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Developing Microsoft Sway-Based Interactive Media in Pigmented Facial Care to Increase Motivation and Outcomes

Innovative Journal of Curriculum and Educational Technology · Vol. 11 No. 1 (2022) · pp. 38–46

DOI
10.15294/ijcet.v11i1.55057
ISSN
2252-7125
Published
2022-06-30
Publisher
Universitas Negeri Semarang
Language
eng

Abstract

The suboptimal use of learning media and students’ difficulty in understanding the material are the reasons why Microsoft sway-based interactive media is developed. This research aims to increase motivation and learning outcomes through interactive multimedia using Microsoft sway. The research applied the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) because it is structured, rational, and complete steps for developing learning media. The result showed that 1) the step of developing interactive multimedia using Microsoft Sway was according to the students' and teachers' need analysis which required audio-visual media. The interactive multimedia design using Microsoft sway was systematically depicted in the flowchart and the development was illustrated in detailed capture. The evaluation from material and media experts said that this interactive multimedia was feasible. 2) The implementation of Microsoft Sway-based interactive media was according to the schedule, 3) The students’ learning outcomes taught with Microsoft sway-based interactive multimedia were better than taught with conventional media, 4) Microsoft sway-based interactive multimedia improved student motivation. The result of this study described that this developing interactive media was effective to improve learning outcomes and it can be beneficial for teachers as the alternative media in beauty class.

Collaboration network of the authors

40 authors · 122 co-authorship links · showing the 40 most connected

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  • Universitas Duta Bangsa
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Bangun Prajadi Cipto UtomoUniversitas Duta Bangsa2
Hanifah PermatasariUniversitas Duta Bangsa2
Tri SuminarAffiliation unknown2
Nur HasanahAffiliation unknown1
Roni HermawanAffiliation unknown1
Muhamad Saleh NurdinAffiliation unknown1
Aswad Eka PutraAffiliation unknown1
Musayyadah Tis'inAffiliation unknown1
Femi RizaAffiliation unknown1
Septina Fifi MangintungAffiliation unknown1
Andi Heryanti RukkaAffiliation unknown1
Nurul Rizki RamadhaniAffiliation unknown1
Nursalwa NursalwaAffiliation unknown1
Charlos Daniel DaraeAffiliation unknown1
Fitra Harry UtamaAffiliation unknown1
Ni'ma Qorina Nur SantiAffiliation unknown1
Nadia Ameliana PutriAffiliation unknown1
Lale Lorajita Resma FebrianaAffiliation unknown1
Christ Junearna WidyanoorAffiliation unknown1
Firdhiani AzizahAffiliation unknown1
Apriyana Kurnia RahmatikaAffiliation unknown1
Farahwahida MohdAffiliation unknown1
Aji SetiawanAffiliation unknown1
Wahyu LestariAffiliation unknown1
Paula EmerentianaAffiliation unknown1
Sri Maryati DelianaAffiliation unknown1
Gytta Ayu Nur WulanAffiliation unknown1
Nanang SahrianaAffiliation unknown1
Titi PrihatinAffiliation unknown1
Desi Ariani KusmantoAffiliation unknown1
Norma SetyariniAffiliation unknown1
Sri Sularti DewantiAffiliation unknown1
Yuli UtantoAffiliation unknown1
Seno SenoAffiliation unknown1
Farid AhmadiAffiliation unknown1
Khairul ArifinAffiliation unknown1
Erfit ErfitAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/ujet/oai, first harvested 6 Nov 2026, last seen 6 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">Developing Microsoft Sway-Based Interactive Media in Pigmented Facial Care to Increase Motivation and Outcomes</dc:title>
	<dc:creator>Poernamasari, Diyah Ayu Catur</dc:creator>
	<dc:creator>Purwanto, Eko</dc:creator>
	<dc:creator>Sugiyo Pranoto, Yuli Kurniawati</dc:creator>
	<dc:description xml:lang="en-US">The suboptimal use of learning media and students’ difficulty in understanding the material are the reasons why Microsoft sway-based interactive media is developed. This research aims to increase motivation and learning outcomes through interactive multimedia using Microsoft sway. The research applied the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) because it is structured, rational, and complete steps for developing learning media. The result showed that 1) the step of developing interactive multimedia using Microsoft Sway was according to the students' and teachers' need analysis which required audio-visual media. The interactive multimedia design using Microsoft sway was systematically depicted in the flowchart and the development was illustrated in detailed capture. The evaluation from material and media experts said that this interactive multimedia was feasible. 2) The implementation of Microsoft Sway-based interactive media was according to the schedule, 3) The students’ learning outcomes taught with Microsoft sway-based interactive multimedia were better than taught with conventional media, 4) Microsoft sway-based interactive multimedia improved student motivation. The result of this study described that this developing interactive media was effective to improve learning outcomes and it can be beneficial for teachers as the alternative media in beauty class.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2022-06-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/ujet/article/view/55057</dc:identifier>
	<dc:identifier>10.15294/ijcet.v11i1.55057</dc:identifier>
	<dc:source xml:lang="en-US">Innovative Journal of Curriculum and Educational Technology; Vol 11 No 1 (2022): June 2022; 38-46</dc:source>
	<dc:source>2252-7125</dc:source>
	<dc:source>10.15294/ijcet.v11i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/ujet/article/view/55057/21494</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 Innovative Journal of Curriculum and Educational Technology</dc:rights>
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