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BRIDGING CULTURE AND TECHNOLOGY: A PROJECT-BASED LEARNING BASED 3D ANIMATION FILM FOR MOTIVATING STUDENTS IN MATHEMATICS

Jurnal Ilmiah Ilmu Terapan Universitas Jambi · Vol. 9 No. 4 (2025) · pp. 1444–1458

DOI
10.22437/jiituj.v9i4.49133
ISSN
2580-2259, 2580-2240
Published
2025-10-28
Publisher
LPPM Universitas Jambi
Language
en
License
creativecommons.org/licenses/by/4.0

Abstract

Low motivation among students in learning mathematics, which is often viewed as abstract and disconnected from everyday life, remains a persistent challenge in Indonesian education. This study aims to develop and test the effectiveness of a 3D animated film based on ethnomathematics integrated with the Project-Based Learning (PjBL) model to enhance students’ learning motivation and cultural appreciation. The research employed a Research and Development (R&D) approach following Borg and Gall’s model through several stages: product design, expert validation, preliminary trials, field implementation, and operational evaluation. The participants consisted of junior high school students divided into control and experimental groups. Data were collected through expert validation sheets, student response questionnaires, and learning motivation scales. The validation results indicated that the 3D animated film achieved a score of 82%, categorized as “good” and suitable for classroom implementation. Statistical analysis revealed a significant increase in learning motivation in the experimental group compared to the control group, as evidenced by higher pretest–posttest gain scores. The novelty of this study lies in the integration of 3D animation and ethnomathematics within the PjBL framework an innovative combination that contextualizes mathematical concepts through local cultural wisdom while promoting active, project-based engagement. This research contributes to the growing field of culturally responsive digital learning media by demonstrating that ethnomathematics-based animation not only enhances motivation but also bridges traditional cultural values with modern technological learning approaches, offering a scalable model for 21st-century mathematics education.

Keywords

Collaboration network of the authors

25 authors · 66 co-authorship links · 2 across different organisations

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Universitas Jambi
  • Universitas Muhammadiyah Gorontalo
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Harizon HarizonAffiliation unknown4
Syaiful SyaifulAffiliation unknown3
Mujahidawati MujahidawatiAffiliation unknown3
M Afifuddin Khotibul UmamAffiliation unknown3
Roseli TheisUniversitas Jambi2
Syahrial SyahrialUniversitas Muhammadiyah Gorontalo2
Asrial AsrialUniversitas Jambi2
Dewi Utami IrianiUniversitas Jambi1
Febriati NabilaUniversitas Jambi1
Chandana PutraUniversitas Jambi1
Anisah Nabilah HazimUniversitas Jambi1
Gugun Manosor SimatupangUniversitas Jambi1
Rachel Cecilia SimarmataUniversitas Jambi1
Dwi SusantiUniversitas Jambi1
Bella ArishaUniversitas Jambi1
rahmi rahmiAffiliation unknown1
Josephine RyanAffiliation unknown1
Robyn CoxAffiliation unknown1
Marie EmmittAffiliation unknown1
Miftahul Zannah AzzahraAffiliation unknown1
Ahmad Mansur NawahdaniAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://online-journal.unja.ac.id/index.php/JIITUJ/oai, first harvested 5 Nov 2026, last seen 5 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">BRIDGING CULTURE AND TECHNOLOGY: A PROJECT-BASED LEARNING BASED 3D ANIMATION FILM FOR MOTIVATING STUDENTS IN MATHEMATICS</dc:title>
	<dc:creator xml:lang="en">Sabil, Husni</dc:creator>
	<dc:creator xml:lang="en">Novferma, Novferma</dc:creator>
	<dc:creator xml:lang="en">Huda, Nizlel</dc:creator>
	<dc:creator xml:lang="en">Romundza, Febbry</dc:creator>
	<dc:subject xml:lang="en">3D Animated Film</dc:subject>
	<dc:subject xml:lang="en">Ethnomathematics</dc:subject>
	<dc:subject xml:lang="en">Learning Motivation</dc:subject>
	<dc:subject xml:lang="en">Project-Based Learning</dc:subject>
	<dc:description xml:lang="en">Low motivation among students in learning mathematics, which is often viewed as abstract and disconnected from everyday life, remains a persistent challenge in Indonesian education. This study aims to develop and test the effectiveness of a 3D animated film based on ethnomathematics integrated with the Project-Based Learning (PjBL) model to enhance students’ learning motivation and cultural appreciation. The research employed a Research and Development (R&amp;amp;D) approach following Borg and Gall’s model through several stages: product design, expert validation, preliminary trials, field implementation, and operational evaluation. The participants consisted of junior high school students divided into control and experimental groups. Data were collected through expert validation sheets, student response questionnaires, and learning motivation scales. The validation results indicated that the 3D animated film achieved a score of 82%, categorized as “good” and suitable for classroom implementation. Statistical analysis revealed a significant increase in learning motivation in the experimental group compared to the control group, as evidenced by higher pretest–posttest gain scores. The novelty of this study lies in the integration of 3D animation and ethnomathematics within the PjBL framework an innovative combination that contextualizes mathematical concepts through local cultural wisdom while promoting active, project-based engagement. This research contributes to the growing field of culturally responsive digital learning media by demonstrating that ethnomathematics-based animation not only enhances motivation but also bridges traditional cultural values with modern technological learning approaches, offering a scalable model for 21st-century mathematics education.</dc:description>
	<dc:publisher xml:lang="en">LPPM Universitas Jambi</dc:publisher>
	<dc:date>2025-10-28</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://online-journal.unja.ac.id/JIITUJ/article/view/49133</dc:identifier>
	<dc:identifier>10.22437/jiituj.v9i4.49133</dc:identifier>
	<dc:source xml:lang="en">Jurnal Ilmiah Ilmu Terapan Universitas Jambi; Vol. 9 No. 4 (2025): Volume 9, Nomor 4, December 2025; 1444-1458</dc:source>
	<dc:source>2580-2259</dc:source>
	<dc:source>2580-2240</dc:source>
	<dc:language>en</dc:language>
	<dc:relation>https://online-journal.unja.ac.id/JIITUJ/article/view/49133/22319</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2025 Husni Sabil, Novferma Novferma, Nizlel Huda, Febbry Romundza</dc:rights>
	<dc:rights xml:lang="en">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>