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The Use Of Augmented Reality (AR) Media To Enhance Student Motivation Learning

Jurnal BIOEDUIN · Vol. 14 No. 1 (2024) · hlm. 30–37

DOI
10.15575/bioeduin.v14i1.31544
ISSN
2615-0417, 2338-7173
Terbit
2024-03-26
Penerbit
Department of Biology Education UIN Sunan Gunung Djati Bandung
Bahasa
eng

Abstrak

This study aims to increase student learning motivation using Augmented Reality (AR) media in the context of science learning. The research method used was collaborative classroom action research with research subjects consisting of XI MIPA 1 students at SMA Negeri 9 Bogor City. This study used learning motivation questionnaires as a measuring tool, with indicators that included confidence in self-ability, learning strategies that activate students, the meaning of science learning, achievement, and learning environment stimuli. Augmented Reality media was developed using the Halo AR application and applied to learning plant tissue structure and function material (KD 3.3 and 4.3) and animal tissue structure and function (KD 3.4 and 4.4). The results showed that the application of AR media in learning has succeeded in increasing the average learning motivation of students by 0.6 points, which increased from 2.41 to 3.01 in the 2nd action cycle. Based on the results of this collaborative classroom action research, it can be concluded that the use of Augmented Reality media is effective in increasing the learning motivation of students in class XI MIPA 1 at SMA Negeri 9 Kota Bogor. These results make an important contribution to developing innovative and more engaging learning strategies and can lay the foundation for developing broader technology-based education in the future.

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11 penulis · 23 tautan kepenulisan bersama · 2 lintas organisasi

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  • Pakuan University
  • Sekolah Tinggi Teknologi Industri dan Farmasi Bogor
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Tampilkan sebagai tabel
Rekan penulisOrganisasiArtikel bersama
Indarini Dwi PursitasariPakuan University1
Didit ArdiantoPakuan University1
M. AndriansyahPakuan University1
Sandi BudianaPakuan University1
Elly SukmanasaPakuan University1
Ai JulianiPakuan University1
Nenah NurhasanahPakuan University1
Ahmad HidayatPakuan University1

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Sumber metadata: OAI-PMH (metadata jurnal) https://journal.uinsgd.ac.id/index.php/bioeduin/oai, pertama di-harvest 7 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en-US">The Use Of Augmented Reality (AR) Media To Enhance Student Motivation Learning</dc:title>
	<dc:creator>Pranahadi, Tatag Yudha</dc:creator>
	<dc:creator>Yani, Indri</dc:creator>
	<dc:creator>Nefosano, Hedi</dc:creator>
	<dc:subject xml:lang="en-US">Augmented reality (AR)</dc:subject>
	<dc:subject xml:lang="en-US">Learning Motivation</dc:subject>
	<dc:subject xml:lang="en-US">Classroom Action Research</dc:subject>
	<dc:description xml:lang="en-US">This study aims to increase student learning motivation using Augmented Reality (AR) media in the context of science learning. The research method used was collaborative classroom action research with research subjects consisting of XI MIPA 1 students at SMA Negeri 9 Bogor City. This study used learning motivation questionnaires as a measuring tool, with indicators that included confidence in self-ability, learning strategies that activate students, the meaning of science learning, achievement, and learning environment stimuli. Augmented Reality media was developed using the Halo AR application and applied to learning plant tissue structure and function material (KD 3.3 and 4.3) and animal tissue structure and function (KD 3.4 and 4.4). The results showed that the application of AR media in learning has succeeded in increasing the average learning motivation of students by 0.6 points, which increased from 2.41 to 3.01 in the 2nd action cycle. Based on the results of this collaborative classroom action research, it can be concluded that the use of Augmented Reality media is effective in increasing the learning motivation of students in class XI MIPA 1 at SMA Negeri 9 Kota Bogor. These results make an important contribution to developing innovative and more engaging learning strategies and can lay the foundation for developing broader technology-based education in the future.</dc:description>
	<dc:publisher xml:lang="en-US">Department of Biology Education UIN Sunan Gunung Djati Bandung</dc:publisher>
	<dc:date>2024-03-26</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.uinsgd.ac.id/index.php/bioeduin/article/view/31544</dc:identifier>
	<dc:identifier>10.15575/bioeduin.v14i1.31544</dc:identifier>
	<dc:source xml:lang="en-US">Jurnal BIOEDUIN; Vol. 14 No. 1 (2024): Bioeduin Februari; 30-37</dc:source>
	<dc:source xml:lang="id-ID">Jurnal BIOEDUIN : Program Studi Pendidikan Biologi; Vol 14 No 1 (2024): Bioeduin Februari; 30-37</dc:source>
	<dc:source>2615-0417</dc:source>
	<dc:source>2338-7173</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.uinsgd.ac.id/index.php/bioeduin/article/view/31544/13417</dc:relation>
	<dc:relation>https://journal.uinsgd.ac.id/index.php/bioeduin/article/view/31544/10609</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Tatag Yudha Pranahadi, Indri Yani, Hedi Nefosano</dc:rights>
</oai_dc:dc>