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PERMAINAN EDUKATIF BUSY BOARD: UPAYA PENINGKATAN KEMAMPUAN MOTORIK HALUS SISWA TUNAGRAHITA DI SLB NEGERI 1 BONE

Panrita Abdi - Jurnal Pengabdian pada Masyarakat · Vol. 6 No. 3 (2022) · pp. 599–609

DOI
10.20956/pa.v6i3.17783
ISSN
2580-3786
Published
2022-07-03
Publisher
LP2M Universitas Hasanuddin
Language
en
License
creativecommons.org/licenses/by-nc-nd/4.0

Abstract

The Busy Board is a fine motor stimulator board for intellectually disability students with three degrees of difficulty: easy, medium, and hard. This service was provided for three months at SLBN 1 Bone, with partners targeting ten students. The goal of this service is to provide a program by providing leisure-based games and fun games, as well as mentoring intellectual disability children using the Busy Board media, in order to train fine motor skills so that intellectually disability students can easily carry out daily activities without relying on others. The method of executing the Student Creativity Program in the sphere of Community Service, which was carried out at SLB Negeri 1 Bone, began with a review of the partner party to discuss the program's technical execution. The concept of the Busy Board educational game program, program objectives, types of activities, implementation duration, and expected outcomes are explained in the next step, socialization. The PKM-PM Busy Board team also researched the literature on educational games for children's fine motor abilities before continuing to develop a three-level Busy Board, namely Busy Board Easy, Busy Board Medium, and Busy Board Hard. The result of this community service activity is that intellectual disability students at SLBN 1 Bone develop fine motor skills and are able to carry out daily activities independently. --- Busy Board merupakan papan stimulator motorik halus siswa tunagrahita yang terbagi dalam tiga kategori yaitu level easy, medium, dan hard. Pengabdian ini dilakukan selama tiga bulan dengan mitra sasaran 10 siswa tunagrahita di SLBN 1 Bone. Tujuan pengabdian ini adalah untuk menghadirkan program dengan memberikan permainan berbasis leisure dan fun games serta pendampingan kepada anak tunagrahita dengan media Busy Board guna melatih motorik halus sehingga siswa tunagrahita dan mudah melakukan aktivitas sehari-hari tanpa selalu bergantung pada orang lain. Metode pelaksanaan Program Kreativitas Mahasiswa bidang Pengabdian Masyarakat yang dilaksanakan di SLB Negeri 1 Bone diawali dengan melakukan peninjauan kembali ke pihak mitra untuk membicarakan terkait teknis pelaksanaan program. Tahapan selanjutnya, sosialiasi dilakukan dengan pemaparan konsep program permainan edukatif Busy Board, tujuan program, bentuk kegiatan, waktu pelaksanaan, dan luaran yang diharapkan. Selanjutnya, tim PKM-PM Busy Board mengkaji literatur terkait permainan edukatif untuk motorik halus anak dan dilanjutkan dengan pembuatan Busy Board tiga level yaitu Busy Board Easy, Busy Board Medium, dan Busy Board Hard. Selanjutnya dilaksanakan kegiatan secara luring dengan bersama mitra yang dimulai dengan pengenalan permainan Busy Board dan mengenal potensi siswa untuk menilai perkembangan kemampuan motorik halus siswa tunagrahita melalui metode permainan edukatif Busy Board. Evaluasi program dilakukan dengan metode observasi dan wawancara. Hasil dari kegiatan pengabdian kepada masyarakat ini adalah siswa tunagrahita di SLBN 1 Bone mengalami perkembangan kemampuan motorik halus dan mampu menjalankan aktivitas sehari-hari secara mandiri.

