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Pengembangan Multimedia Interaktif Berbasis Android tentang Materi Animalia untuk Peserta Didik SMA/MA: (Development of Android Based Learning Interactive Multimedia on Animalia Materials for Senior High School)

BIODIK · Vol. 9 No. 2 (2023) · pp. 126–134

DOI
10.22437/biodik.v9i2.21141
ISSN
2580-0922, 2460-2612
Published
2023-08-23
Publisher
Program Studi Pendidikan Biologi FKIP Universitas Jambi
Language
en
License
creativecommons.org/licenses/by-nc-sa/4.0

Abstract

Based on the results of observation made interactive multimedia based on android which is used as a learning medium that can motivate students and improve student learning outcomes is not yet available. This study aims to develop android-based interactive multimedia about valid animalia material for class X. Students. This research is a research and development using a 4D development model. The reserach subjects consisted of two biology lecturers at Padang State University and one biology teacher at SMAN 10 batanghari as validators in interactive multimedia. The instrument used to collect data is in the form of a validation questionnaire, to assess the product that has been made. The data analysis technique used is descriptive qualitative and quantitative descriptive analysis. Based on the results of android-based interactive multimedia about animalia material, an averge value of 92,1% was obtained with very valid criteria. In the validity test on this interactive multimedia, it is assessed that it consists of four components, namely the feasibility of content, language, presentation, and graphics. Key words: interactive multimedia, android, animalia, validitas Abstrak Berdasarkan hasil observasi yang dilakukan multimedia interaktif berbasis android yang dijadikan sebagai media pembelajaran yang dapat memotivasi peserta didik dan meningkatkan hasil belajar peserta didik belum tersedia. Penelitian ini bertujuan untuk untuk mengembangkan multimedia interaktif berbasis android tentang materi animala untuk peserta didik kelas X yang valid. Penelitian ini merupakan penelitian pengembangan (Research and Development) dengan menggunakan model pengembangan 4D. Subjek penelitian terdiri dari dua orang dosen biologi Universitas Negeri Padang dan satu orang guru biologi SMAN 10 Batanghari sebagai validator pada multimedia interaktif. Instrumen yang digunakan untuk mengumpulkan data berupa angket validasi, untuk menilai produk yang telah dibuat. Teknik analisis data yang digunakan adalah analisis deskriptif kualitatif dan deskriptif kuantitatif. Berdasarkan hasil validasi dari multimedia interaktif berbasis android tentang materi animalia didapatkan nilai rata-rata sebesar 92,1% dengan kriteria sangat valid. Dalam uji validitas pada multimedia interaktif ini yang dinilai terdiri dari empat komponen yaitu kelayakan isi, kebahasaan, penyajian, dan kegrafikaan. Kata kunci: Multimedia interaktif, android, animalia, validitas

