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Integrating realistic mathematics education, AI, and gamification to enhance students’ learning motivation and problem-solving skills

Journal on Mathematics Education · Vol. 16 No. 4 (2025) · hlm. 1257–1282

DOI
10.22342/jme.v16i4.pp1257-1282
ISSN
2407-0610, 2087-8885
Terbit
2025-11-18
Penerbit
Indonesian Mathematical Society
Lisensi
creativecommons.org/licenses/by/4.0

Abstrak

The integration of artificial intelligence (AI) and gamification within the framework of realistic mathematics education (RME) presents substantial potential to foster meaningful, innovative, and adaptive learning experiences. Such integration can enhance students’ motivation and promote active engagement in solving non-routine mathematical problems. Despite these opportunities, several challenges hinder the practical realization of this threefold integration. These include teachers limited digital literacy, the absence of pedagogical models that systematically merge AI and gamification within the RME framework, and the ongoing compartmentalization of these components in mathematics education practice. This study investigates how the synergy between AI and gamification-based scaffolding can support RME in enhancing students’ learning motivation and problem‑solving competence. A sequential explanatory mixed‑methods design was employed, involving 300 students from six Indonesian secondary schools. Data were gathered through mathematical problem‑solving tests and non‑test instruments, including classroom observations and semi‑structured interviews. Quantitative data were analyzed using Structural Equation Modeling (SEM), while qualitative data were examined through thematic analysis to contextualize and elaborate on the quantitative findings. The results reveal that RME supported by AI and APOS‑based transition strategies integrated with gamified elements significantly improves mathematical problem‑solving abilities (β = 0.40) and learning motivation (β = 0.35), yielding an overall effect size of β = 0.41. The findings demonstrate that AI‑infused, gamified RME environments can systematically foster students’ cognitive and affective engagement, thereby supporting both process‑ and outcome‑oriented dimensions of mathematics learning. This study contributes a replicable instructional design model that outlines explicit integration stages encompassing realistic learning contexts, AI‑driven adaptive support, and game mechanics that nurture sustained engagement and intrinsic motivation. The research yields theoretical and practical implications for advancing RME toward a more adaptive, student‑centered approach to mathematics learning, oriented toward meaningful and contextually rich problem‑solving in the digital era.

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  • Sunan Gunung Djati State Islamic University Bandung
  • Pavlo Tychyna Uman State Pedagogical University
  • Universitas Islam Negeri Raden Intan Lampung
  • State Scientific Institution "Institute of Education Content Modernization"
  • Dmytro Motornyi Tavria State Agrotechnological University
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Rekan penulisOrganisasiArtikel bersama
Riva Lesta ArianySunan Gunung Djati State Islamic University Bandung2
Rahayu KariadinataSunan Gunung Djati State Islamic University Bandung2
Ridha AbdullahSunan Gunung Djati State Islamic University Bandung2
Tetiana SharovaAfiliasi tidak diketahui2
Pariz Hudal Mutakin HudalSunan Gunung Djati State Islamic University Bandung1
Ratna Sari RatnaSunan Gunung Djati State Islamic University Bandung1
Risma NurilhamiSunan Gunung Djati State Islamic University Bandung1
Fitria PujawatiSunan Gunung Djati State Islamic University Bandung1
M. Naufal AzkiaSunan Gunung Djati State Islamic University Bandung1
E SusilawatiAfiliasi tidak diketahui1
Agus Hikmat SyafSunan Gunung Djati State Islamic University Bandung1
Juariah JuariahSunan Gunung Djati State Islamic University Bandung1
Rozadira HaqiSunan Gunung Djati State Islamic University Bandung1
Agus SuhendraSunan Gunung Djati State Islamic University Bandung1
Nunung SobarningsihSunan Gunung Djati State Islamic University Bandung1
Ahmad ZahidAfiliasi tidak diketahui1
Asep JihadSunan Gunung Djati State Islamic University Bandung1
Iyon MaryonoSunan Gunung Djati State Islamic University Bandung1
Dadang ApandiSunan Gunung Djati State Islamic University Bandung1
Titin FatimahSunan Gunung Djati State Islamic University Bandung1
Yayu Nurhayati RahayuSunan Gunung Djati State Islamic University Bandung1
Ida RosyidahSunan Gunung Djati State Islamic University Bandung1
Kartika DewiSunan Gunung Djati State Islamic University Bandung1
M N AbdullahSunan Gunung Djati State Islamic University Bandung1
Silvi PriandiniSunan Gunung Djati State Islamic University Bandung1
Silvy Aulia WahyuniSunan Gunung Djati State Islamic University Bandung1
Neneng WindayaniSunan Gunung Djati State Islamic University Bandung1
Lusy FajarwatiSunan Gunung Djati State Islamic University Bandung1
Vira KolmakovaAfiliasi tidak diketahui1
Serhii TereshchukPavlo Tychyna Uman State Pedagogical University1
Andriy TereshchukPavlo Tychyna Uman State Pedagogical University1
Yuriy SafonovState Scientific Institution "Institute of Education Content Modernization"1
Alina ZemlianskaDmytro Motornyi Tavria State Agrotechnological University1
Sri LatifahUniversitas Islam Negeri Raden Intan Lampung1
Yani SuryaniUniversitas Islam Negeri Raden Intan Lampung1

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Sumber metadata: Crossref API (cadangan, berdasarkan ISSN) https://api.crossref.org/journals/2407-0610/works, pertama di-harvest 28 Okt 2026, terakhir terlihat 15 Nov 2026.
Metadata sebagai oai_dc, dikonversi dari Crossref
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