Keywords

Collaboration network of the authors

34 authors · 166 co-authorship links · 1 across different organisations

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Universitas Pendidikan Ganesha
  • STKIP Taman Siswa Bima
  • Institut Agama Islam Negeri Parepare
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Irawati .Affiliation unknown2
Ita FitriatiSTKIP Taman Siswa Bima1
Septya Novena Elwana PutriAffiliation unknown1
Made Davendracana Andarawata MpuhajiAffiliation unknown1
I Made Agus Oka GunawanAffiliation unknown1
Gede IndrawanUniversitas Pendidikan Ganesha1
Abdul Haris SunubiInstitut Agama Islam Negeri Parepare1
Ambo DalleAffiliation unknown1
MujahidahAffiliation unknown1
ArqamAffiliation unknown1
Anda PouAffiliation unknown1
ZulharmanAffiliation unknown1
Augyera Reinatasya SeandrioAffiliation unknown1
. SarniatiAffiliation unknown1
Hartawan AnsarAffiliation unknown1
Marini Amalia MansurAffiliation unknown1
Ahmad Amir -Affiliation unknown1
Fakhiratunnisa Putri OceaniAffiliation unknown1
Fadhilah IsnaeniAffiliation unknown1
Munawwara IldanaAffiliation unknown1
Sri UlfaAffiliation unknown1
Akbar WadduAffiliation unknown1
Abd. GafurAffiliation unknown1
Zalva Nur Afifah TamsilAffiliation unknown1
Salman IskandarAffiliation unknown1
Muh. Alfan AsmariAffiliation unknown1
Muh FigriAffiliation unknown1
UsmanAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unhas.ac.id/index.php/panritaabdi/oai, first harvested 3 Nov 2026, last seen 3 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">   PERMAINAN EDUKATIF BUSY BOARD: UPAYA PENINGKATAN KEMAMPUAN MOTORIK HALUS SISWA TUNAGRAHITA DI SLB NEGERI 1 BONE</dc:title>
	<dc:creator xml:lang="en">Firdaus</dc:creator>
	<dc:creator xml:lang="en">Samintang</dc:creator>
	<dc:creator xml:lang="en">Andi Khaerun Nisa</dc:creator>
	<dc:creator xml:lang="en">Muhammad Fadlurrahman Imran</dc:creator>
	<dc:creator xml:lang="en">Muh. Ikhsan Rahmat</dc:creator>
	<dc:creator xml:lang="en">Shinta Dewi Sugiharti Tikson</dc:creator>
	<dc:subject xml:lang="en">Busy board</dc:subject>
	<dc:subject xml:lang="en">fine motor skills</dc:subject>
	<dc:subject xml:lang="en">intellectual disability</dc:subject>
	<dc:description xml:lang="en">The Busy Board is a fine motor stimulator board for intellectually disability students with three degrees of difficulty: easy, medium, and hard. This service was provided for three months at SLBN 1 Bone, with partners targeting ten students. The goal of this service is to provide a program by providing leisure-based games and fun games, as well as mentoring intellectual disability children using the Busy Board media, in order to train fine motor skills so that intellectually disability students can easily carry out daily activities without relying on others. The method of executing the Student Creativity Program in the sphere of Community Service, which was carried out at SLB Negeri 1 Bone, began with a review of the partner party to discuss the program's technical execution. The concept of the Busy Board educational game program, program objectives, types of activities, implementation duration, and expected outcomes are explained in the next step, socialization. The PKM-PM Busy Board team also researched the literature on educational games for children's fine motor abilities before continuing to develop a three-level Busy Board, namely Busy Board Easy, Busy Board Medium, and Busy Board Hard. The result of this community service activity is that intellectual disability students at SLBN 1 Bone develop fine motor skills and are able to carry out daily activities independently. --- Busy Board merupakan papan stimulator motorik halus siswa tunagrahita yang terbagi dalam tiga kategori yaitu level easy, medium, dan hard. Pengabdian ini dilakukan selama tiga bulan dengan mitra sasaran 10 siswa tunagrahita di SLBN 1 Bone. Tujuan pengabdian ini adalah untuk menghadirkan program dengan memberikan permainan berbasis leisure dan fun games serta pendampingan kepada anak tunagrahita dengan media Busy Board guna melatih motorik halus sehingga siswa tunagrahita dan mudah melakukan aktivitas sehari-hari tanpa selalu bergantung pada orang lain. Metode pelaksanaan Program Kreativitas Mahasiswa bidang Pengabdian Masyarakat yang dilaksanakan di SLB Negeri 1 Bone diawali dengan melakukan peninjauan kembali ke pihak mitra untuk membicarakan terkait teknis pelaksanaan program. Tahapan selanjutnya, sosialiasi dilakukan dengan pemaparan konsep program permainan edukatif Busy Board, tujuan program, bentuk kegiatan, waktu pelaksanaan, dan luaran yang diharapkan. Selanjutnya, tim PKM-PM Busy Board mengkaji literatur terkait permainan edukatif untuk motorik halus anak dan dilanjutkan dengan pembuatan Busy Board tiga level yaitu Busy Board Easy, Busy Board Medium, dan Busy Board Hard. Selanjutnya dilaksanakan kegiatan secara luring dengan bersama mitra yang dimulai dengan pengenalan permainan Busy Board dan mengenal potensi siswa untuk menilai perkembangan kemampuan motorik halus siswa tunagrahita melalui metode permainan edukatif Busy Board. Evaluasi program dilakukan dengan metode observasi dan wawancara. Hasil dari kegiatan pengabdian kepada masyarakat ini adalah siswa tunagrahita di SLBN 1 Bone mengalami perkembangan kemampuan motorik halus dan mampu menjalankan aktivitas sehari-hari secara mandiri.</dc:description>
	<dc:publisher xml:lang="en">LP2M Universitas Hasanuddin</dc:publisher>
	<dc:date>2022-07-03</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
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	<dc:identifier>https://journal.unhas.ac.id/index.php/panritaabdi/article/view/17783</dc:identifier>
	<dc:identifier>10.20956/pa.v6i3.17783</dc:identifier>
	<dc:source xml:lang="en">Panrita Abdi - Jurnal Pengabdian pada Masyarakat; Vol. 6 No. 3 (2022): Jurnal Panrita Abdi - Juli 2022; 599-609</dc:source>
	<dc:source>2580-3786</dc:source>
	<dc:source>10.20956/pa.v6i3</dc:source>
	<dc:language>en</dc:language>
	<dc:relation>https://journal.unhas.ac.id/index.php/panritaabdi/article/view/17783/8383</dc:relation>
	<dc:relation>10.20956/pa.v6i3.17783.g8383</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2022 Firdaus, Samintang, Andi Khaerun Nisa, Muhammad Fadlurrahman Imran, Muh. Ikhsan Rahmat, Shinta Dewi Sugiharti Tikson</dc:rights>
	<dc:rights xml:lang="en">http://creativecommons.org/licenses/by-nc-nd/4.0</dc:rights>
</oai_dc:dc>