Collaboration network of the authors

40 authors · 103 co-authorship links · showing the 40 most connected

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Universitas Halu Oleo
  • Universitas Negeri Padang
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Ristiono RistionoAffiliation unknown2
Lufri LufriUniversitas Negeri Padang2
Hasbullah SyafUniversitas Halu Oleo1
La Ode AfaUniversitas Halu Oleo1
La Ode SabaruddinUniversitas Halu Oleo1
La Ode Muhammad Harjoni KilowasidUniversitas Halu Oleo1
Irfan IdoAffiliation unknown1
L.O. NgkoimaniAffiliation unknown1
Kamrullah KamrullahAffiliation unknown1
Irfan YunandarAffiliation unknown1
La Ode Muhammad ElwanUniversitas Halu Oleo1
La Ode NgkoimaniUniversitas Halu Oleo1
Irfan IdoUniversitas Halu Oleo1
Muhamad AbasUniversitas Halu Oleo1
Muhammad Zein AbdullahAffiliation unknown1
Muh Rezeki A.Affiliation unknown1
M KamrullahAffiliation unknown1
Heffi AlberidaUniversitas Negeri Padang1
Syamsurizal SyamsurizalAffiliation unknown1
Wirda TaufikAffiliation unknown1
Khafiza SaniaAffiliation unknown1
Ganda Hijah SelarasAffiliation unknown1
Fitri ArsihUniversitas Negeri Padang1
Rika HerlyanaAffiliation unknown1
Sisi IndrianiAffiliation unknown1
Elsa Suci RamandaAffiliation unknown1
Rustiono RustionoAffiliation unknown1
Ganda Hijrah SelarasAffiliation unknown1
Milga Dara AyundaAffiliation unknown1
Sa’diatul FuadiyahAffiliation unknown1
Foarota HarefaAffiliation unknown1
Yusni AtifahAffiliation unknown1
Titisna GumarniAffiliation unknown1
Elsa YuniartiUniversitas Negeri Padang1
Muhyiatul FadilahAffiliation unknown1
Indra MyraldiAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://online-journal.unja.ac.id/index.php/biodik/oai, first harvested 6 Nov 2026, last seen 6 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">Pengembangan Multimedia Interaktif Berbasis Android tentang Materi Animalia untuk Peserta Didik SMA/MA: (Development of Android Based Learning Interactive Multimedia on Animalia Materials for Senior High School)</dc:title>
	<dc:creator xml:lang="en">Rahayu, Dewi Fortuna</dc:creator>
	<dc:creator xml:lang="en">Ardi, Ardi</dc:creator>
	<dc:creator xml:lang="en">Helendra, Helendra</dc:creator>
	<dc:creator xml:lang="en">Yogica, Relsas</dc:creator>
	<dc:description xml:lang="en">Based on the results of observation made interactive multimedia based on android which is used as a learning medium that can motivate students and improve student learning outcomes is not yet available. This study aims to develop android-based interactive multimedia about valid animalia material for class X. Students. This research is a research and development using a 4D development model. The reserach subjects consisted of two biology lecturers at Padang State University and one biology teacher at SMAN 10 batanghari as validators in interactive multimedia. The instrument used to collect data is in the form of a validation questionnaire, to assess the product that has been made. The data analysis technique used is descriptive qualitative and quantitative descriptive analysis. Based on the results of android-based interactive multimedia about animalia material, an averge value of 92,1% was obtained with very valid criteria. In the validity test on this interactive multimedia, it is assessed that it consists of four components, namely the feasibility of content, language, presentation, and graphics. 
Key words: interactive multimedia, android, animalia, validitas
Abstrak
Berdasarkan hasil observasi yang dilakukan multimedia interaktif berbasis android yang dijadikan sebagai media pembelajaran yang dapat memotivasi peserta didik dan meningkatkan hasil belajar peserta didik belum tersedia. Penelitian ini bertujuan untuk untuk mengembangkan multimedia interaktif berbasis android tentang materi animala untuk peserta didik kelas X yang valid. Penelitian ini merupakan penelitian pengembangan (Research and Development) dengan menggunakan model pengembangan 4D. Subjek penelitian terdiri dari dua orang dosen biologi Universitas Negeri Padang dan satu orang guru biologi SMAN 10 Batanghari sebagai validator pada multimedia interaktif. Instrumen yang digunakan untuk mengumpulkan data berupa angket validasi, untuk menilai produk yang telah dibuat. Teknik analisis data yang digunakan adalah analisis deskriptif kualitatif dan deskriptif kuantitatif. Berdasarkan hasil validasi dari multimedia interaktif berbasis android tentang materi animalia didapatkan nilai rata-rata sebesar 92,1% dengan kriteria sangat valid. Dalam uji validitas pada multimedia interaktif ini yang dinilai terdiri dari empat komponen yaitu kelayakan isi, kebahasaan, penyajian, dan kegrafikaan.
Kata kunci: Multimedia interaktif, android, animalia, validitas</dc:description>
	<dc:publisher xml:lang="en">Program Studi Pendidikan Biologi FKIP Universitas Jambi</dc:publisher>
	<dc:date>2023-08-23</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://online-journal.unja.ac.id/biodik/article/view/21141</dc:identifier>
	<dc:identifier>10.22437/biodik.v9i2.21141</dc:identifier>
	<dc:source xml:lang="en">BIODIK; Vol. 9 No. 2 (2023): Juni 2023; 126-134</dc:source>
	<dc:source>2580-0922</dc:source>
	<dc:source>2460-2612</dc:source>
	<dc:language>en</dc:language>
	<dc:relation>https://online-journal.unja.ac.id/biodik/article/view/21141/16285</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2023 Dewi Fortuna Rahayu, Ardi, Helendra, Relsas Yogica</dc:rights>
	<dc:rights xml:lang="en">http://creativecommons.org/licenses/by-nc-sa/4.0</dc:rights>
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