Melola Discovery

← Melola Discovery

Open access Journal SINTA 1

Teachers' perceptions of student learning during educational role-playing game instruction: A phenomenographic study of grades 7–9 mathematics teachers

Infinity Journal · Vol. 15 No. 3 (2026) · pp. 863–882

DOI
10.22460/infinity.v15i3.p863-882
ISSN
2460-9285, 2089-6867
Published
2026-08-04
Publisher
IKIP Siliwangi Bandung
License
creativecommons.org/licenses/by-sa/4.0

Abstract

Educational role-playing games (RPGs) have been increasingly adopted in mathematics education because of their potential to support students' cognitive, affective, and social learning. However, previous studies have predominantly examined their effectiveness from the perspective of student outcomes, while relatively little is known about how teachers experience and interpret student learning during educational RPG instruction. This study aimed to explore the qualitatively different ways Grades 7–9 mathematics teachers experienced student learning in educational role-playing game environments using a phenomenographic approach. Thirty mathematics teachers participated in the broader educational RPG implementation program, from which five teachers representing diverse teaching experiences were purposively selected for in-depth phenomenographic interviews. Classroom observations, teacher reflection sheets, and student activity sheets were used to contextualize and support the interpretation of interview data. Data were analysed through iterative phenomenographic procedures to construct categories of description and an outcome space. The findings identified four qualitatively different ways teachers experienced student learning: (1) engagement and emotional involvement, (2) strategy use and procedural engagement, (3) conceptual understanding of algebra, and (4) integrated cognitive, emotional, and social development. These categories formed an outcome space representing increasing inclusiveness in teachers' ways of experiencing student learning. The study contributes to educational game research by demonstrating that the pedagogical value of educational RPGs depends not only on game design or student performance but also on how teachers recognise and interpret learning within classroom practice.

Collaboration network of the authors

15 authors · 31 co-authorship links · 15 across different organisations

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Universitas Swadaya Gunung Jati
  • Pakuan University
  • Indonesia University of Education
  • Sriwijaya University
  • IKIP Siliwangi
  • Universitas Muhammadiyah Jakarta
  • The University of Kitakyushu
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Muchamad Subali NotoUniversitas Swadaya Gunung Jati3
Yudrick Maulana FiqriUniversitas Swadaya Gunung Jati2
Ratu Ilma Indra PutriSriwijaya University2
ZulkardiAffiliation unknown2
Wahyu HidayatIKIP Siliwangi2
Risnina WafiqohAffiliation unknown2
Fuji AzzumarUniversitas Swadaya Gunung Jati1
Ririn WidiyasariUniversitas Muhammadiyah Jakarta1
Pipin FitriadiAffiliation unknown1
Anna PermanasariPakuan University1
Indarini Dwi PursitasariPakuan University1
Toru MatsumotoThe University of Kitakyushu1
Annisa NurramadhaniPakuan University1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

This record comes from Crossref (what the publisher deposited), because the journal's own OAI-PMH endpoint could not be harvested.

Metadata source: Crossref API (cadangan, berdasarkan ISSN) https://api.crossref.org/journals/2460-9285/works, first harvested 28 Oct 2026, last seen 8 Nov 2026.
Metadata as oai_dc, converted from Crossref
<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"><dc:title>Teachers' perceptions of student learning during educational role-playing game instruction: A phenomenographic study of grades 7–9 mathematics teachers</dc:title><dc:creator>Pramuditya, Surya Amami</dc:creator><dc:creator>Hamidah, Ida</dc:creator><dc:description>&lt;jats:p&gt;Educational role-playing games (RPGs) have been increasingly adopted in mathematics education because of their potential to support students' cognitive, affective, and social learning. However, previous studies have predominantly examined their effectiveness from the perspective of student outcomes, while relatively little is known about how teachers experience and interpret student learning during educational RPG instruction. This study aimed to explore the qualitatively different ways Grades 7–9 mathematics teachers experienced student learning in educational role-playing game environments using a phenomenographic approach. Thirty mathematics teachers participated in the broader educational RPG implementation program, from which five teachers representing diverse teaching experiences were purposively selected for in-depth phenomenographic interviews. Classroom observations, teacher reflection sheets, and student activity sheets were used to contextualize and support the interpretation of interview data. Data were analysed through iterative phenomenographic procedures to construct categories of description and an outcome space. The findings identified four qualitatively different ways teachers experienced student learning: (1) engagement and emotional involvement, (2) strategy use and procedural engagement, (3) conceptual understanding of algebra, and (4) integrated cognitive, emotional, and social development. These categories formed an outcome space representing increasing inclusiveness in teachers' ways of experiencing student learning. The study contributes to educational game research by demonstrating that the pedagogical value of educational RPGs depends not only on game design or student performance but also on how teachers recognise and interpret learning within classroom practice.&lt;/jats:p&gt;</dc:description><dc:publisher>IKIP Siliwangi Bandung</dc:publisher><dc:date>2026-08-04</dc:date><dc:type>info:eu-repo/semantics/article</dc:type><dc:format>application/pdf</dc:format><dc:identifier>https://doi.org/10.22460/infinity.v15i3.p863-882</dc:identifier><dc:identifier>10.22460/infinity.v15i3.p863-882</dc:identifier><dc:source>Infinity Journal; Vol 15 No 3 (2026); 863-882</dc:source><dc:source>2460-9285</dc:source><dc:source>2089-6867</dc:source><dc:relation>https://e-journal.stkipsiliwangi.ac.id/index.php/infinity/article/download/7260/2559</dc:relation><dc:rights>https://creativecommons.org/licenses/by-sa/4.0</dc:rights></oai_dc:dc>