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EFEKTIVITAS PENERAPAN METODE PERMAINAN HAPPY KINGDOM PADA MATERI KEANEKARAGAMAN MAKHLUK HIDUP TERHADAP AKTIVITAS DAN HASIL BELAJAR SISWA SMP

Journal of Biology Education · Vol. 5 No. 3 (2017) · pp. 230–236

DOI
10.15294/jbe.v5i3.14787
ISSN
2540-833X, 2252-6579
Published
2017-06-07
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

Penelitian ini bertujuan untuk mengukur keefektifan penerapan metode permainan happy kingdom pada materi keanekaragaman makhluk hidup terhadap aktivitas dan hasil belajar siswa kelas VII. Metode penelitian yang digunakan pra-experimental dengan desain one-shot case study. Populasi dalam penelitian ini adalah seluruh siswa kelas VII MTs NU Ungaran tahun ajaran 2014/2015 dengan sampel siswa kelas VII D dan VII E yang diambil menggunakan teknik cluster random sampling. Prosedur penelitian meliputi tahap persiapan (observasi, penyusunan perangkat pembelajaran dan instrumen tes) dan pelaksanaan (pembelajaran, penilaian dan evaluasi). Data aktivitas siswa diambil melalui observasi, data hasil belajar melalui metode tes, sedangkan tanggapan siswa dan guru diambil melalui angket. Hasil penelitian menunjukkan persentase keaktifan siswa sebesar 75,51% dengan ketuntasan siswa mencapai 82,43%, menandakan bahwa penelitian ini efektif karena >80% siswa memperoleh nilai ≥ KKM 70. Persentase tanggapan guru sebesar 86% (dikategorikan sangat baik) dan sebanyak 85% siswa menyatakan setuju terhadap metode permainan happy kingdom menandakan bahwa siswa sangat tertarik. Kesimpulan dari penelitian ini adalah penerapan metode permainan happy kingdom efektif diterapkan pada materi keanekaragaman makhluk hidup kelas VII terhadap aktivitas dan hasil belajar siswa. This study aims to determine the effectiveness application of happy kingdom game method in grade VII diversity of living things learning. The research method of pre-experimental design is one-shot case study. The population in this study were all students of grade VII MTs NU Ungaran year 2014/2015, and sample students of class VII D and VII E were taken using cluster random sampling technique. Research procedure includes preparation phase (observation, preparation of learning tools and test instruments) and implementation phase (learning, assessment and evaluation). Data retrieved through observation of student activity, learning outcomes data through test method, while students and teachers responses were taken through a questionnaire. Results of study include the percentage of student activity amounted to 75.51%, and the completeness of students reached 82.43%, indicating that learning process is effective for> 80% of students received grades KKM ≥ 70. Percentage of 86% teacher responses were categorized as excellent and as much as 85% of students very interested to the game happy method kingdom. The conclusion from this study is application of game happy kingdom method effectively applied to diversity of living things learning at grade VII science classroom.

