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Journal

PENGEMBANGAN MODEL PERMAINAN “KASKOR” DALAM PEMBELAJARAN PENJASORKES KELAS IV SEKOLAH DASAR

ACTIVE: Journal of Physical Education, Sport, Health and Recreation · Vol. 1 No. 2 (2012)

DOI
10.15294/active.v1i2.425
ISSN
2460-724X, 2252-6773
Published
2012-09-02
Publisher
Department of Physical Education, Sport, Health and Recreation
Language
eng

Abstract

AbstrakKasti merupakan salah satu alternatif pembelajaran permainan bola kecil di sekolah, namun kenyataannya dalam proses pembelajaran belum terlaksana secara optimal. Maka perlu adanya modifikasi dalam proses pembelajarannya. Metode penelitian ini adalah penelitian pengembangan. Adapun prosedur pengembangan produk meliputi analisis produk yang akan dikembangkan, mengembangkan produk awal, validasi ahli dan revisi, uji coba kelompok kecil dan revisi, uji coba kelompok besar dan produk akhir. Pengumpulan data dilakukan dengan menggunakan pengamatan di lapangan dan kuesioner yang diperoleh dari evaluasi ahli dan hasil pengisian kuesioner oleh siswa. Teknik analisis data yang digunakan adalah deskriptif persentase. Dari hasil uji ahli diperoleh persentase rata-rata hasil analisis produk sebesar 85,33% dengan kriteria sangat baik. Data hasil kuesioner siswa pada uji coba kelompok kecil diperoleh rata-rata jawaban dengan persentase 79,84% dengan kategori baik. Dan data hasil kuesioner siswa uji coba kelompok besar diperoleh jawaban dengan persentase 89,91% dengan kategori sangat baik. Siswa sudah tidak merasa kesulitan dan takut lagi ketika bermain kaskor. Selain itu, setelah melakukan permainan kaskor denyut nadi siswa meningkat lebih dari 70% dari denyut nadi maksimal. Berdasarkan data hasil penelitian, disimpulkan bahwa permainan kaskor efektif dan sesuai dengan karakteristik siswa sehingga dapat digunakan dalam pembelajaran penjasorkes.AbstractKasti is one of the alternative learning of small games in school. However, this game in reality does not run well yet in the process of learning. Therefore, it needs modification in it. The method of this research is developmental research. The procedure of development product covers the analysis of product, developing first product, expert validation and revision, a small group experiment and revision, a big group experiment and last product. The collecting of data is conducted by observing and making questionnaire which is gathered from evaluator and students. The technique of analysis used is percentage descriptive. From the expert experiment, it is gained the average of product analysis results is 85.33 % with very good criterion. Questionnaire result data of students at a small group experiment gained the average of answer is 79.84 % with good criterion and a big group experiment reached 89.91% with very good criterion. Students have not already faced difficulties and been afraid of scoring game. After conducting kaskor, the heartbeat of students is raising more than 70% from maximum heartbeat. According to this research, it can be concluded kaskor is an effective and appropriate game with the characteristic of students. Therefore, it can be used in physical education learning.

