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APPLICATION OF ADVENTURE QUEST TO UNDERSTANDING SUBJECT-PREDICATE-OBJECT-DESCRIPTION (S-P-O-K) STRUCTURE IN INDONESIAN LEARNING FOR GRADE 3 ELEMENTARY SCHOOL STUDENTS

JURNAL ILMIAH DIDAKTIKA: Media Ilmiah Pendidikan dan Pengajaran · Vol. 26 No. 1 (2025) · hlm. 66–78

DOI
10.22373/jid.v26i1.30185
ISSN
2355-6129, 1411-612X
Terbit
2025-08-01
Penerbit
Center for Research and Publication Universitas Islam Negeri (UIN) of Ar-Raniry
Bahasa
eng
Lisensi
creativecommons.org/licenses/by-sa/4.0

Abstrak

Many lower-grade students, particularly in grade 3 of SD/MI, face difficulties in understanding and applying the Subject, Predicate, Object, and Adverbial (S-P-O-K) structure accurately. This study explores the use of the Adventure Quest strategy, adapted from online role-playing games, as an innovative learning model to enhance students’ comprehension of SPOK through engaging, story-based missions. Using a descriptive qualitative design, the research analyzes classroom interactions and students’ responses during implementation. The findings reveal that the Adventure Quest approach increases students’ motivation, participation, and confidence in constructing structured sentences. Students reported high satisfaction and improved understanding of SPOK concepts. This study contributes a novel pedagogical adaptation by integrating game-based adventure elements into Indonesian language learning, demonstrating its potential to create an active and contextual learning environment.

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7 penulis · 8 tautan kepenulisan bersama · 3 lintas organisasi

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  • Sunan Kalijaga State Islamic University Yogyakarta
  • Universitas La Tansa Mashiro
  • Darul Ulum Islamic University
  • Organisasi berbeda
  • Organisasi sama
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Tampilkan sebagai tabel
Rekan penulisOrganisasiArtikel bersama
Dwi YuliantoUniversitas La Tansa Mashiro1
Nur Ika FatmawatiSunan Kalijaga State Islamic University Yogyakarta1
Ahmad SholikinDarul Ulum Islamic University1
Aninda Aji SiwiSunan Kalijaga State Islamic University Yogyakarta1
Anjar SulistiawatiSunan Kalijaga State Islamic University Yogyakarta1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://jurnal.ar-raniry.ac.id/index.php/didaktika/oai, pertama di-harvest 7 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en">APPLICATION OF ADVENTURE QUEST TO UNDERSTANDING SUBJECT-PREDICATE-OBJECT-DESCRIPTION (S-P-O-K) STRUCTURE IN INDONESIAN LEARNING FOR GRADE 3 ELEMENTARY SCHOOL STUDENTS</dc:title>
	<dc:creator xml:lang="en">Wahyuningsih, Ika</dc:creator>
	<dc:creator xml:lang="en">Nugraheni, Aninditya Sri</dc:creator>
	<dc:subject xml:lang="en">Advanture Quest</dc:subject>
	<dc:subject xml:lang="en">SPOK</dc:subject>
	<dc:subject xml:lang="en">Indonesian Learning</dc:subject>
	<dc:subject xml:lang="en">Grade 3 SD/MI</dc:subject>
	<dc:description xml:lang="en">Many lower-grade students, particularly in grade 3 of SD/MI, face difficulties in understanding and applying the Subject, Predicate, Object, and Adverbial (S-P-O-K) structure accurately. This study explores the use of the Adventure Quest strategy, adapted from online role-playing games, as an innovative learning model to enhance students’ comprehension of SPOK through engaging, story-based missions. Using a descriptive qualitative design, the research analyzes classroom interactions and students’ responses during implementation. The findings reveal that the Adventure Quest approach increases students’ motivation, participation, and confidence in constructing structured sentences. Students reported high satisfaction and improved understanding of SPOK concepts. This study contributes a novel pedagogical adaptation by integrating game-based adventure elements into Indonesian language learning, demonstrating its potential to create an active and contextual learning environment.</dc:description>
	<dc:publisher xml:lang="en">Center for Research and Publication Universitas Islam Negeri (UIN) of Ar-Raniry</dc:publisher>
	<dc:date>2025-08-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://jurnal.ar-raniry.ac.id/index.php/didaktika/article/view/30185</dc:identifier>
	<dc:identifier>10.22373/jid.v26i1.30185</dc:identifier>
	<dc:source xml:lang="en">JURNAL ILMIAH DIDAKTIKA: Media Ilmiah Pendidikan dan Pengajaran; Vol. 26 No. 1 (2025): Jurnal Ilmiah Didaktika August 2025; 66-78</dc:source>
	<dc:source xml:lang="id">Jurnal Ilmiah Didaktika; Vol 26 No 1 (2025): Jurnal Ilmiah Didaktika August 2025; 66-78</dc:source>
	<dc:source>2355-6129</dc:source>
	<dc:source>1411-612X</dc:source>
	<dc:source>10.22373/jid.v26i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://jurnal.ar-raniry.ac.id/index.php/didaktika/article/view/30185/12111</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2025 Ika Wahyuningsih, Aninditya Sri Nugraheni</dc:rights>
	<dc:rights xml:lang="en">http://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>