Melola Discovery

← Melola Discovery

Jurnal

Implementasi Hack And Slash Dalam Sistem Pertarungan Game RPG Joko Tingkir

Edu Komputika Journal · Vol. 4 No. 2 (2018)

DOI
10.15294/edukomputika.v4i2.22494
ISSN
2599-297X, 2252-6811
Terbit
2018-03-23
Penerbit
Jurusan Teknik Elektro Universitas Negeri Semarang
Bahasa
eng

Abstrak

Role Playing Game (RPG) is a game’s genre that developed in Japan. The system of this game which is implied in it’s name, is about playing to be someone in many different conditions, times, place, and situations. RPG game’s setting take place around a player that playing as a character or group killing enemies as it travel around world which the story take place. The storyline of RPG maker is very variative and fascinating, it can be everything, for example it can tell about history. This research developing a game that take Joko Tingkir’s history as it storyline and implemented hack and slash battle system. The title of the game is Joko Tingkir. The purpose of this research is to know how to make a RPG game that implement hack and slash battle system to improve it’s quality. The method used in the development of the system is the waterfall method which has requirements analysis, system design, coding, and testing cycle. The result of this research is a RPG game that has implemented hack and slash battle system, that can be used after being tested by using blackbox testing.

Jaringan kolaborasi para penulis

25 penulis · 34 tautan kepenulisan bersama

Arahkan kursor atau ketuk sebuah nama untuk menyorot rekan penulisnya. Klik dua kali untuk membuka halaman penulis.

  • State University of Semarang
  • Universitas Bhayangkara Surabaya
  • Afiliasi tidak diketahui
  • Organisasi berbeda
  • Organisasi sama
  • Afiliasi tidak diketahui
  • Garis lebih tebal = lebih banyak artikel bersama · lingkaran lebih besar = lebih banyak artikel
Tampilkan sebagai tabel
Rekan penulisOrganisasiArtikel bersama
A. Tri WidodoAfiliasi tidak diketahui2
Alfas Zainur RohmanAfiliasi tidak diketahui1
Ulfah Mediaty AriefState University of Semarang1
Muhammad Jejen SukrilahAfiliasi tidak diketahui1
Dimas Agung NoviantoAfiliasi tidak diketahui1
Mizan Armanto FarisiAfiliasi tidak diketahui1
Rizal Yugo PrasetyoAfiliasi tidak diketahui1
Palupi Tria WardaniAfiliasi tidak diketahui1
Eko SupraptonoAfiliasi tidak diketahui1
Nur Endah IrwantiAfiliasi tidak diketahui1
Tri Joko RahardjoAfiliasi tidak diketahui1
Yeni MurniasihAfiliasi tidak diketahui1
Sarwi SarwiAfiliasi tidak diketahui1
Muchamad Aulia ArifinAfiliasi tidak diketahui1
Masrukan MasrukanState University of Semarang1
Rivo Panji YudhaAfiliasi tidak diketahui1
Agus PrihatinAfiliasi tidak diketahui1
Tejo IsmoyoAfiliasi tidak diketahui1
Haryono HaryonoUniversitas Bhayangkara Surabaya1
Akaat HasjianditovAfiliasi tidak diketahui1
Titi PrihatinAfiliasi tidak diketahui1
Manik LarasatiAfiliasi tidak diketahui1
Abdurrohman AbdurrohmanAfiliasi tidak diketahui1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/edukom/oai, pertama di-harvest 5 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
<oai_dc:dc xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/  http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Implementasi Hack And Slash Dalam Sistem Pertarungan Game RPG Joko Tingkir</dc:title>
	<dc:creator>Samudra, Dikdoyo Ganang</dc:creator>
	<dc:creator>Djuniadi, Djuniadi</dc:creator>
	<dc:description xml:lang="en-US">


Role Playing Game (RPG) is a game’s genre that developed in Japan. The system of this game which is implied in it’s name, is about playing to be someone in many different conditions, times, place, and situations. RPG game’s setting take place around a player that playing as a character or group killing enemies as it travel around world which the story take place. The storyline of RPG maker is very variative and fascinating, it can be everything, for example it can tell about history. This research developing a game that take Joko Tingkir’s history as it storyline and implemented hack and slash battle system. The title of the game is Joko Tingkir. The purpose of this research is to know how to make a RPG game that implement hack and slash battle system to improve it’s quality. The method used in the development of the system is the waterfall method which has requirements analysis, system design, coding, and testing cycle. The result of this research is a RPG game that has implemented hack and slash battle system, that can be used after being tested by using blackbox testing.


</dc:description>
	<dc:publisher xml:lang="en-US">Jurusan Teknik Elektro Universitas Negeri Semarang</dc:publisher>
	<dc:date>2018-03-23</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/edukom/article/view/22494</dc:identifier>
	<dc:identifier>10.15294/edukomputika.v4i2.22494</dc:identifier>
	<dc:source xml:lang="en-US">Edu Komputika Journal; Vol 4 No 2 (2017): Edu Komputika Journal; 45</dc:source>
	<dc:source>2599-297X</dc:source>
	<dc:source>2252-6811</dc:source>
	<dc:source>10.15294/edukomputika.v4i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/edukom/article/view/22494/10672</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Edu Komputika Journal</dc:rights>
</oai_dc:dc>