Collaboration network of the authors

40 authors · 94 co-authorship links · showing the 40 most connected

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  • State University of Semarang
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Ari YuniastutiState University of Semarang9
Retno Sri IswariState University of Semarang6
Siti Harnina BintariAffiliation unknown3
Didik Huswo UtomoAffiliation unknown3
Muchamad DafipAffiliation unknown3
Wulan ChristijantiAffiliation unknown2
Nugrahaningsih WHAffiliation unknown2
Wiwi IsnaeniState University of Semarang2
Priyantini WidiyaningrumAffiliation unknown2
Aditya MariantiAffiliation unknown2
Ani RusilowatiState University of Semarang2
Fitri Arum SasiAffiliation unknown2
Enni Suwarsi RahayuState University of Semarang2
Lili Astuti IsnaeniAffiliation unknown2
Yuni WijayantiAffiliation unknown2
MAGGY T. SUHARTONOAffiliation unknown2
Retno D. SoejoedonoAffiliation unknown2
Margareta RahayuningsihAffiliation unknown2
Prima Gita IslamiAffiliation unknown1
Prima Gita Islami IslamiAffiliation unknown1
Eva Ulfiatus ShofiaAffiliation unknown1
Anggun Try SetyaningsihAffiliation unknown1
Bagus Hammam FalahAffiliation unknown1
Nana Kariada MartutiAffiliation unknown1
Retno PurwantiAffiliation unknown1
- UmarudinAffiliation unknown1
Rheza Alfy YuliantoAffiliation unknown1
Yuliana AstrianaAffiliation unknown1
Ning SetiatiAffiliation unknown1
Muhammad Rofiq NezarAffiliation unknown1
Denny Herbianto BahtiarAffiliation unknown1
Fatchun NaimAffiliation unknown1
Siti Rofiatus Sa’adahAffiliation unknown1
Sri UtamiAffiliation unknown1
Yenni Tyas Wulandari K. EAffiliation unknown1
Masrukan MasrukanState University of Semarang1
Arum KartikadewiAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/ujbe/oai, first harvested 6 Nov 2026, last seen 6 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">EFEKTIVITAS PENERAPAN METODE PERMAINAN HAPPY KINGDOM PADA MATERI KEANEKARAGAMAN MAKHLUK HIDUP TERHADAP AKTIVITAS DAN HASIL BELAJAR SISWA SMP</dc:title>
	<dc:creator>Kinayungan, Irna</dc:creator>
	<dc:creator>Susanti, R</dc:creator>
	<dc:creator>Chasnah, Chasnah</dc:creator>
	<dc:description xml:lang="en-US">Penelitian ini bertujuan untuk mengukur keefektifan penerapan metode permainan happy kingdom pada materi keanekaragaman makhluk hidup terhadap aktivitas dan hasil belajar siswa kelas VII. Metode penelitian yang digunakan pra-experimental dengan desain one-shot case study. Populasi dalam penelitian ini adalah seluruh siswa kelas VII MTs NU Ungaran tahun ajaran 2014/2015 dengan sampel siswa kelas VII D dan VII E yang diambil menggunakan teknik cluster random sampling. Prosedur penelitian meliputi tahap persiapan (observasi, penyusunan perangkat pembelajaran dan instrumen tes) dan pelaksanaan (pembelajaran, penilaian dan evaluasi). Data aktivitas siswa diambil melalui observasi, data hasil belajar melalui metode tes, sedangkan tanggapan siswa dan guru diambil melalui angket. Hasil penelitian menunjukkan persentase keaktifan siswa sebesar 75,51% dengan ketuntasan siswa mencapai 82,43%, menandakan bahwa penelitian ini efektif karena &amp;gt;80% siswa memperoleh nilai ≥ KKM 70. Persentase tanggapan guru sebesar 86% (dikategorikan sangat baik) dan sebanyak 85% siswa menyatakan setuju terhadap metode permainan happy kingdom menandakan bahwa siswa sangat tertarik. Kesimpulan dari penelitian ini adalah penerapan metode permainan happy kingdom efektif diterapkan pada materi keanekaragaman makhluk hidup kelas VII terhadap aktivitas dan hasil belajar siswa.
This study aims to determine the effectiveness application of happy kingdom game method in grade VII diversity of living things learning. The research method of pre-experimental design is one-shot case study. The population in this study were all students of grade VII MTs NU Ungaran year 2014/2015, and sample students of class VII D and VII E were taken using cluster random sampling technique. Research procedure includes preparation phase (observation, preparation of learning tools and test instruments) and implementation phase (learning, assessment and evaluation). Data retrieved through observation of student activity, learning outcomes data through test method, while students and teachers responses were taken through a questionnaire. Results of study include the percentage of student activity amounted to 75.51%, and the completeness of students reached 82.43%, indicating that learning process is effective for&amp;gt; 80% of students received grades KKM ≥ 70. Percentage of 86% teacher responses were categorized as excellent and as much as 85% of students very interested to the game happy method kingdom. The conclusion from this study is application of game happy kingdom method effectively applied to diversity of living things learning at grade VII science classroom.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2017-06-07</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/ujbe/article/view/14787</dc:identifier>
	<dc:identifier>10.15294/jbe.v5i3.14787</dc:identifier>
	<dc:source xml:lang="en-US">Journal of Biology Education; Vol 5 No 3 (2016); 230-236</dc:source>
	<dc:source>2540-833X</dc:source>
	<dc:source>2252-6579</dc:source>
	<dc:source>10.15294/jbe.v5i3</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/ujbe/article/view/14787/8040</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2016 Journal of Biology Education</dc:rights>
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