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The Effect of Using Gamification-Based Learning Media in Increasing Interest in Learning Physical Education State Senior High School

Journal of Physical Education Health and Sport · Vol. 13 No. 1 (2026) · pp. 507–512

DOI
10.15294/jpehs.v13i1.47823
ISSN
2354-7901, 2354-8231
Published
2026-04-30
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

This study is motivated by the declining interest of students in participating in Physical Education, Sports, and Health (PE) learning, which is influenced by the dominance of digital technology, monotonous teaching methods, and the lack of innovative learning media. In the current digital era, students tend to prefer technology-based activities over physical activities, which has an impact on their engagement in PE learning. Therefore, innovative approaches such as gamification-based learning media are needed to create more engaging and interactive learning experiences. This study aims to determine the effect of the use of gamification-based learning media on the interest in learning Physical Education, Sports, and Health of class X students of State Senior High School 15 Bandung. The study used a quantitative approach with a pretest-posttest control group design. The research sample consisted of 85 students determined using the Slovin formula from a total population of 544 students. Data collection was carried out through a Likert scale questionnaire and analyzed using simple linear regression assisted by SPSS 17. The results showed that the use of gamification-based learning media had a significant effect on interest in learning Physical Education, Sports, and Health with a significance value of 0.000, a regression coefficient of 0.655, and an R Square value of 0.461. Thus, gamification-based learning media has proven effective in increasing interest in learning Physical Education and can be an alternative innovative learning approach in senior high schools.

Keywords

Collaboration network of the authors

25 authors · 43 co-authorship links

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  • Universitas Muhammadiyah Riau
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Asep SumpenaAffiliation unknown2
Sarah Amelia FitrianiAffiliation unknown2
Aulia AzzahraAffiliation unknown1
Nayla KhairunissyaAffiliation unknown1
Mutiara Shinta DewiAffiliation unknown1
Yudy HendrayanaAffiliation unknown1
Madyan AlfathAffiliation unknown1
SuciptoAffiliation unknown1
Rizky SoemantriAffiliation unknown1
NuryadiAffiliation unknown1
Agisna NurhasanahAffiliation unknown1
Marisa Noviyanti Fajrah IlsyaAffiliation unknown1
Fatih Al FiqriAffiliation unknown1
Alfhadil AkbarAffiliation unknown1
Yunyun YudianaAffiliation unknown1
Helmy FirmansyahAffiliation unknown1
Bara Akmal KusumaAffiliation unknown1
Nadia Izati NatasyaAffiliation unknown1
Nur Alam RahmatullahAffiliation unknown1
Lutfan Ananda AntariksaAffiliation unknown1
SalmanUniversitas Muhammadiyah Riau1
Aryana Tri AndyaniAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/jpehs/oai, first harvested 6 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">The Effect of Using Gamification-Based Learning Media in Increasing Interest in Learning Physical Education State Senior High School</dc:title>
	<dc:creator xml:lang="en">Paisal Abdullatip</dc:creator>
	<dc:creator xml:lang="en">Sufyar Mudjianto</dc:creator>
	<dc:creator xml:lang="en">Carsiwan</dc:creator>
	<dc:subject xml:lang="en">Gamification; Interest In Learning; Physical Education</dc:subject>
	<dc:description xml:lang="en">This study is motivated by the declining interest of students in participating in Physical Education, Sports, and Health (PE) learning, which is influenced by the dominance of digital technology, monotonous teaching methods, and the lack of innovative learning media. In the current digital era, students tend to prefer technology-based activities over physical activities, which has an impact on their engagement in PE learning. Therefore, innovative approaches such as gamification-based learning media are needed to create more engaging and interactive learning experiences. This study aims to determine the effect of the use of gamification-based learning media on the interest in learning Physical Education, Sports, and Health of class X students of State Senior High School 15 Bandung. The study used a quantitative approach with a pretest-posttest control group design. The research sample consisted of 85 students determined using the Slovin formula from a total population of 544 students. Data collection was carried out through a Likert scale questionnaire and analyzed using simple linear regression assisted by SPSS 17. The results showed that the use of gamification-based learning media had a significant effect on interest in learning Physical Education, Sports, and Health with a significance value of 0.000, a regression coefficient of 0.655, and an R Square value of 0.461. Thus, gamification-based learning media has proven effective in increasing interest in learning Physical Education and can be an alternative innovative learning approach in senior high schools.</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2026-04-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
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	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/jpehs/article/view/47823</dc:identifier>
	<dc:identifier>10.15294/jpehs.v13i1.47823</dc:identifier>
	<dc:source xml:lang="en">Journal of Physical Education Health and Sport; Vol. 13 No. 1 (2026); 507 - 512</dc:source>
	<dc:source>2354-7901</dc:source>
	<dc:source>2354-8231</dc:source>
	<dc:source>10.15294/jpehs.v13i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/jpehs/article/view/47823/9290</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2026 Journal of Physical Education Health and Sport</dc:rights>
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