unknown2
Gari AbdilahAffiliation unknown2
Dicky M Fahrul RoziAffiliation unknown2
Dinda Astiana SalsabilaAffiliation unknown2
Rizal Ahmad FauziAffiliation unknown2
Restu Dwi FirmansyahAffiliation unknown2
Rahmat Tri WidiantoAffiliation unknown2
Marini NurmalasariAffiliation unknown1
Muh. Ikbal HidayattulohAffiliation unknown1
Muhamad Naufal Habibi ArdaniAffiliation unknown1
Natasya Nurlaila FirdausAffiliation unknown1
Haris AbdurahmanAffiliation unknown1
SaefulohAffiliation unknown1
Mochamad Rafli BaehaqiAffiliation unknown1
Qisthina Khoerunnisa SafwahAffiliation unknown1
Entan SaptaniAffiliation unknown1
Rizan JulianAffiliation unknown1
Rizal Ahmad FauziAffiliation unknown1
Muhamad Rizki AdityaAffiliation unknown1
Anin RukmanaAffiliation unknown1
Ahmad FarizAffiliation unknown1
Alya Chaeru NissaAffiliation unknown1
Yoga NugrahaAffiliation unknown1
Adang SudrazatAffiliation unknown1
Anggie SugiartoAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/jpehs/oai, first harvested 6 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">Implementation of Traditional Games to Reduce Sedentary Behavior of Elementary School Students</dc:title>
	<dc:creator xml:lang="en">Ilham Muhamad Nasir</dc:creator>
	<dc:creator xml:lang="en">Ayi Suherman</dc:creator>
	<dc:creator xml:lang="en">Tedi Supriyadi</dc:creator>
	<dc:subject xml:lang="en">Traditional Games; Sedentary Behavior; Elementary School Students  </dc:subject>
	<dc:description xml:lang="en">The development of digital technology and the increasing use of electronic devices in elementary school children contribute to the increase in sedentary behavior which has an impact on decreased physical fitness, impaired motor development, and reduced social interaction. This study aims to analyze the effectiveness of the implementation of traditional games in reducing the sedentary behavior of elementary school students. The study uses a quantitative approach with a quasi-experimental design through a nonequivalent control group design model. The study participants totaled 77 students in grades IV–VI consisting of the experimental group (n = 39) and the control group (n = 38). The instrument used was the Adolescent Sedentary Activity Questionnaire (ASAQ) which met the criteria of validity and reliability (α = 0.853). Traditional game-based learning interventions were carried out for ten meetings in PE learning. Data analysis was conducted using the Wilcoxon Signed Rank Test and the Mann–Whitney U Test at a significance level of 0.05. The results showed a significant decrease in sedentary behavior in the experimental group, from 4.32 hours/day to 3.06 hours/day. These findings suggest that traditional games are effective as a learning strategy to lower the sedentary behavior of elementary school students.</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2026-04-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/jpehs/article/view/45746</dc:identifier>
	<dc:identifier>10.15294/jpehs.v13i1.45746</dc:identifier>
	<dc:source xml:lang="en">Journal of Physical Education Health and Sport; Vol. 13 No. 1 (2026); 281 - 287</dc:source>
	<dc:source>2354-7901</dc:source>
	<dc:source>2354-8231</dc:source>
	<dc:source>10.15294/jpehs.v13i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/jpehs/article/view/45746/8954</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2026 Journal of Physical Education Health and Sport</dc:rights>
</oai_dc:dc>