Melola Discovery

← Melola Discovery

Jurnal

PERANCANGAN MEDIA INTERAKTIF LOGIKA PEMOGRAMAN UNTUK MENARIK MINAT BELAJAR SISWA PADA SMK NEGERI 1 MESJID RAYA

Circuit: Jurnal Ilmiah Pendidikan Teknik Elektro · Vol. 4 No. 1 (2020) · hlm. 61–72

DOI
10.22373/crc.v4i1.6307
ISSN
2549-3701, 2549-3698
Terbit
2020-03-30
Penerbit
PTE FTK UIN Ar-Raniry
Bahasa
eng

Abstrak

This study aimed to design interactive learning media of Programming Logic using Adobe Flash CS6 applications, and determined the effect of student interest in those media. This research was conducted at SMK Negeri 1 Mesjid Raya which students of multimedia class X as the sample. The method of this study was the research and development area. There were several stages carried out for the research process, which started from the concept, design, material collection, process, testing and distribution. The technique of data collection used a questionnaire. This media application has been tested and validated by the experts of multimedia. The results of this study was the coefficients test obtained 2 variables that affect interest, namely the media and material. The effect of attracting students' learning interest using this media gets 52.7% results. Threfore, it can be concluded that interactive media programming logic can influence to attract students' learning interest.

Kata kunci

Jaringan kolaborasi para penulis

25 penulis · 53 tautan kepenulisan bersama · 8 lintas organisasi

Arahkan kursor atau ketuk sebuah nama untuk menyorot rekan penulisnya. Klik dua kali untuk membuka halaman penulis.

  • Universitas Islam Negeri Ar-Raniry
  • Universitas Syiah Kuala
  • Hasanuddin University
  • Politeknik Negeri Sriwijaya
  • Afiliasi tidak diketahui
  • Organisasi berbeda
  • Organisasi sama
  • Afiliasi tidak diketahui
  • Garis lebih tebal = lebih banyak artikel bersama · lingkaran lebih besar = lebih banyak artikel
Tampilkan sebagai tabel
Rekan penulisOrganisasiArtikel bersama
Bustami YusufAfiliasi tidak diketahui3
Yusran AsnawiAfiliasi tidak diketahui2
Masrura MailanyAfiliasi tidak diketahui2
Sulaiman AulaAfiliasi tidak diketahui2
Ulfia KhairaniUniversitas Syiah Kuala1
Viska MutiawaniUniversitas Syiah Kuala1
Syahrul SafwandaAfiliasi tidak diketahui1
Khairan ARUniversitas Islam Negeri Ar-Raniry1
Bustami BustamiUniversitas Islam Negeri Ar-Raniry1
SRI WAHYUNIAfiliasi tidak diketahui1
Rahmad SuryaAfiliasi tidak diketahui1
Ridwan RidwanHasanuddin University1
Sari VivianieAfiliasi tidak diketahui1
Haji PutraAfiliasi tidak diketahui1
Khairan AR KhairanAfiliasi tidak diketahui1
Malahayati MalahayatiPoliteknik Negeri Sriwijaya1
Ima DwitawatiAfiliasi tidak diketahui1
Basrul Abdul MajidAfiliasi tidak diketahui1
Firmansyah FirmansyahHasanuddin University1
Aulia Syarif AzizAfiliasi tidak diketahui1
Isnan BajiliAfiliasi tidak diketahui1
Dedi SatriaAfiliasi tidak diketahui1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://jurnal.ar-raniry.ac.id/index.php/circuit/oai, pertama di-harvest 6 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
<oai_dc:dc xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/  http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en">PERANCANGAN MEDIA INTERAKTIF LOGIKA PEMOGRAMAN UNTUK MENARIK MINAT BELAJAR SISWA  PADA SMK NEGERI 1 MESJID RAYA</dc:title>
	<dc:creator xml:lang="en">Muftizar, Muftizar</dc:creator>
	<dc:creator xml:lang="en">Ahmadian, Hendri</dc:creator>
	<dc:creator xml:lang="en">Abdul Majid, Basrul</dc:creator>
	<dc:subject xml:lang="en">interactive media</dc:subject>
	<dc:subject xml:lang="en">logic programming</dc:subject>
	<dc:subject xml:lang="en">student’s interest</dc:subject>
	<dc:description xml:lang="en">This study aimed to design interactive learning media of Programming Logic using Adobe Flash CS6 applications, and determined the effect of student interest in those media. This research was conducted at SMK Negeri 1 Mesjid Raya which students of multimedia class X as the sample. The method of this study was the research and development area. There were several stages carried out for the research process, which started from the concept, design, material collection, process, testing and distribution. The technique of data collection used a questionnaire. This media application has been tested and validated by the experts of multimedia. The results of this study was the coefficients test obtained 2 variables that affect interest, namely the media and material. The effect of attracting students' learning interest using this media gets 52.7% results. Threfore, it can be concluded that interactive media programming logic can influence to attract students' learning interest.</dc:description>
	<dc:publisher xml:lang="en">PTE FTK UIN Ar-Raniry</dc:publisher>
	<dc:date>2020-03-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://jurnal.ar-raniry.ac.id/index.php/circuit/article/view/6307</dc:identifier>
	<dc:identifier>10.22373/crc.v4i1.6307</dc:identifier>
	<dc:source xml:lang="en">Circuit: Jurnal Ilmiah Pendidikan Teknik Elektro; Vol. 4 No. 1 (2020); 61-72</dc:source>
	<dc:source>2549-3701</dc:source>
	<dc:source>2549-3698</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://jurnal.ar-raniry.ac.id/index.php/circuit/article/view/6307/4008</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2020 CIRCUIT: Jurnal Ilmiah Pendidikan Teknik Elektro</dc:rights>
</oai_dc:dc>