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Efektivitas Problem Based Learning Berbasis Game Gurita Point dengan Lesson Study Terhadap Hasil Belajar Materi Klasifikasi Makhluk Hidup Pada Siswa SMP

BIODIK · Vol. 10 No. 1 (2024) · pp. 80–88

DOI
10.22437/biodik.v10i1.28029
ISSN
2580-0922, 2460-2612
Published
2024-03-30
Publisher
Program Studi Pendidikan Biologi FKIP Universitas Jambi
Language
en
License
creativecommons.org/licenses/by-nc-sa/4.0

Abstract

The effectiveness of learning is an indicator that the implementation of the designed learning process gives good results for students and educators. The purpose of this study was to analyze the effectiveness of the Problem Based Learning model based on the octopus point game with Lesson Study on cognitive learning outcomes in the classification of living things in junior high school students. The type of research used was CAR with the subject of class VII students of SMP Negeri 6 Sungai Penuh totaling 23 students, through Lesson Study activities which consisted of three stages, namely planning (Plan), implementation (Do) and reflection (See). Data collection techniques used are tests, observations, and documentation. Data analysis techniques in testing the effectiveness of learning on cognitive learning outcomes were analyzed using a qualitative descriptive approach. Research data shows that students' cognitive learning outcomes have increased from cycle I to cycle II with the average cognitive learning outcomes of students in Class VII SMP Negeri 6 Sungai Penuh for the 2022/2023 academic year increasing by 8.23%. This percentage indicates that the octopus point game- Problem Based Learning model with Lesson Study is effective in improving students' cognitive learning outcomes.

Collaboration network of the authors

40 authors · 127 co-authorship links · 8 across different organisations · showing the 40 most connected

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Universitas Jambi
  • Universitas Tamansiswa Padang
  • Universitas Islam Negeri Antasari Banjarmasin
  • State University of Semarang
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Revis AsraAffiliation unknown6
Dwi Agus KurniawanUniversitas Jambi5
Muswita MuswitaAffiliation unknown5
Rayandra AsyharAffiliation unknown5
Muhammad RusdiAffiliation unknown4
Syahrial SyahrialUniversitas Tamansiswa Padang4
Damris MuhammadUniversitas Jambi4
Harlis HarlisAffiliation unknown3
Afreni HamidahAffiliation unknown3
Maison MaisonAffiliation unknown3
Kamid KamidAffiliation unknown3
Evita AnggereiniAffiliation unknown3
Jefri MarzalAffiliation unknown3
Haryanto HaryantoUniversitas Jambi2
Husni SabilUniversitas Jambi2
Syahrial SyahrialUniversitas Jambi2
Urip SulistiyoAffiliation unknown2
Agus SyarifAffiliation unknown2
Dwi SuryahartatiAffiliation unknown2
M. Dwi Wiwik ErnawatiAffiliation unknown2
Ali SadikinAffiliation unknown2
M Erick SanjayaAffiliation unknown2
Bambang HariyadiAffiliation unknown2
Aprizal LukmanAffiliation unknown2
Syamsurizal SyamsurizalAffiliation unknown2
Muhaimin MuhaiminUniversitas Islam Negeri Antasari Banjarmasin2
Sudarmin SudarminState University of Semarang1
Margaret Dwi Wiwik ErnawatiUniversitas Jambi1
H. HaryantoUniversitas Jambi1
Leny MarlindaAffiliation unknown1
Nazarudin NazarudinUniversitas Jambi1
Abu BakarUniversitas Jambi1
Dedi GusriadiUniversitas Jambi1
Zunarta YaniUniversitas Jambi1
Edy PandaUniversitas Jambi1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://online-journal.unja.ac.id/index.php/biodik/oai, first harvested 6 Nov 2026, last seen 8 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">Efektivitas Problem Based Learning Berbasis Game Gurita Point dengan Lesson Study Terhadap Hasil Belajar Materi Klasifikasi Makhluk Hidup Pada Siswa SMP</dc:title>
	<dc:creator xml:lang="en">Cahayu, Sri Anika</dc:creator>
	<dc:creator xml:lang="en">Yelianti, Upik</dc:creator>
	<dc:creator xml:lang="en">Asrial, Asrial</dc:creator>
	<dc:creator xml:lang="en">Wicaksana, Ervan Johan</dc:creator>
	<dc:creator xml:lang="en">Nataliya , Revny</dc:creator>
	<dc:description xml:lang="en">The effectiveness of learning is an indicator that the implementation of the designed learning process gives good results for students and educators. The purpose of this study was to analyze the effectiveness of the Problem Based Learning model based on the octopus point game with Lesson Study on cognitive learning outcomes in the classification of living things in junior high school students. The type of research used was CAR with the subject of class VII students of SMP Negeri 6 Sungai Penuh totaling 23 students, through Lesson Study activities which consisted of three stages, namely planning (Plan), implementation (Do) and reflection (See). Data collection techniques used are tests, observations, and documentation. Data analysis techniques in testing the effectiveness of learning on cognitive learning outcomes were analyzed using a qualitative descriptive approach. Research data shows that students' cognitive learning outcomes have increased from cycle I to cycle II with the average cognitive learning outcomes of students in Class VII SMP Negeri 6 Sungai Penuh for the 2022/2023 academic year increasing by 8.23%. This percentage indicates that the octopus point game- Problem Based Learning model with Lesson Study is effective in improving students' cognitive learning outcomes.
&amp;nbsp;
&amp;nbsp;</dc:description>
	<dc:publisher xml:lang="en">Program Studi Pendidikan Biologi FKIP Universitas Jambi</dc:publisher>
	<dc:date>2024-03-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://online-journal.unja.ac.id/biodik/article/view/28029</dc:identifier>
	<dc:identifier>10.22437/biodik.v10i1.28029</dc:identifier>
	<dc:source xml:lang="en">BIODIK; Vol. 10 No. 1 (2024): Maret 2024 ; 80-88</dc:source>
	<dc:source>2580-0922</dc:source>
	<dc:source>2460-2612</dc:source>
	<dc:language>en</dc:language>
	<dc:relation>https://online-journal.unja.ac.id/biodik/article/view/28029/17769</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2024 Sri Anika Cahayu, Upik Yelianti, Asrial Asrial, Ervan Johan Wicaksana</dc:rights>
	<dc:rights xml:lang="en">http://creativecommons.org/licenses/by-nc-sa/4.0</dc:rights>
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