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Journal

PERMAINAN PICOCA SEBAGAI MEDIA PEMBELAJARAN MATERI ORGANISASI KEHIDUPAN DI SMP

Journal of Biology Education · Vol. 1 No. 3 (2012)

DOI
10.15294/jbe.v1i3.1495
ISSN
2540-833X, 2252-6579
Published
2012-12-05
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

Penelitian ini bertujuan untuk mengetahui pemanfaatan permainan Pictorial Concept Card (PICOCA) sebagai media pembelajaran materi organisasi kehidupan terhadap aktivitas, motivasi belajar, kerjasama kelompok dan hasil belajar siswa kelas imersi di SMP 1 weleri. Penelitian ini termasuk tru-eksperimental dengan rancangan post-test design. Pengumpulan data dilakukan dengan observasi, angket dan tes tertulis. Hasil penelitian menunjukkan bahwa rata-rata nilai hasil belajar kelas eksperimen berbeda signifikan dari hasil belajar kelas kontrol dan rata-rata aktivitas, kerjasama dan motivasi siswa mecapai 80% kriteria sangat tinggi. Berdasarkan hasil penelitian, maka dapat disimpulkan bahwa media permainan PICOCA berpengaruh signifikan terhadap hasil belajar dan berpengaruh sangat tinggi terhadap aktivitas, kerjasama dan motivasi siswa pada materi organisasi kehidupan kelas imersi di SMP 1 Weleri. The study aimed to determine the effectiveness of Picoca Concept Card (PICOCA) game as learning medium on Lift Organization learning material in terms of students’ activities and motivation, as well as teamwork and learning achievements from immersion classes of students at Yunior Highschool SMP 1 Weleri, Central Java. The study was a true experiment followed by post-tests. Data were collected through observation, questionnaire, and written tests. Results showed that the mean of the student’s achievements of the experimental class was significantly higher than that of the control class. And the student’s activity, motivation and teamwork in the experimental class were scored at 80% or categorized as “very high”. It was concluded that PICOCA game had significant effect on the student’s achievements, and strongly influenced the student’s activity, motivation and teamwork in learning the living organization of immersion classes in SMP 1 Weleri.

Collaboration network of the authors

40 authors · 138 co-authorship links · showing the 40 most connected

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • State University of Semarang
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Dewi MustikaningtyasAffiliation unknown10
Siti Harnina BintariAffiliation unknown8
Talitha WidiatningrumAffiliation unknown5
Ibnul MubarokAffiliation unknown3
Nur Kusuma DewiAffiliation unknown2
Ning SetiatiAffiliation unknown2
Andreas Priyono Budi PrasetyoState University of Semarang2
Dyah Rini IndriyantiAffiliation unknown2
Nana Kariada Tri MartutiAffiliation unknown2
Nur Rahayu UtamiAffiliation unknown2
Lisdiana LisdianaAffiliation unknown2
Priyantini WidiyaningrumAffiliation unknown1
Maria Ayu PuspitaAffiliation unknown1
Nunung Eni ElawatiAffiliation unknown1
Ernallah YatiAffiliation unknown1
Aura Tirsa MelindaAffiliation unknown1
Rahimma Artantia AnandaAffiliation unknown1
Hasyim AbdurrasyidAffiliation unknown1
Mutiara Bintang RamadaniAffiliation unknown1
Astrid FarmayatiAffiliation unknown1
Ghani WalandipaAffiliation unknown1
Lusi Maswahyu AndriyaniAffiliation unknown1
SunyotoAffiliation unknown1
Margaretha PangaribuanAffiliation unknown1
Bambang PriyonoState University of Semarang1
Tia PrasetyaningtyasAffiliation unknown1
Elfrida Theresia SiburianAffiliation unknown1
Stella FlorensiaAffiliation unknown1
Septima Raras budiatiAffiliation unknown1
Sri NgabektiState University of Semarang1
Jamaludin AfifAffiliation unknown1
LisdianaAffiliation unknown1
Defrianto Alfika PutraAffiliation unknown1
Nana Kariada Tri MartutiState University of Semarang1
Hengky PurwantoAffiliation unknown1
Umi Salmah Al HasyimiaAffiliation unknown1
Mateus Krista Pratama PutraAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/ujbe/oai, first harvested 6 Nov 2026, last seen 6 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">PERMAINAN PICOCA SEBAGAI MEDIA PEMBELAJARAN MATERI ORGANISASI KEHIDUPAN DI SMP</dc:title>
	<dc:creator>Nurbaiti, Silvia</dc:creator>
	<dc:creator>Pribadi, Tyas Agung</dc:creator>
	<dc:creator>Dewi, Pramesti</dc:creator>
	<dc:description xml:lang="en-US">Penelitian ini bertujuan untuk mengetahui pemanfaatan permainan Pictorial Concept Card  (PICOCA) sebagai media pembelajaran materi organisasi kehidupan terhadap aktivitas, motivasi belajar, kerjasama kelompok dan hasil belajar siswa kelas imersi di SMP 1 weleri. Penelitian ini termasuk tru-eksperimental  dengan rancangan post-test design. Pengumpulan data dilakukan dengan observasi, angket dan tes tertulis. Hasil penelitian menunjukkan bahwa rata-rata nilai hasil belajar kelas eksperimen berbeda signifikan dari hasil belajar kelas kontrol dan rata-rata aktivitas, kerjasama dan motivasi siswa mecapai 80% kriteria sangat tinggi. Berdasarkan hasil penelitian, maka dapat disimpulkan bahwa media permainan PICOCA berpengaruh signifikan terhadap hasil belajar dan berpengaruh sangat tinggi terhadap aktivitas, kerjasama dan motivasi siswa pada materi organisasi kehidupan kelas imersi di SMP 1 Weleri. The study aimed to determine the effectiveness of Picoca Concept Card (PICOCA) game as learning medium  on Lift Organization learning material in terms of  students’ activities and motivation, as well as teamwork and learning achievements  from immersion classes of students  at Yunior Highschool  SMP 1 Weleri, Central Java. The study was a true experiment followed by post-tests. Data were collected through observation, questionnaire, and written tests. Results showed that the mean of the student’s  achievements of the experimental class was significantly higher than that of the control class. And the student’s activity, motivation and teamwork in the experimental class were scored at 80% or categorized as “very high”. It was concluded that PICOCA game had  significant effect on the student’s achievements, and strongly influenced the student’s activity, motivation and teamwork in learning the living organization of immersion classes in SMP 1 Weleri. </dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2012-12-05</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/ujbe/article/view/1495</dc:identifier>
	<dc:identifier>10.15294/jbe.v1i3.1495</dc:identifier>
	<dc:source xml:lang="en-US">Journal of Biology Education; Vol 1 No 3 (2012)</dc:source>
	<dc:source>2540-833X</dc:source>
	<dc:source>2252-6579</dc:source>
	<dc:source>10.15294/jbe.v1i3</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/ujbe/article/view/1495/1442</dc:relation>
</oai_dc:dc>