Akses terbuka
Jurnal
APPLICATION OF ADVENTURE QUEST TO UNDERSTANDING SUBJECT-PREDICATE-OBJECT-DESCRIPTION (S-P-O-K) STRUCTURE IN INDONESIAN LEARNING FOR GRADE 3 ELEMENTARY SCHOOL STUDENTS
JURNAL ILMIAH DIDAKTIKA: Media Ilmiah Pendidikan dan Pengajaran · Vol. 26 No. 1 (2025) · hlm. 66–78
ISSN 2355-6129, 1411-612X
Terbit 2025-08-01
Penerbit Center for Research and Publication Universitas Islam Negeri (UIN) of Ar-Raniry
Bahasa eng
Abstrak
Many lower-grade students, particularly in grade 3 of SD/MI, face difficulties in understanding and applying the Subject, Predicate, Object, and Adverbial (S-P-O-K) structure accurately. This study explores the use of the Adventure Quest strategy, adapted from online role-playing games, as an innovative learning model to enhance students’ comprehension of SPOK through engaging, story-based missions. Using a descriptive qualitative design, the research analyzes classroom interactions and students’ responses during implementation. The findings reveal that the Adventure Quest approach increases students’ motivation, participation, and confidence in constructing structured sentences. Students reported high satisfaction and improved understanding of SPOK concepts. This study contributes a novel pedagogical adaptation by integrating game-based adventure elements into Indonesian language learning, demonstrating its potential to create an active and contextual learning environment.
Jaringan kolaborasi para penulis
7 penulis ·
8 tautan kepenulisan bersama
· 3 lintas organisasi
Arahkan kursor atau ketuk sebuah nama untuk menyorot rekan penulisnya. Klik dua kali untuk membuka halaman penulis.
Sunan Kalijaga State Islamic University Yogyakarta Universitas La Tansa Mashiro Darul Ulum Islamic University
Organisasi berbeda
Organisasi sama
Afiliasi tidak diketahui
Garis lebih tebal = lebih banyak artikel bersama · lingkaran lebih besar = lebih banyak artikel
Tampilkan sebagai tabel
Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.
Sumber metadata: OAI-PMH (metadata jurnal) https://jurnal.ar-raniry.ac.id/index.php/didaktika/oai, pertama di-harvest 7 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
<oai_dc:dc xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
<dc:title xml:lang="en">APPLICATION OF ADVENTURE QUEST TO UNDERSTANDING SUBJECT-PREDICATE-OBJECT-DESCRIPTION (S-P-O-K) STRUCTURE IN INDONESIAN LEARNING FOR GRADE 3 ELEMENTARY SCHOOL STUDENTS</dc:title>
<dc:creator xml:lang="en">Wahyuningsih, Ika</dc:creator>
<dc:creator xml:lang="en">Nugraheni, Aninditya Sri</dc:creator>
<dc:subject xml:lang="en">Advanture Quest</dc:subject>
<dc:subject xml:lang="en">SPOK</dc:subject>
<dc:subject xml:lang="en">Indonesian Learning</dc:subject>
<dc:subject xml:lang="en">Grade 3 SD/MI</dc:subject>
<dc:description xml:lang="en">Many lower-grade students, particularly in grade 3 of SD/MI, face difficulties in understanding and applying the Subject, Predicate, Object, and Adverbial (S-P-O-K) structure accurately. This study explores the use of the Adventure Quest strategy, adapted from online role-playing games, as an innovative learning model to enhance students’ comprehension of SPOK through engaging, story-based missions. Using a descriptive qualitative design, the research analyzes classroom interactions and students’ responses during implementation. The findings reveal that the Adventure Quest approach increases students’ motivation, participation, and confidence in constructing structured sentences. Students reported high satisfaction and improved understanding of SPOK concepts. This study contributes a novel pedagogical adaptation by integrating game-based adventure elements into Indonesian language learning, demonstrating its potential to create an active and contextual learning environment.</dc:description>
<dc:publisher xml:lang="en">Center for Research and Publication Universitas Islam Negeri (UIN) of Ar-Raniry</dc:publisher>
<dc:date>2025-08-01</dc:date>
<dc:type>info:eu-repo/semantics/article</dc:type>
<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
<dc:format>application/pdf</dc:format>
<dc:identifier>https://jurnal.ar-raniry.ac.id/index.php/didaktika/article/view/30185</dc:identifier>
<dc:identifier>10.22373/jid.v26i1.30185</dc:identifier>
<dc:source xml:lang="en">JURNAL ILMIAH DIDAKTIKA: Media Ilmiah Pendidikan dan Pengajaran; Vol. 26 No. 1 (2025): Jurnal Ilmiah Didaktika August 2025; 66-78</dc:source>
<dc:source xml:lang="id">Jurnal Ilmiah Didaktika; Vol 26 No 1 (2025): Jurnal Ilmiah Didaktika August 2025; 66-78</dc:source>
<dc:source>2355-6129</dc:source>
<dc:source>1411-612X</dc:source>
<dc:source>10.22373/jid.v26i1</dc:source>
<dc:language>eng</dc:language>
<dc:relation>https://jurnal.ar-raniry.ac.id/index.php/didaktika/article/view/30185/12111</dc:relation>
<dc:rights xml:lang="en">Copyright (c) 2025 Ika Wahyuningsih, Aninditya Sri Nugraheni</dc:rights>
<dc:rights xml:lang="en">http://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>
Sitasi dan pengindeksan
Jumlah menurut tiap indeks pada 13 Nov 2026; setiap indeks menghitung sitasi dengan cara berbeda.
OpenAlex juga mencatat karya ini di: crossref, doaj.
Sitasi artikel ini
APA 7
Wahyuningsih, I., & Nugraheni, A. S. (2025). APPLICATION OF ADVENTURE QUEST TO UNDERSTANDING SUBJECT-PREDICATE-OBJECT-DESCRIPTION (S-P-O-K) STRUCTURE IN INDONESIAN LEARNING FOR GRADE 3 ELEMENTARY SCHOOL STUDENTS. JURNAL ILMIAH DIDAKTIKA: Media Ilmiah Pendidikan dan Pengajaran, 26(1), 66–78. https://doi.org/10.22373/jid.v26i1.30185
Salin
IEEE
I. Wahyuningsih and A. S. Nugraheni, “APPLICATION OF ADVENTURE QUEST TO UNDERSTANDING SUBJECT-PREDICATE-OBJECT-DESCRIPTION (S-P-O-K) STRUCTURE IN INDONESIAN LEARNING FOR GRADE 3 ELEMENTARY SCHOOL STUDENTS,” JURNAL ILMIAH DIDAKTIKA: Media Ilmiah Pendidikan dan Pengajaran, vol. 26, no. 1, pp. 66–78, 2025, doi: 10.22373/jid.v26i1.30185.
Salin
Dibuat dari metadata jurnal; periksa nama penulis sebelum dipakai.