Collaboration network of the authors

40 authors · 239 co-authorship links · showing the 40 most connected

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  • State University of Semarang
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Tri RustiadiAffiliation unknown9
Tandiyo RahayuAffiliation unknown7
Setya RahayuAffiliation unknown7
Dwi Gansar Santi WijayantiAffiliation unknown6
Harry PramonoAffiliation unknown5
Hermawan Pamot RaharjoAffiliation unknown5
Nasuka NasukaAffiliation unknown5
Rumini RuminiAffiliation unknown5
Endang Sri HananiAffiliation unknown5
Tri NurharsonoAffiliation unknown4
Sri SumartiningsihAffiliation unknown4
Wahyu Ragil KurniawanAffiliation unknown3
Ranu Baskora Aji PutraAffiliation unknown3
Ipang SetiawanAffiliation unknown3
Fajar Awang IrawanAffiliation unknown3
Adi SAffiliation unknown3
Hari SetijonoAffiliation unknown2
Cahyo YuwonoAffiliation unknown2
Martin SudarmonoAffiliation unknown2
SulaimanAffiliation unknown2
Dwi Tiga PutriAffiliation unknown2
Roas IrsyadaAffiliation unknown2
Bambang PriyonoState University of Semarang2
Andry AkhiruyantoAffiliation unknown2
Mohammad AnnasAffiliation unknown2
Donny Wira Yudha KusumaAffiliation unknown2
Ahmad Fahmi HidayatullahAffiliation unknown2
Heny SetyawatiAffiliation unknown2
Sugiharto SugihartoAffiliation unknown2
hermawan pamot rahajoAffiliation unknown2
Atip NurcahyaniAffiliation unknown2
Moch Fahmi AbdulazizAffiliation unknown2
Taufiq HidayahAffiliation unknown2
Carolus Wasa CaroAffiliation unknown1
Thadius YambedoanAffiliation unknown1
Danti PutriAffiliation unknown1
HAFNITA HAFNITAAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/peshr/oai, first harvested 6 Nov 2026, last seen 6 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">PENGEMBANGAN MODEL PERMAINAN “KASKOR” DALAM PEMBELAJARAN PENJASORKES KELAS IV SEKOLAH DASAR</dc:title>
	<dc:creator>Ratriningrum, Novita Arjin</dc:creator>
	<dc:creator>hartono, Mugiyo</dc:creator>
	<dc:creator>Wahyudi, Agung</dc:creator>
	<dc:description xml:lang="en-US">AbstrakKasti merupakan salah satu alternatif pembelajaran permainan bola kecil di sekolah, namun kenyataannya dalam proses pembelajaran belum terlaksana secara optimal. Maka perlu adanya modifikasi dalam proses pembelajarannya. Metode penelitian ini adalah penelitian pengembangan. Adapun prosedur pengembangan produk meliputi analisis produk yang akan dikembangkan, mengembangkan produk awal, validasi ahli dan revisi, uji coba kelompok kecil dan revisi, uji coba kelompok besar dan produk akhir. Pengumpulan data dilakukan dengan menggunakan pengamatan di lapangan dan kuesioner yang diperoleh dari evaluasi ahli dan hasil pengisian kuesioner oleh siswa. Teknik analisis data yang digunakan adalah deskriptif persentase. Dari hasil uji ahli diperoleh persentase rata-rata hasil analisis produk sebesar 85,33% dengan kriteria sangat baik. Data hasil kuesioner siswa pada uji coba kelompok kecil diperoleh rata-rata jawaban dengan persentase 79,84% dengan kategori baik. Dan data hasil kuesioner siswa uji coba kelompok besar diperoleh jawaban dengan persentase 89,91% dengan kategori sangat baik. Siswa sudah tidak merasa kesulitan dan takut lagi ketika bermain kaskor. Selain itu, setelah melakukan permainan kaskor denyut nadi siswa meningkat lebih dari 70% dari denyut nadi maksimal. Berdasarkan data hasil penelitian, disimpulkan bahwa permainan kaskor efektif dan sesuai dengan karakteristik siswa sehingga dapat digunakan dalam pembelajaran penjasorkes.AbstractKasti is one of the alternative learning of small games in school. However, this game in reality does not run well yet in the process of learning. Therefore, it needs modification in it. The method of this research is developmental research. The procedure of development product covers the analysis of product, developing first product, expert validation and revision, a small group experiment and revision, a big group experiment and last product. The collecting of data is conducted by observing and making questionnaire which is gathered from evaluator and students. The technique of analysis used is percentage descriptive. From the expert experiment, it is gained the average of product analysis results is 85.33 % with very good criterion. Questionnaire result data of students at a small group experiment gained the average of answer is 79.84 % with good criterion and a big group experiment reached 89.91% with very good criterion. Students have not already faced difficulties and been afraid of scoring game. After conducting kaskor, the heartbeat of students is raising more than 70% from maximum heartbeat. According to this research, it can be concluded kaskor is an effective and appropriate game with the characteristic of students. Therefore, it can be used in physical education learning.</dc:description>
	<dc:publisher xml:lang="en-US">Department of Physical Education, Sport, Health and Recreation</dc:publisher>
	<dc:date>2012-09-02</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/peshr/article/view/425</dc:identifier>
	<dc:identifier>10.15294/active.v1i2.425</dc:identifier>
	<dc:source xml:lang="en-US">ACTIVE: Journal of Physical Education, Sport, Health and Recreation; Vol 1 No 2 (2012): September 2012</dc:source>
	<dc:source>2460-724X</dc:source>
	<dc:source>2252-6773</dc:source>
	<dc:source>10.15294/active.v1i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/peshr/article/view/425/474</dc:relation>
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