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Enhancing the Understanding of Fundamental Concepts in Chemical Engineering Through Educational Adventure Games

Journal of The Indonesian Society of Integrated Chemistry · Vol. 16 No. 2 (2024) · pp. 129–135

DOI
10.22437/jisic.v16i2.38205
ISSN
2621-5543, 2085-1715
Published
2024-12-30
Publisher
Pendidikan Kimia FKIP Universitas Jambi
Language
en
License
creativecommons.org/licenses/by/4.0

Abstract

Understanding the fundamental concepts of chemical engineering often poses a challenge for students, primarily due to the complexity of the material and the necessity for critical thinking and in-depth analysis skills. This study aims to develop an educational adventure game as an innovative learning medium to improve students' comprehension of basic chemical engineering concepts. The game is designed using the waterfall development model, which comprises six stages: needs analysis, system design, implementation, testing, deployment, and maintenance. The game content integrates a case-method approach, where students actively assume the role of the main character tasked with solving various chemical engineering-related cases and challenges within an interactive virtual environment. Validation results demonstrate that the game is highly feasible as a learning medium, with a feasibility rating of 94% from subject matter experts and 90.5% from media experts. Trials conducted with small and large student groups revealed practicality levels of 97.07% and 96.8%, respectively, indicating that the game is both effective and well-received by students. The educational adventure game not only enhances learning motivation but also supports the development of critical thinking and problem-solving skills among students. This research contributes to the advancement of innovative technology-based learning media for education in the digital era.

Collaboration network of the authors

15 authors · 31 co-authorship links

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

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  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
I Nyoman Pasek NugrahaAffiliation unknown5
Zurweni ZurweniAffiliation unknown3
Kadek Rihendra DantesAffiliation unknown2
Gede WidayanaAffiliation unknown2
Zuli RodhiyahAffiliation unknown1
Syamsyida RoziAffiliation unknown1
Susilawati SusilawatiAffiliation unknown1
Sufri SufriAffiliation unknown1
IGede WiratmajaAffiliation unknown1
SRI WAHYUNIAffiliation unknown1
Affan MalikAffiliation unknown1
Pitnelly PitnellyAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://online-journal.unja.ac.id/index.php/jisic/oai, first harvested 6 Nov 2026, last seen 6 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">Enhancing the Understanding of Fundamental Concepts in Chemical Engineering Through Educational Adventure Games</dc:title>
	<dc:creator xml:lang="en">Elisa, Edi</dc:creator>
	<dc:creator xml:lang="en">Wiratmaja, I Gede</dc:creator>
	<dc:creator xml:lang="en">Mardhotillah, Bunga</dc:creator>
	<dc:description xml:lang="en">Understanding the fundamental concepts of chemical engineering often poses a challenge for students, primarily due to the complexity of the material and the necessity for critical thinking and in-depth analysis skills. This study aims to develop an educational adventure game as an innovative learning medium to improve students' comprehension of basic chemical engineering concepts. The game is designed using the waterfall development model, which comprises six stages: needs analysis, system design, implementation, testing, deployment, and maintenance. The game content integrates a case-method approach, where students actively assume the role of the main character tasked with solving various chemical engineering-related cases and challenges within an interactive virtual environment. Validation results demonstrate that the game is highly feasible as a learning medium, with a feasibility rating of 94% from subject matter experts and 90.5% from media experts. Trials conducted with small and large student groups revealed practicality levels of 97.07% and 96.8%, respectively, indicating that the game is both effective and well-received by students. The educational adventure game not only enhances learning motivation but also supports the development of critical thinking and problem-solving skills among students. This research contributes to the advancement of innovative technology-based learning media for education in the digital era.</dc:description>
	<dc:publisher xml:lang="en">Pendidikan Kimia FKIP Universitas Jambi</dc:publisher>
	<dc:date>2024-12-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://online-journal.unja.ac.id/jisic/article/view/38205</dc:identifier>
	<dc:identifier>10.22437/jisic.v16i2.38205</dc:identifier>
	<dc:source xml:lang="en">Journal of The Indonesian Society of Integrated Chemistry; Vol. 16 No. 2 (2024): Journal of The Indonesian Society of Integrated Chemistry; 129-135</dc:source>
	<dc:source>2621-5543</dc:source>
	<dc:source>2085-1715</dc:source>
	<dc:language>en</dc:language>
	<dc:relation>https://online-journal.unja.ac.id/jisic/article/view/38205/19904</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2024 Edi Elisa, I Gede Wiratmaja, Bunga Mardhotillah</dc:rights>
	<dc:rights xml:lang="en">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>