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The Development of Aquatic Learning Model in Elementary School Through Traditional Game Lit-litan

Journal of Physical Education and Sports · Vol. 8 No. 1 (2018) · pp. 33–38

ISSN
2502-4477, 2252-648X
Published
2018-10-04
Publisher
Study Program Education and Sports, Postgraduate Universitas Negeri Semarang
Language
eng

Abstract

This research aims to generate aquatic learning model through traditional game Lit-litan in Elementary School. This research is a type of Research and Development (R&D). The subjects of research are 2nd grade students of SD Negeri Bulu Lor Semarang City. The research instrument is questionnaire to find out student ability in cognitive aspect, affective aspect, and psychomotor aspect. Based on the result of big scale trial for cognitive aspect ability, 64 students or 89.19% are included in very good category, 10 students or 13.51% are included in good category. In addition, from the result of affective aspect, 66 students or 89.19% are included in very good category, 7 students or 9.45% are included in good category, and 1 student or 1.35% is included in good enough category. Whereas in psychomotor aspect, 59 students or 79.73% are included in very good category, 8 students or 10.81% are included in good category, 5 students or 6.776% are included in good enough category, and 2 students or 2.70% are included in less good category. Based on research result on frequency distribution in cognitive aspect, affective aspect and psychomotor aspect, it can be concluded that from 74 students: for cognitive aspect, students with mean of 89.59% are included in very good category, for affective aspect, 89.5% are included in very good category, whereas for psychomotor aspect, 83.24% are included in very good category. The use of traditional game Lit-litan can increase pulse, the pulse increase before activity showed mean of 83.56 whereas after activity has mean of 127.52. The conclusion which is related to product use is that physical education, sports and health can use aquatic learning model in Elementary School through traditional game Lit-litan as alternative for learning and introduce traditional game to students.

Collaboration network of the authors

40 authors · 195 co-authorship links · showing the 40 most connected

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  • State University of Semarang
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Setya RahayuAffiliation unknown15
Donny Wira Yudha KusumaAffiliation unknown14
Mugiyo HartonoAffiliation unknown6
Soegiyanto SoegiyantoAffiliation unknown6
Sugiharto SugihartoAffiliation unknown5
Soegiyanto KSAffiliation unknown5
Tommy SoenyotoAffiliation unknown5
Rumini RuminiAffiliation unknown5
Mohammad Arif AliAffiliation unknown5
Hermawan Pamot RahardjoAffiliation unknown4
Soekardi SoekardiAffiliation unknown4
SulaimanAffiliation unknown4
Taufiq HidayahAffiliation unknown4
Hari SetijonoAffiliation unknown3
Agung WahyudiAffiliation unknown3
Mahalul AzamAffiliation unknown3
Billy CastyanaAffiliation unknown3
Agus RaharjoAffiliation unknown3
Gustiana Mega AnggitaAffiliation unknown3
Didik Rinan SumektoAffiliation unknown3
Yuni WijayantiAffiliation unknown2
Lukman FauziAffiliation unknown2
Rinaldi AdityaAffiliation unknown2
Nasuka NasukaAffiliation unknown2
Soegiyanto -Affiliation unknown2
SoedjatmikoAffiliation unknown2
Oktia Woro Kasmini HandayaniAffiliation unknown2
Fakhruddin FakhruddinAffiliation unknown2
Achmad Rifai RC.Affiliation unknown2
Eunike Raffy RustianaAffiliation unknown2
Oktia Woro Kasmini HandayaniState University of Semarang2
Dina Nur Anggraini NingrumAffiliation unknown2
Hermawan Pamot RaharjoAffiliation unknown2
Donny Wira Yudha KusumaAffiliation unknown2
Harry PramonoAffiliation unknown2
Alfiana Ainun NisaAffiliation unknown1
Jati Setyo UtamiAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/jpes/oai, first harvested 6 Nov 2026, last seen 6 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">The Development of Aquatic Learning Model in Elementary School Through Traditional Game Lit-litan</dc:title>
	<dc:creator>Hendrayuda, Viktor</dc:creator>
	<dc:creator>Rahayu, Tandiyo</dc:creator>
	<dc:creator>Setyawati, Heny</dc:creator>
	<dc:description xml:lang="en-US">This research aims to generate aquatic learning model through traditional game Lit-litan in Elementary School.&amp;nbsp; This research is a type of Research and Development (R&amp;amp;D). The subjects of research are 2nd grade students of SD Negeri Bulu Lor Semarang City. The research instrument is questionnaire to find out student ability in cognitive aspect, affective aspect, and psychomotor aspect. Based on the result of big scale trial for cognitive aspect ability, 64 students or 89.19% are included in very good category, 10 students or 13.51% are included in good category.&amp;nbsp; In addition, from the result of affective aspect, 66 students or 89.19% are included in very good category, 7 students or 9.45% are included in good category, and 1 student or 1.35% is included in good enough category.&amp;nbsp;&amp;nbsp; Whereas in psychomotor aspect, 59 students or 79.73% are included in very good category, 8 students or 10.81% are included in good category, 5 students or 6.776% are included in good enough category, and 2 students or 2.70% are included in less good category.&amp;nbsp; Based on research result on frequency distribution in cognitive aspect, affective aspect and psychomotor aspect, it can be concluded that from 74 students: for cognitive aspect, students with mean of 89.59% are included in very good category, for affective aspect, 89.5% are included in very good category, whereas for psychomotor aspect, 83.24% are included in very good category. The use of traditional game Lit-litan can increase pulse, the pulse increase before activity showed mean of 83.56 whereas after activity has mean of 127.52. The conclusion which is related to product use is that physical education, sports and health can use aquatic learning model in Elementary School through traditional game Lit-litan as alternative for learning and introduce traditional game to students.</dc:description>
	<dc:publisher xml:lang="en-US">Study Program Education and Sports, Postgraduate Universitas Negeri Semarang</dc:publisher>
	<dc:date>2018-10-04</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/jpes/article/view/26408</dc:identifier>
	<dc:source xml:lang="en-US">Journal of Physical Education and Sports; Vol 8 No 1 (2019): January 2019; 33-38</dc:source>
	<dc:source>2502-4477</dc:source>
	<dc:source>2252-648X</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/jpes/article/view/26408/11649</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Journal of Physical Education and Sports</dc:rights>
</oai_dc:dc>