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MULTI RING AND MULTI LEVEL BASKETBALL GAME DEVELOPMENT AS A LEARNING MEDIUM IN PHYSICAL, SPORTS, AND HEALTH EDUCATION IN ELEMENTARY SCHOOLS

Journal of Physical Education and Sports · Vol. 1 No. 1 (2012)

DOI
10.15294/jpes.v1i1.100
ISSN
2502-4477, 2252-648X
Published
2012-06-19
Publisher
Study Program Education and Sports, Postgraduate Universitas Negeri Semarang
Language
eng

Abstract

Basketball game is one of the big ball games which is aimed at enriching movement experiences and at improving students’ fitness. Not all schools in the implementation of Physical Education teaching teach basketball, among others due to the lack of supporting infrastructure, there is not any sports field or the school yard is not wide enough, many students experience difficulties in learning and practicing the game, and also teachers are less mastering the teaching of basketball techniques. Therefore, we need to develop basketball game modification model that is adjusted to elementary students’ age and the schools’ condition. Development procedures used consist of some levels: 1)analysing product to develop, 2) developing the initial product of basketball game model, 3) asking for experts’ validation, 4) trying out the fields in small-group test and big-group test, 5) revising the product and the result of developed product. Instruments used for identifying students’ physical intensity are 1) pulse-taking data before and after learning, 2) psychomotor, cognitive, affective response using questionnaire, 3) basketball basic techniques. The results of the research had been found: 1) multi ring and multi level basketball game model, 2) the effectiveness of the game model is able to improve students’ physical activity; we can see this by the pulse-rate improvement before and after joining the basketball learning lesson. The average of pulse-rate improvement after the treatment was as much as 82,3 % and pulse-rate maximum improvement was as much as 48,4 %, 3) this basketball game model is able to overcome the limited available infrastructure. This is based on the questionnaire-filling result, in the less category was 0 %, fairly good category was 9,3%, good category was 61,3 %, and very good category was as much as 29,3 %. Conclusions: the usage of basketball game model as a Physical Education lesson’s learning media for elementary school students gives impact physical intensity, and is able to overcome the lack of infrastructure problem at schools for basketball game model and also gives feeling of excitement for students to join the basketball game learning. Suggestion for Physical Education teachers in elementary school is they can use this model in teaching basketball game material at school.

Collaboration network of the authors

13 authors · 23 co-authorship links · 5 across different organisations

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Muhammadiyah University of Yogyakarta
  • Mercu Buana University
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Ida NurhaidaMercu Buana University1
Laila Ma’rifatul AzizahMuhammadiyah University of Yogyakarta1
Fauri HakimMuhammadiyah University of Yogyakarta1
Cahya DamarjatiMuhammadiyah University of Yogyakarta1
Sartika PuspitaMuhammadiyah University of Yogyakarta1
Erma SofianiMuhammadiyah University of Yogyakarta1
Kusdianto KusdiantoAffiliation unknown1
Endang FatmawatiAffiliation unknown1
Agung YuliantoAffiliation unknown1
Agus KristiyantoAffiliation unknown1
Agung WahyudiAffiliation unknown1
Tri RustiadiAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/jpes/oai, first harvested 6 Nov 2026, last seen 6 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">MULTI RING AND MULTI LEVEL BASKETBALL GAME DEVELOPMENT AS A LEARNING MEDIUM IN PHYSICAL, SPORTS, AND HEALTH EDUCATION IN ELEMENTARY SCHOOLS</dc:title>
	<dc:creator>Riyadi, Slamet</dc:creator>
	<dc:description xml:lang="en-US">Basketball game is one of the big ball games which is aimed at enriching movement experiences and at improving students’ fitness. Not all schools in the implementation of Physical Education teaching teach basketball, among others due to the lack of supporting infrastructure, there is not any sports field or the school yard is not wide enough, many students experience difficulties in learning and practicing the game, and also teachers are less mastering the teaching of basketball techniques. Therefore, we need to develop basketball game modification model that is adjusted to elementary students’ age and the schools’ condition. Development procedures used consist of some levels: 1)analysing product to develop, 2) developing the initial product of basketball game model, 3) asking for experts’ validation, 4) trying out the fields in small-group test and big-group test, 5) revising the product and the result of developed product. Instruments used for identifying students’ physical intensity are 1) pulse-taking data before and after learning, 2) psychomotor, cognitive, affective response using questionnaire, 3) basketball basic techniques. The results of the research had been found: 1) multi ring and multi level basketball game model, 2) the effectiveness of the game model is able to improve students’ physical activity; we can see this by the pulse-rate improvement before and after joining the basketball learning lesson. The average of pulse-rate improvement after the treatment was as much as 82,3 % and pulse-rate maximum improvement was as much as 48,4 %, 3) this basketball game model is able to overcome the limited available infrastructure. This is based on the questionnaire-filling result, in the less category was 0 %, fairly good category was 9,3%, good category was 61,3 %, and very good category was as much as 29,3 %. Conclusions: the usage of basketball game model as a Physical Education lesson’s learning media for elementary school students gives impact physical intensity, and is able to overcome the lack of infrastructure problem at schools for basketball game model and also gives feeling of excitement for students to join the basketball game learning. Suggestion for Physical Education teachers in elementary school is they can use this model in teaching basketball game material at school.</dc:description>
	<dc:publisher xml:lang="en-US">Study Program Education and Sports, Postgraduate Universitas Negeri Semarang</dc:publisher>
	<dc:date>2012-06-19</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/jpes/article/view/100</dc:identifier>
	<dc:identifier>10.15294/jpes.v1i1.100</dc:identifier>
	<dc:source xml:lang="en-US">Journal of Physical Education and Sports; Vol 1 No 1 (2012): June 2012</dc:source>
	<dc:source>2502-4477</dc:source>
	<dc:source>2252-648X</dc:source>
	<dc:source>10.15294/jpes.v1i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/jpes/article/view/100/91</dc:relation>
</oai_dc:dc>