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The Implementation of Using Role playing Method to Improve Cognitive Aktivities and Learning Outcomes Students' on Excretion System Material in SMPN 1 Batang

Journal of Biology Education · Vol. 7 No. 3 (2018) · pp. 237–243

DOI
10.15294/jbe.v7i3.25551
ISSN
2540-833X, 2252-6579
Published
2018-11-30
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

One of the main learning problems in school today is the low absorptive capacity of students as evidenced by the average of the student’s learning outcomes is always still under KKM. The reason is that the learning conditions are still conventional and is still teacher centered learning so it does not touch the dimensional realm of the students themselves. The learning method implemented by the teacher is more dominated by teachers, so students tend to be passive and not given access to develop independently. This illustrates that the process of learning that takes place is not optimal. Efforts to achieve a high absorption students is realized by applying an active learning and fun. Appropriate learning method is a method of role playing. Learning to use the method of role playing is learning that requires students to actively participate in the learning and mastery learning materials development of imagination. The purpose of this study to apply the method of role playing in order to enhance the activity and the cognitive achievement of students on the material excretory system in SMPN 1 Batang. The study population was half of second class VIII SMP N 1 Batang and sample used is class VIII A and VIII E. Design study used is a quasi-experimental design from of pretest-posttest control group design. The results showed that the implementation of the method of role playing on learning excretory system can increase the activity and cognitive learning outcomes. The result of the increase was gotten in using N-Gain. Results obtained from the data that there is signifiant difference between the results before and after treatment (pretest-posttest). Based on the test results of N-gain, increased cognitive achievement experimental class (VIII A) amounted to 0.633 (moderate) and grade control (VIII E) 0.32 (moderate). Based on t test, showed that the value probability (sig.) <0.05 then Ho is rejected and Ha accepted. It means that there are differences in cognitive learning outcomes significantly between the control and the experimental class. The activity of students in class VIII A of 82.27% (very active) and VIII E amounted to 75.50% (Active). This indicates that the use of role playing method can increase the activity and cognitive learning outcomes of students.

Collaboration network of the authors

40 authors · 106 co-authorship links · 12 across different organisations · showing the 40 most connected

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • State University of Semarang
  • Diponegoro University
  • Universitas Muhammadiyah Semarang
  • Hasanuddin University
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
R SusantiAffiliation unknown9
Lisdiana LisdianaAffiliation unknown4
Mahalul AzamAffiliation unknown4
Retno Sri IswariState University of Semarang3
Nugrahaningsih WHAffiliation unknown3
Dewi MustikaningtyasAffiliation unknown3
Widya Hary CahyatiAffiliation unknown3
Oktia Woro Kasmini HandayaniState University of Semarang3
Intan ZainafreeAffiliation unknown3
Wiwi IsnaeniState University of Semarang3
Yanuarita TursinawatiUniversitas Muhammadiyah Semarang2
Fitri Arum SasiAffiliation unknown2
Dyah Rini IndriyantiAffiliation unknown2
Dina Nur Anggraini NingrumAffiliation unknown2
Muchamad DafipAffiliation unknown2
Saiful RidloState University of Semarang2
Niken SubektiState University of Semarang2
Enni Suwarsi RahayuState University of Semarang2
Ely RudyatmiAffiliation unknown2
N. K. DewiAffiliation unknown1
A. M. A. AhmedAffiliation unknown1
Suryani As’ádHasanuddin University1
Sri Achadi NugraheniDiponegoro University1
Pingkan FristiwiDiponegoro University1
Fatimah Asri Fadhilah AuliaDiponegoro University1
Shafa Alya KamilaDiponegoro University1
Widowati SaputraState University of Semarang1
RR. Sri Ratna RahayuAffiliation unknown1
Sumarti SumartiState University of Semarang1
Sri Ratna RahayuState University of Semarang1
Sri Ratna RahayuState University of Semarang1
Salsabila Kinaya Pranindita LalaState University of Semarang1
R SusantiState University of Semarang1
LisdianaAffiliation unknown1
Revinta Nur Aulia RochlyAffiliation unknown1
- MustofaAffiliation unknown1
Arum KartikadewiAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/ujbe/oai, first harvested 6 Nov 2026, last seen 6 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">The Implementation of Using Role playing Method to Improve Cognitive Aktivities and Learning Outcomes Students' on Excretion System Material in SMPN 1 Batang</dc:title>
	<dc:creator>Adiba, Daniar Arof</dc:creator>
	<dc:creator>Endang Susilowati, Sri Mulyani</dc:creator>
	<dc:creator>Yuniastuti, Ari</dc:creator>
	<dc:description xml:lang="en-US">One of the main learning problems in school today is the low absorptive capacity of students as evidenced by the average of the student’s learning outcomes is always still under KKM. The reason is that the learning conditions are still conventional and is still teacher centered learning so it does not touch the dimensional realm of the students themselves. The learning method implemented by the teacher is more dominated by teachers, so students tend to be passive and not given access to develop independently. This illustrates that the process of learning that takes place is not optimal. Efforts to achieve a high absorption students is realized by applying an active learning and fun. Appropriate learning method is a method of role playing. Learning to use the method of role playing is learning that requires students to actively participate in the learning and mastery learning materials development of imagination. The purpose of this study to apply the method of role playing in&amp;nbsp; order to enhance the activity and the cognitive achievement of students on the material excretory system in SMPN 1 Batang. The study population was half of second class VIII SMP N 1 Batang and sample used is class VIII A and VIII E. Design study used is a quasi-experimental design from of pretest-posttest control group design. The results showed that the implementation of the method of role playing on learning excretory system can increase the activity and cognitive learning outcomes. The result of the increase was gotten in using N-Gain. Results obtained from the data that there is signifiant difference between the results before and after treatment (pretest-posttest). Based on the test results of N-gain, increased cognitive achievement experimental class (VIII A) amounted to 0.633 (moderate) and grade control (VIII E) 0.32 (moderate). Based on t test, showed that the value probability (sig.) &amp;lt;0.05 then Ho is rejected and Ha accepted. It means that there are differences in cognitive learning outcomes significantly between the control and the experimental class. The activity of students in class VIII A of 82.27% (very active) and VIII E amounted to 75.50% (Active). This indicates that the use of role playing method can increase the activity and cognitive learning outcomes of students.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2018-11-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/ujbe/article/view/25551</dc:identifier>
	<dc:identifier>10.15294/jbe.v7i3.25551</dc:identifier>
	<dc:source xml:lang="en-US">Journal of Biology Education; Vol 7 No 3 (2018): December 2018; 237-243</dc:source>
	<dc:source>2540-833X</dc:source>
	<dc:source>2252-6579</dc:source>
	<dc:source>10.15294/jbe.v7i3</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/ujbe/article/view/25551/12054</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Journal of Biology Education</dc:rights>
</oai_dc:dc>