Jurnal
LOLITA: TAJWEED GAME-BASED LEARNING MEDIA DEVELOPMENT USING THE HANNAFIN AND PECK MODEL
JURNAL ILMIAH DIDAKTIKA: Media Ilmiah Pendidikan dan Pengajaran · Vol. 25 No. 1 (2024) · hlm. 1–11
ISSN 2355-6129, 1411-612X
Terbit 2024-08-31
Penerbit Center for Research and Publication Universitas Islam Negeri (UIN) of Ar-Raniry
Bahasa eng
Abstrak
Tajweed is the science of reading the Qur'an, which is urgently taught to students to avoid mistakes when reading or reciting it. However, learning tajweed is quite complicated. Game-based learning media are very suitable for development, especially for students at the concrete operational stage, to facilitate understanding of tajwid. Therefore, this study was conducted to develop Ludo Lintas Tajweed (Lolita) using the Hannafin and Peck model, which consists of three phases: analysis, design, and development/implementation. The model also emphasizes an iterative approach, which is essential to ensure that the product or program developed meets users' needs and effectively achieves them. Descriptive analysis was conducted to describe each phase of media development, while percentage analysis was carried out to analyze the media validation from the subject experts and students' responses. The results showed that the development process of Lolita, a game-based learning media, has been in accordance with the Hannafin and Peck phase and is feasible to develop with media validation (88%), content validation (90.7%), language validation (80%), small group validation (100%), and large group validation (98.5%).
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Institut Agama Islam Negeri Langsa Universitas Islam Negeri Ar-Raniry Coventry University STKIP Kristen Wamena Indonesia University of Education Universitas Islam Negeri Sultanah Nahrasiyah Lhokseumawe
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Sumber metadata: OAI-PMH (metadata jurnal) https://jurnal.ar-raniry.ac.id/index.php/didaktika/oai, pertama di-harvest 7 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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<dc:title xml:lang="en">LOLITA: TAJWEED GAME-BASED LEARNING MEDIA DEVELOPMENT USING THE HANNAFIN AND PECK MODEL</dc:title>
<dc:creator xml:lang="en">Nazliati, Nazliati</dc:creator>
<dc:creator xml:lang="en">Nurhanifah, Nurhanifah</dc:creator>
<dc:creator xml:lang="en">Sari, Rita</dc:creator>
<dc:creator xml:lang="en">Alfiatunnur, Alfiatunnur</dc:creator>
<dc:subject xml:lang="en">Game-Based Learning Media</dc:subject>
<dc:subject xml:lang="en">Tajweed</dc:subject>
<dc:subject xml:lang="en">Hannafin and Peck Model</dc:subject>
<dc:description xml:lang="en">Tajweed is the science of reading the Qur'an, which is urgently taught to students to avoid mistakes when reading or reciting it. However, learning tajweed is quite complicated. Game-based learning media are very suitable for development, especially for students at the concrete operational stage, to facilitate understanding of tajwid. Therefore, this study was conducted to develop Ludo Lintas Tajweed (Lolita) using the Hannafin and Peck model, which consists of three phases: analysis, design, and development/implementation. The model also emphasizes an iterative approach, which is essential to ensure that the product or program developed meets users' needs and effectively achieves them. Descriptive analysis was conducted to describe each phase of media development, while percentage analysis was carried out to analyze the media validation from the subject experts and students' responses. The results showed that the development process of Lolita, a game-based learning media, has been in accordance with the Hannafin and Peck phase and is feasible to develop with media validation (88%), content validation (90.7%), language validation (80%), small group validation (100%), and large group validation (98.5%).</dc:description>
<dc:publisher xml:lang="en">Center for Research and Publication Universitas Islam Negeri (UIN) of Ar-Raniry</dc:publisher>
<dc:date>2024-08-31</dc:date>
<dc:type>info:eu-repo/semantics/article</dc:type>
<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
<dc:format>application/pdf</dc:format>
<dc:identifier>https://jurnal.ar-raniry.ac.id/index.php/didaktika/article/view/22933</dc:identifier>
<dc:identifier>10.22373/jid.v25i1.22933</dc:identifier>
<dc:source xml:lang="en">JURNAL ILMIAH DIDAKTIKA: Media Ilmiah Pendidikan dan Pengajaran; Vol. 25 No. 1 (2024): Jurnal Ilmiah Didaktika August 2024; 1-11</dc:source>
<dc:source xml:lang="id">Jurnal Ilmiah Didaktika; Vol 25 No 1 (2024): Jurnal Ilmiah Didaktika August 2024; 1-11</dc:source>
<dc:source>2355-6129</dc:source>
<dc:source>1411-612X</dc:source>
<dc:language>eng</dc:language>
<dc:relation>https://jurnal.ar-raniry.ac.id/index.php/didaktika/article/view/22933/9890</dc:relation>
<dc:rights xml:lang="en">Copyright (c) 2024 Nazliati Nazliati, Nurhanifah Nurhanifah, Rita Sari, Alfiatunnur Alfiatunnur</dc:rights>
</oai_dc:dc>
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APA 7
Nazliati, N., Nurhanifah, N., Sari, R., & Alfiatunnur, A. (2024). LOLITA: TAJWEED GAME-BASED LEARNING MEDIA DEVELOPMENT USING THE HANNAFIN AND PECK MODEL. JURNAL ILMIAH DIDAKTIKA: Media Ilmiah Pendidikan dan Pengajaran, 25(1), 1–11. https://doi.org/10.22373/jid.v25i1.22933
Salin
IEEE
N. Nazliati, N. Nurhanifah, R. Sari, and A. Alfiatunnur, “LOLITA: TAJWEED GAME-BASED LEARNING MEDIA DEVELOPMENT USING THE HANNAFIN AND PECK MODEL,” JURNAL ILMIAH DIDAKTIKA: Media Ilmiah Pendidikan dan Pengajaran, vol. 25, no. 1, pp. 1–11, 2024, doi: 10.22373/jid.v25i1.22933.
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