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Strengthening Digital Literacy Education Based on Virtual Reality

Jurnal Puruhita · Vol. 6 No. 1 (2024) · pp. 27–32

DOI
10.15294/puruhita.v6i1.76738
ISSN
2655-9668
Published
2024-02-29
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

In this increasingly advanced era of technology and information, culture with local wisdom should not be forgotten. The role of local wisdom critically changes and shapes global culture to be meaningful and in accordance with the social and cultural life of society, including in the world of education. Therefore, teachers are currently required to be able to preserve local values amidst the rapid flow of technological progress. One effort that can be made through learning activities using Virtual Reality by social studies teachers in Kudus Regency. Kudus Regency is rich in local wisdom that can be used as a source of social studies learning such as the Menara Kudus Mosque, Kretek Museum, Pati Ayam Site, Kudus Traditional House, etc. Through this local wisdom-based virtual reality, it is hoped that it can train students to preserve socio-cultural conservation values through local wisdom in Kudus Regency. Therefore, to achieve this goal, special skills are needed for teachers to package local wisdom in society into digital form. These skills must be possessed by teachers as educators so that social studies learning can run more meaningfully. The training method in this activity is Community Development Practice which includes team formation, goal formulation, target community identification, needs collection and analysis, problem solution priority determination, preparation, implementation, mentoring, review and evaluation, and ending with determining new needs and targets. The ability to develop digital learning media that is relevant to the times is certainly a skill that is very much needed by teachers in this digital era. Through this community service activity, teachers can improve their skills in developing virtual reality- based learning media. Teachers can package local wisdom materials in digital form which of course will be more appropriate for the native digital generation that currently dominates school benches.

Collaboration network of the authors

40 authors · 127 co-authorship links · 4 across different organisations · showing the 40 most connected

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • State University of Semarang
  • Tarumanagara University
  • Universiti Sains Malaysia
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Arif PurnomoAffiliation unknown12
Radini SintaAffiliation unknown6
Noviani Achmad PutriAffiliation unknown5
Adila Bunga MewangiAffiliation unknown5
Tukidi .Affiliation unknown4
Aisyah Nur Sayidatun NisaAffiliation unknown3
Wasino WasinoTarumanagara University3
Divangga Ailul FirdausAffiliation unknown3
Dinok SudiamiAffiliation unknown3
Tukidi TukidiAffiliation unknown3
Dyah Ayu Sagita PutriAffiliation unknown2
Muh. SholehAffiliation unknown2
Cahyo Budi UtomoAffiliation unknown2
Ferani MulianingsihAffiliation unknown2
Saiful RidloState University of Semarang1
Devi Ajeng EfriliandaState University of Semarang1
RodiyahState University of Semarang1
Kien Tsong ChauUniversiti Sains Malaysia1
Dina Ayu WidyastutiAffiliation unknown1
Arif Nur HidayatAffiliation unknown1
Egidia AloeveraAffiliation unknown1
Deni ListiyoAffiliation unknown1
Dewi Mukti SariAffiliation unknown1
Farakh Lisda AuliaAffiliation unknown1
Zuhrian Ivan ArviantoAffiliation unknown1
Anang Widhi NirwansyahAffiliation unknown1
Suharyati SuharyatiAffiliation unknown1
Yadi SuryadiAffiliation unknown1
Didi PramonoAffiliation unknown1
Vina Nurul HusnaAffiliation unknown1
Fulia Aji GustamanAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/puruhita/oai, first harvested 6 Nov 2026, last seen 6 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">Strengthening Digital Literacy Education Based on Virtual Reality</dc:title>
	<dc:creator>Ginanjar, Asep</dc:creator>
	<dc:creator>Zulfikasari, Sony</dc:creator>
	<dc:creator>Nisa, Aisyah Nur Sayidatun</dc:creator>
	<dc:creator>Hermanto, Fredy</dc:creator>
	<dc:creator>Putri, Noviani Achmad</dc:creator>
	<dc:creator>Wiranto, Aan Probo</dc:creator>
	<dc:creator>Lestari, Diah Ayu Puji</dc:creator>
	<dc:creator>Almanda, Rafi Larepa</dc:creator>
	<dc:creator>Refiyan, Tio Putra</dc:creator>
	<dc:description xml:lang="en-US">In this increasingly advanced era of technology and information, culture with local wisdom should not be forgotten. The role of local wisdom critically changes and shapes global culture to be meaningful and in accordance with the social and cultural life of society, including in the world of education. Therefore, teachers are currently required to be able to preserve local values amidst the rapid flow of technological progress. One effort that can be made through learning activities using Virtual Reality by social studies teachers in Kudus Regency. Kudus Regency is rich in local wisdom that can be used as a source of social studies learning such as the Menara Kudus Mosque, Kretek Museum, Pati Ayam Site, Kudus Traditional House, etc. Through this local wisdom-based virtual reality , it is hoped that it can train students to preserve socio-cultural conservation values through local wisdom in Kudus Regency. Therefore, to achieve this goal, special skills are needed for teachers to package local wisdom in society into digital form. These skills must be possessed by teachers as educators so that social studies learning can run more meaningfully. The training method in this activity is Community Development Practice which includes team formation, goal formulation, target community identification, needs collection and analysis, problem solution priority determination, preparation, implementation, mentoring, review and evaluation, and ending with determining new needs and targets. The ability to develop digital learning media that is relevant to the times is certainly a skill that is very much needed by teachers in this digital era. Through this community service activity, teachers can improve their skills in developing virtual reality- based learning media . Teachers can package local wisdom materials in digital form which of course will be more appropriate for the native digital generation that currently dominates school benches.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2024-02-29</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
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	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/puruhita/article/view/76738</dc:identifier>
	<dc:identifier>10.15294/puruhita.v6i1.76738</dc:identifier>
	<dc:source xml:lang="en-US">Jurnal Puruhita; Vol 6 No 1 (2024): February 2024; 27-32</dc:source>
	<dc:source>2655-9668</dc:source>
	<dc:source>10.15294/puruhita.v6i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/puruhita/article/view/76738/26993</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Jurnal Puruhita</dc:rights>
</oai_dc:dc>