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Development of mobile augmented reality-based geometry learning games to facilitate spatial reasoning

Infinity Journal · Vol. 14 No. 2 (2025) · hlm. 323–348

DOI
10.22460/infinity.v14i2.p323-348
ISSN
2460-9285, 2089-6867
Terbit
2025-02-03
Penerbit
IKIP Siliwangi Bandung
Lisensi
creativecommons.org/licenses/by-sa/4.0

Abstrak

Geometry learning requires a comprehensive understanding of spatial reasoning, but students face difficulty in mastering the skill. As a virtual technology, Augmented Reality (AR) offers a solution to overcome the challenges in spatial reasoning with the potential to represent and manipulate objects and develop spatial images mentally. Therefore, this research aimed to develop a mobile educational game named GEMBI AR to support students' spatial reasoning skills in geometry learning. The ADDIE model consists of analysis, design, development, implementation, and evaluation phases used to conduct research and development (R&D). The participants included six expert validators, two mathematics teachers, and eighteen eighth graders. In addition, the expert validators validated GEMBI AR in terms of quality. The result showed that GEMBI AR was valid as a geometry learning tool. According to the feedback of teachers and students, GEMBI AR was practical for educational purposes since the application positively impacted spatial reasoning. Students' spatial reasoning skills were also enhanced to compare the differences in the pre-test and post-test using Wilcoxon (Z = –3.578, p = 0.000

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  • State University of Malang
  • University of Malaya
  • Universitas Negeri Padang
  • Universitas Negeri Surabaya
  • Universitas PGRI Madiun
  • Universitas Pattimura
  • Andalas University
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Rekan penulisOrganisasiArtikel bersama
Wasilatul MurtafiahUniversitas PGRI Madiun5
Firdha Mahrifatul ZanaState University of Malang4
Yerizon YerizonUniversitas Negeri Padang4
I Made ArnawaAndalas University4
Susiswo SusiswoState University of Malang3
SusiswoState University of Malang3
Abdur Rahman As’ariState University of Malang2
SUDIRMAN SUDIRMANState University of Malang2
I Nengah PartaState University of Malang2
Susana LabuemUniversitas Pattimura2
I Made SulandraState University of Malang2
Lathiful AnwarState University of Malang2
Rini NurhakikiState University of Malang2
Ety Tejo Dwi CahyowatiState University of Malang2
Miftha HuljannahUniversitas Islam Negeri Sultan Amai Gorontalo2
Hendro PermadiState University of Malang2
Irma Rachmah HidayahState University of Malang2
Arnellis ArnellisUniversitas Negeri Padang2
Abd. QoharState University of Malang2
Siti Maghfirotun AminUniversitas Negeri Surabaya1
I Ketut BudayasaUniversitas Negeri Surabaya1
Dédé de HaanUtrecht University1
Tjang Daniel ChandraState University of Malang1
Ariyadi WijayaYogyakarta State University1
Edy Bambang IrawanState University of Malang1
Purwanto PurwantoState University of Malang1
Mujiyem SaptiUniversitas Muhammadiyah Purworejo1
Subanji SubanjiState University of Malang1
Indriati Nurul HidayahState University of Malang1
MuzakkirAfiliasi tidak diketahui1
Rose Amnah Abd RaufAfiliasi tidak diketahui1
Muhammad Noor KholidMuhammadiyah University of Surakarta1
Erry HidayantoState University of Malang1
Chan Choon TakUniversity of Malaya1
Kwan Eu LeongUniversity of Malaya1
Abdul QoharAfiliasi tidak diketahui1

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Sumber metadata: Crossref API (cadangan, berdasarkan ISSN) https://api.crossref.org/journals/2460-9285/works, pertama di-harvest 28 Okt 2026, terakhir terlihat 8 Nov 2026.
Metadata sebagai oai_dc, dikonversi dari Crossref
<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"><dc:title>Development of mobile augmented reality-based geometry learning games to facilitate spatial reasoning</dc:title><dc:creator>Mandala, Arif Sapta</dc:creator><dc:creator>Anwar, Lathiful</dc:creator><dc:creator>Sa'dijah, Cholis</dc:creator><dc:creator>Zulnaidi, Hutkemri</dc:creator><dc:description>&lt;jats:p&gt;Geometry learning requires a comprehensive understanding of spatial reasoning, but students face difficulty in mastering the skill. As a virtual technology, Augmented Reality (AR) offers a solution to overcome the challenges in spatial reasoning with the potential to represent and manipulate objects and develop spatial images mentally. Therefore, this research aimed to develop a mobile educational game named GEMBI AR to support students' spatial reasoning skills in geometry learning. The ADDIE model consists of analysis, design, development, implementation, and evaluation phases used to conduct research and development (R&amp;amp;D). The participants included six expert validators, two mathematics teachers, and eighteen eighth graders. In addition, the expert validators validated GEMBI AR in terms of quality. The result showed that GEMBI AR was valid as a geometry learning tool. According to the feedback of teachers and students, GEMBI AR was practical for educational purposes since the application positively impacted spatial reasoning. Students' spatial reasoning skills were also enhanced to compare the differences in the pre-test and post-test using Wilcoxon (Z = –3.578, p = 0.000 &amp;lt; 0.05). Meanwhile, the N-Gain score of 0.576, showing moderate improvement, reflected gains in spatial perception, mental rotation, and visualization. These findings suggest that GEMBI AR is a functional and valid educational resource useful for helping students develop geometric spatial reasoning. Thus, geometry learning supported by GEMBI AR has the potential to enhance spatial reasoning in secondary school.&lt;/jats:p&gt;</dc:description><dc:publisher>IKIP Siliwangi Bandung</dc:publisher><dc:date>2025-02-03</dc:date><dc:type>info:eu-repo/semantics/article</dc:type><dc:identifier>https://doi.org/10.22460/infinity.v14i2.p323-348</dc:identifier><dc:identifier>10.22460/infinity.v14i2.p323-348</dc:identifier><dc:source>Infinity Journal; Vol 14 No 2 (2025); 323-348</dc:source><dc:source>2460-9285</dc:source><dc:source>2089-6867</dc:source><dc:rights>https://creativecommons.org/licenses/by-sa/4.0</dc:rights></oai_dc:dc>