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Edukasi Teknologi Kendaraan Listrik Melalui Permainan Tamiya Untuk Peningkatan Literasi Sains di Sekolah Dasar Malaysia

Kallandra: Knowledge for Society · Vol. 2 No. 1 (2026)

Published
2026-01-15
Publisher
Kallandra: Knowledge for Society
Language
eng

Abstract

technology poses a challenge in raising awareness of renewable energy and reducing carbon emissions. To address this issue, innovative and interactive learning methods are needed so that students can easily and enjoyably understand the concept of electric vehicles. One approach applied in this activity is the integration of Tamiya car games as a learning medium. Through these miniature vehicles, students gain additional understanding of the working principles of electric vehicles and how they differ from fossil fuel-powered vehicles. In addition to enhancing conceptual understanding, this activity also fosters students’ collaboration skills through project-based learning. Students work in groups to design, assemble, and test Tamiya cars by applying basic principles of physics and engineering. The methods used in this program include lectures, demonstrations, hands-on practice, and evaluation. The sustainability of this activity is directed towards the continued application of STEM-based games as an educational tool for promoting environmentally friendly technology in elementary schools.

Keywords

Collaboration network of the authors

40 authors · 152 co-authorship links · 1 across different organisations · showing the 40 most connected

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Cenderawasih University
  • State University of Semarang
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Athanasius Priharyoto BayusenoAffiliation unknown9
Rahmat Doni WidodoAffiliation unknown7
J. JamariAffiliation unknown5
Rizqi Fitri NaryantoAffiliation unknown5
JamariAffiliation unknown4
Heri YudionoAffiliation unknown4
Arif RahmadhiAffiliation unknown4
Khoirul HudaCenderawasih University3
Muhammad KhumaediAffiliation unknown3
Ruben Bayu KristiawanAffiliation unknown3
DhiaulhaqueAffiliation unknown3
Septian Eko CahyantoAffiliation unknown3
Febri Budi DarsonoAffiliation unknown3
Kriswanto KriswantoAffiliation unknown3
Catur Rini WidyastutiAffiliation unknown3
Ari Dwi Nur Indriawan MusyonoAffiliation unknown3
Mohd Syahmi JamaludinAffiliation unknown2
Imam SukocoAffiliation unknown2
R. Ambar Kuntoro Mursit GendroyonoAffiliation unknown2
Khoirudin FathoniState University of Semarang1
AbdurrahmanAffiliation unknown1
MUHAMMAD NUR FAIZINAffiliation unknown1
Atta Putra HarjantoAffiliation unknown1
R. Imanu Danar HerunandiAffiliation unknown1
Nugroho Fajar SusantoAffiliation unknown1
Muhammad Wifaqurrokhman AbdissalamAffiliation unknown1
Muhamad Reza Wahyu PrasetyoAffiliation unknown1
Tegar Oki PrasdikaAffiliation unknown1
Imam Fitrah HadiAffiliation unknown1
Prastiyo prasAffiliation unknown1
gunagung syahrul nizam sulkanAffiliation unknown1
Fadhil Putra RamadhanAffiliation unknown1
Kaleb PriyantoAffiliation unknown1
Rachael AndikaAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/kallandra/oai, first harvested 6 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">Edukasi Teknologi Kendaraan Listrik Melalui Permainan Tamiya Untuk Peningkatan Literasi Sains di Sekolah Dasar Malaysia</dc:title>
	<dc:creator xml:lang="en">Sumbodo, Wirawan</dc:creator>
	<dc:creator xml:lang="en">Setiadi, Rizki</dc:creator>
	<dc:creator xml:lang="en">Kriswanto</dc:creator>
	<dc:creator xml:lang="en">Pambudi, Rofex </dc:creator>
	<dc:creator xml:lang="en">Anam, Muhammad Khoirul </dc:creator>
	<dc:creator xml:lang="en">Bunajar, Habib </dc:creator>
	<dc:subject xml:lang="en">education </dc:subject>
	<dc:subject xml:lang="en">electric vehicle</dc:subject>
	<dc:subject xml:lang="en">Tamiya</dc:subject>
	<dc:subject xml:lang="en">literacy</dc:subject>
	<dc:subject xml:lang="en">science</dc:subject>
	<dc:description xml:lang="en">technology poses a challenge in raising awareness of renewable energy and reducing carbon emissions. To address this issue, innovative and interactive learning methods are needed so that students can easily and enjoyably understand the concept of electric vehicles. One approach applied in this activity is the integration of Tamiya car games as a learning medium. Through these miniature vehicles, students gain additional understanding of the working principles of electric vehicles and how they differ from fossil fuel-powered vehicles. In addition to enhancing conceptual understanding, this activity also fosters students’ collaboration skills through project-based learning. Students work in groups to design, assemble, and test Tamiya cars by applying basic principles of physics and engineering. The methods used in this program include lectures, demonstrations, hands-on practice, and evaluation. The sustainability of this activity is directed towards the continued application of STEM-based games as an educational tool for promoting environmentally friendly technology in elementary schools.</dc:description>
	<dc:publisher xml:lang="en">Kallandra: Knowledge for Society</dc:publisher>
	<dc:date>2026-01-15</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/kallandra/article/view/33082</dc:identifier>
	<dc:source xml:lang="en">Kallandra: Knowledge for Society; Vol. 2 No. 1 (2025): June 2025</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/kallandra/article/view/33082/8142</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2025 Kallandra: Knowledge for Society</dc:rights>
</oai_dc:dc>