Journal
Penerapan Metode Game Based Learning Berbantuan Platform Kahoot Untuk Meningkatkan Minat Belajar Bahasa Arab Kelas VIII A MTs No. 32 Lamasi
Lisanul Arab: Journal of Arabic Learning and Teaching · Vol. 15 No. 1 (2026) · pp. 69–80
ISSN 2721-4222, 2252-6269
Published 2026-04-30
Publisher Universitas Negeri Semarang
Language eng
Abstract
This study aims to describe the implementation of the Game-Based Learning method assisted by the kahoot platform in arabic language learning and to identify improvemens in students' learning interest in each cycle. the research employed the classroom action research (CAR) method based on the kemmis and mctaggart model, consisting of planning, action, observation, and reflection conducted in two cycles. the results indicate that the game-based learning method assisted by kahoot significantly improves students' interest in learning arabic. in cycle I, students' learning interest was in the moderate category, with observation results of 72,91% and questionnaire results of 73%. after improvements in cycle II, learning interest increased to the high category, with observation results of 85,41% and questionnaire results of 85%, indicating that the research success indicators were achieved. this improvement is attributed to a more engaging, interactive, and enjoyable learning atmosphere created through game-based learning assisted by kahoot, which encourages active student participation. therefore, it can be concluded that this method is effective in increasing arabic learning interest among grade VIII A students at Mts no. 32 lamasi.
Collaboration network of the authors
15 authors ·
36 co-authorship links
· 7 across different organisations
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Universitas Islam Negeri Syekh Ali Hasan Ahmad Addary Padangsidimpuan Sekolah Tinggi Agama Islam Nurul Falah Airmolek University of Jordan Affiliation unknown
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Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.
Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/laa/oai, first harvested 6 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
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<dc:title xml:lang="en">Penerapan Metode Game Based Learning Berbantuan Platform Kahoot Untuk Meningkatkan Minat Belajar Bahasa Arab Kelas VIII A MTs No. 32 Lamasi</dc:title>
<dc:creator xml:lang="en">Husnul</dc:creator>
<dc:creator xml:lang="en">Mawardi</dc:creator>
<dc:creator xml:lang="en">Nurmiati</dc:creator>
<dc:subject xml:lang="en">Game Based Learning</dc:subject>
<dc:subject xml:lang="en">Kahoot</dc:subject>
<dc:subject xml:lang="en">Learning Interest</dc:subject>
<dc:description xml:lang="en">This study aims to describe the implementation of the Game-Based Learning method assisted by the kahoot platform in arabic language learning and to identify improvemens in students' learning interest in each cycle. the research employed the classroom action research (CAR) method based on the kemmis and mctaggart model, consisting of planning, action, observation, and reflection conducted in two cycles. the results indicate that the game-based learning method assisted by kahoot significantly improves students' interest in learning arabic. in cycle I, students' learning interest was in the moderate category, with observation results of 72,91% and questionnaire results of 73%. after improvements in cycle II, learning interest increased to the high category, with observation results of 85,41% and questionnaire results of 85%, indicating that the research success indicators were achieved. this improvement is attributed to a more engaging, interactive, and enjoyable learning atmosphere created through game-based learning assisted by kahoot, which encourages active student participation. therefore, it can be concluded that this method is effective in increasing arabic learning interest among grade VIII A students at Mts no. 32 lamasi.</dc:description>
<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
<dc:date>2026-04-30</dc:date>
<dc:type>info:eu-repo/semantics/article</dc:type>
<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
<dc:format>application/pdf</dc:format>
<dc:identifier>https://journal.unnes.ac.id/journals/laa/article/view/42835</dc:identifier>
<dc:identifier>10.15294/laa.v15i1.42835</dc:identifier>
<dc:source xml:lang="en">Lisanul Arab: Journal of Arabic Learning and Teaching; Vol. 15 No. 1 (2026): Lisanul Arab; 69-80</dc:source>
<dc:source>2721-4222</dc:source>
<dc:source>2252-6269</dc:source>
<dc:source>10.15294/laa.v15i1</dc:source>
<dc:language>eng</dc:language>
<dc:relation>https://journal.unnes.ac.id/journals/laa/article/view/42835/9376</dc:relation>
<dc:rights xml:lang="en">Copyright (c) 2026 Lisanul Arab: Journal of Arabic Learning and Teaching</dc:rights>
</oai_dc:dc>
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Cite this article
APA 7
Husnul, Mawardi, & Nurmiati (2026). Penerapan Metode Game Based Learning Berbantuan Platform Kahoot Untuk Meningkatkan Minat Belajar Bahasa Arab Kelas VIII A MTs No. 32 Lamasi. Lisanul Arab: Journal of Arabic Learning and Teaching, 15(1), 69–80. https://doi.org/10.15294/laa.v15i1.42835
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IEEE
Husnul, Mawardi, and Nurmiati, “Penerapan Metode Game Based Learning Berbantuan Platform Kahoot Untuk Meningkatkan Minat Belajar Bahasa Arab Kelas VIII A MTs No. 32 Lamasi,” Lisanul Arab: Journal of Arabic Learning and Teaching, vol. 15, no. 1, pp. 69–80, 2026, doi: 10.15294/laa.v15i1.42835.
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