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MODEL LAYANAN BK KELOMPOK TEKNIK PERMAINAN (GAMES) UNTUK MENINGKATKAN KETERAMPILAN KOMUNIKASI INTERPERSONAL SISWA

Jurnal Bimbingan Konseling · Vol. 2 No. 1 (2013)

DOI
10.15294/jubk.v2i1.1236
ISSN
2502-4450, 2252-6889
Published
2013-05-24
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

Hasil studi pendahuluan pada siswa kelas VIII SMP Muhammadiyah I Melati Sleman Yogyakarta ditemukan sebanyak 62% siswa memiliki keterampilan komunikasi interpersonal cukup. Sebagai upaya dalam meningkatkan keterampilan komunikasi interpersonal siswa, Guru BK memerlukan adanya model layanan bimbingan kelompok teknik permainan (games). Penelitian ini bertujuan untuk mengembangkan model layanan bimbingan kelompok teknik permainan (games) yang efektif untuk meningkatkan keterampilan komunikasi interpersonal siswa yang sesuai dengan kebutuhan dan visibilitas di SMP Muhammadiyah I Melati Sleman Yogyakarta. Model penelitian ini adalah researc and development dengan pendekatan mixed kualitatif dan kuantitatif. Hasil uji coba terbatas yang dianalisis dengan Independent Sample T-Test diperoleh perhitungan nilai t sebesar 4,734 dan mempunyai nilai signifikansi sebesar 0,00 (p<0,05) sehingga dapat dinyatakan ada pengaruh yang signifikan (efektif) dari penggunaan teknik permainan (games) dalam meningkatkan keterampilan komunikasi interpersonal siswa. Abstract ___________________________________________________________________ The result of preliminary study at the 8th grade students of The SMP (Secondary School of) Muhammadiyah I Melati Yogyakarta was that 62% of students had average interpersonal communication skills. As an effort to increase the student communication skills, guidance and counseling teachers needed a model of game-technique group guidance service. The study objective was to develop a model of game-technique group guidance service that was effective to increase the student interpersonal communication skills that met the needs and the visibility of The SMP Muhammadiyah I Melati Sleman Yogyakarta. This study model was a research and development that applied a mixed approach of quantitative and qualitative. The result of limitted try-out analysed with Independent Sample T-Test showed that the t-score was 4,734 and its significance was 0,00 (p<0,05), therefore it can be stated that there was significant effect (was effective) of the use of a technique of games in increasing the student interpersonal communication skills.

Collaboration network of the authors

40 authors · 84 co-authorship links · showing the 40 most connected

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Co-authorOrganisationJoint articles
DYP SugihartoAffiliation unknown4
Anwar SutoyoAffiliation unknown3
AwalyaAffiliation unknown2
Edy PurwantoAffiliation unknown2
Kurotul AeniAffiliation unknown2
Imam TajriAffiliation unknown2
Supriyo -Affiliation unknown2
Samsudi -Affiliation unknown1
Agus MunadlirAffiliation unknown1
Madyo EkosusioAffiliation unknown1
RusdartiAffiliation unknown1
Saleh RusmanAffiliation unknown1
Desti WahyuningAffiliation unknown1
Ali FormenAffiliation unknown1
Nurul KholifatunAffiliation unknown1
Sinta SaraswatiAffiliation unknown1
Okke KriswidiantoAffiliation unknown1
Annisa Maulfi AmaliaAffiliation unknown1
Daniel WahyusetyawanAffiliation unknown1
Eem MunawarohAffiliation unknown1
Afifah Ainun NimahAffiliation unknown1
Putri HartatiAffiliation unknown1
SunawanAffiliation unknown1
Khairuddin KhairkhahAffiliation unknown1
Mutia Dayana Fatmawati DayanaAffiliation unknown1
Srinarti -Affiliation unknown1
Sri PurwatiAffiliation unknown1
SuhendriAffiliation unknown1
Jerizal PetrusAffiliation unknown1
MuslikahAffiliation unknown1
Galuh WijayantiAffiliation unknown1
Eko Adi PutroAffiliation unknown1
Hanung SudibyoAffiliation unknown1
Ulfa -Affiliation unknown1
Agung Slamet KusmantoAffiliation unknown1
Arina FithriyanaAffiliation unknown1
Erwin ErlanggaAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/jubk/oai, first harvested 6 Nov 2026, last seen 6 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">MODEL LAYANAN BK KELOMPOK TEKNIK PERMAINAN (GAMES) UNTUK MENINGKATKAN KETERAMPILAN KOMUNIKASI INTERPERSONAL SISWA</dc:title>
	<dc:creator>Astuti, Anita Dewi</dc:creator>
	<dc:creator>-, Sugiyo</dc:creator>
	<dc:creator>-, Suwarjo</dc:creator>
	<dc:description xml:lang="en-US">Hasil studi pendahuluan pada siswa kelas VIII SMP Muhammadiyah I Melati Sleman Yogyakarta ditemukan sebanyak 62% siswa memiliki keterampilan komunikasi interpersonal cukup. Sebagai upaya dalam meningkatkan keterampilan komunikasi interpersonal siswa, Guru BK memerlukan adanya model layanan bimbingan kelompok teknik permainan (games). Penelitian ini bertujuan untuk mengembangkan model layanan bimbingan kelompok teknik permainan (games) yang efektif untuk meningkatkan keterampilan komunikasi interpersonal siswa yang sesuai dengan kebutuhan dan visibilitas di SMP Muhammadiyah I Melati Sleman Yogyakarta. Model penelitian ini adalah researc and development dengan pendekatan mixed kualitatif dan kuantitatif. Hasil uji coba terbatas yang dianalisis dengan Independent Sample T-Test diperoleh perhitungan nilai t sebesar 4,734 dan mempunyai nilai signifikansi sebesar 0,00 (p&amp;lt;0,05) sehingga dapat dinyatakan ada pengaruh yang signifikan (efektif) dari penggunaan teknik permainan (games) dalam meningkatkan keterampilan komunikasi interpersonal siswa.   Abstract ___________________________________________________________________ The result of preliminary study at the 8th grade students of The SMP (Secondary School of) Muhammadiyah I Melati Yogyakarta was that 62% of students had average interpersonal communication skills. As an effort to increase the student communication skills, guidance and counseling teachers needed a model of game-technique group guidance service. The study objective was to develop a model of game-technique group guidance service that was effective to increase the student interpersonal communication skills that met the needs and the visibility of The SMP Muhammadiyah I Melati Sleman Yogyakarta. This study model was a research and development that applied a mixed approach of quantitative and qualitative. The result of limitted try-out analysed with Independent Sample T-Test showed that the t-score was 4,734 and its significance was 0,00 (p&amp;lt;0,05), therefore it can be stated that there was significant effect (was effective) of the use of a technique of games in increasing the student interpersonal communication skills.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2013-05-24</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/jubk/article/view/1236</dc:identifier>
	<dc:identifier>10.15294/jubk.v2i1.1236</dc:identifier>
	<dc:source xml:lang="en-US">Jurnal Bimbingan Konseling; Vol 2 No 1 (2013): June 2013</dc:source>
	<dc:source>2502-4450</dc:source>
	<dc:source>2252-6889</dc:source>
	<dc:source>10.15294/jubk.v2i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/jubk/article/view/1236/1195</dc:relation>
</oai_dc:dc>