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The Effect of Traditional Games on Participation of Elementary School Students in Physical Education

ACTIVE: Journal of Physical Education, Sport, Health and Recreation · Vol. 13 No. 2 (2024) · pp. 295–300

DOI
10.15294/peshr.v13i2.4520
ISSN
2460-724X, 2252-6773
Published
2024-06-30
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

Technological developments have positive and negative impacts. One of the negative impacts is the increasing amount of screen time children spend. So that children’s participation in learning physical education is disrupted. The purpose of this study, among others, is to see the effect of traditional games on the participation of elementary school students in learning physical education. The method used is quasi-experimental with one group pre-test and post-test design. The research sample amounted to 43 people, consisting of 20 male students and 23 female students. The sample is grade 5 students aged 10-11 years. This research instrument uses a sports participation questionnaire with a scale of 2 “yes” or “no.” the dimensions of the instrument include (1) Pre-implementation, (2) Implementation, and (3) Post-implementation/evaluation. The results showed a p-value = 0.000 lt; 0.05; this means that there is a difference between the average value of the pre-test and the average value of the post-test. This study concludes that traditional games affect the participation of elementary school students in learning physical education.

Keywords

Collaboration network of the authors

40 authors · 95 co-authorship links · showing the 40 most connected

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Co-authorOrganisationJoint articles
Tedi SupriyadiAffiliation unknown11
Indra SafariAffiliation unknown8
Adang SudrazatAffiliation unknown6
Anggi Setia LengkanaAffiliation unknown3
Muhammad Nur AlifAffiliation unknown3
Rubby SyihabuddinAffiliation unknown2
Encep SudirjoAffiliation unknown2
Harum Mita MaharaniAffiliation unknown2
Hikmat HidayatAffiliation unknown2
Dinar DinangsitAffiliation unknown2
Nur Fadjri NilekesumaAffiliation unknown1
Gari AbdilahAffiliation unknown1
Marini NurmalasariAffiliation unknown1
Ilham Muhamad NasirAffiliation unknown1
Muhammad Agil Nur RiyanAffiliation unknown1
Muh. Ikbal HidayattulohAffiliation unknown1
Dicky M Fahrul RoziAffiliation unknown1
Dinda Astiana SalsabilaAffiliation unknown1
Riswan FirmansyahAffiliation unknown1
Fajar GumilarAffiliation unknown1
Haris AbdurahmanAffiliation unknown1
SaefulohAffiliation unknown1
Fauzan SupianAffiliation unknown1
Rahesta Ardhya PramestiAffiliation unknown1
Zahra Tias Salsabilla GunawanAffiliation unknown1
Muhammad NaufalAffiliation unknown1
Paulan Sukmadayani PratiwiAffiliation unknown1
M. Rifky Ilyansyah TandriAffiliation unknown1
Cindy SisiliaAffiliation unknown1
Januar RiyadiAffiliation unknown1
Rezky Purnama PutraAffiliation unknown1
A. R. Feliansyah WigunaAffiliation unknown1
Tatang MuhtarAffiliation unknown1
Muhamad RapliAffiliation unknown1
Agung BahtiarAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/peshr/oai, first harvested 6 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">The Effect of Traditional Games on Participation of Elementary School Students in Physical Education</dc:title>
	<dc:creator xml:lang="en">Rizal Ahmad Fauzi</dc:creator>
	<dc:creator xml:lang="en">Ayi Suherman</dc:creator>
	<dc:creator xml:lang="en">Dewi Susilawati</dc:creator>
	<dc:creator xml:lang="en">Entan Saptani</dc:creator>
	<dc:creator xml:lang="en">Aam Ali Rahman</dc:creator>
	<dc:subject xml:lang="en">Traditional Games; Partisipation; Physical Education </dc:subject>
	<dc:description xml:lang="en">Technological developments have positive and negative impacts. One of the negative impacts is the increasing amount of screen time children spend. So that children’s participation in learning physical education is disrupted. The purpose of this study, among others, is to see the effect of traditional games on the participation of elementary school students in learning physical education. The method used is quasi-experimental with one group pre-test and post-test design. The research sample amounted to 43 people, consisting of 20 male students and 23 female students. The sample is grade 5 students aged 10-11 years. This research instrument uses a sports participation questionnaire with a scale of 2 “yes” or “no.” the dimensions of the instrument include (1) Pre-implementation, (2) Implementation, and (3) Post-implementation/evaluation. The results showed a p-value = 0.000 lt; 0.05; this means that there is a difference between the average value of the pre-test and the average value of the post-test. This study concludes that traditional games affect the participation of elementary school students in learning physical education.</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2024-06-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/peshr/article/view/4520</dc:identifier>
	<dc:identifier>10.15294/peshr.v13i2.4520</dc:identifier>
	<dc:source xml:lang="en">ACTIVE: Journal of Physical Education, Sport, Health and Recreation; Vol. 13 No. 2 (2024); 295 - 300</dc:source>
	<dc:source>2460-724X</dc:source>
	<dc:source>2252-6773</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/peshr/article/view/4520/647</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2024 ACTIVE: Journal of Physical Education, Sport, Health and Recreation</dc:rights>
</oai_dc:dc>