This study aims to describe the implementation of the Game-Based Learning method assisted by the kahoot platform in arabic language learning and to identify improvemens in students' learning interest in each cycle. the research employed the classroom action research (CAR) method based on the kemmis and mctaggart model, consisting of planning, action, observation, and reflection conducted in two cycles. the results indicate that the game-based learning method assisted by kahoot significantly improves students' interest in learning arabic. in cycle I, students' learning interest was in the moderate category, with observation results of 72,91% and questionnaire results of 73%. after improvements in cycle II, learning interest increased to the high category, with observation results of 85,41% and questionnaire results of 85%, indicating that the research success indicators were achieved. this improvement is attributed to a more engaging, interactive, and enjoyable learning atmosphere created through game-based learning assisted by kahoot, which encourages active student participation. therefore, it can be concluded that this method is effective in increasing arabic learning interest among grade VIII A students at Mts no. 32 lamasi.
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