Melola Discovery

← Melola Discovery

Journal

PENGEMBANGAN MEDIA EDU-GAME BERBASIS ANDROID UNTUK MATERI KETERAMPILAN HAND TOOLS, POWER TOOLS, DAN SPECIAL SERVICE TOOLS OTOMOTIF

Automotive Science and Education Journal · Vol. 9 No. 1 (2020) · pp. 12–17

ISSN
2829-5080, 2252-6595
Published
2020-12-01
Publisher
Jurusan Teknik Mesin, Fakultas Teknik Universitas Negeri Semarang
Language
eng

Abstract

The purpose of this research was to develop an android-based Edu-Game learning media, to find out the feasibility, test the relationship with an increase in students' understanding of skills and the practicality of the media. The Edu-Game development model used the 4D development of this model consisting of 4 stages, namely: 1) Define, 3) Design, 4) Development, and 4) Desiminite. The limited scale trial results obtained by increasing student learning outcomes in the psychomotor domain were obtained from the pretest and posttest values. The average yield increase is 15.5. The t-test calculation results obtained thitung = 14.35 while t-table (0.975) (29) = 2.040 at a = 5% with dk = 30-1 = 29, so it can be concluded that there is an increase in the value of students between the pretest and posttest using Edu -Game. The practicality test for Edu-Game products for hand tools, power tools, and special service tools obtained a percentage and final results of 89.7%, so that it can be stated that the products fall into the "very good" category

Collaboration network of the authors

34 authors · 104 co-authorship links

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Shohihatur RohmanAffiliation unknown1
Eko SupraptonoAffiliation unknown1
Apriansyah WibowoAffiliation unknown1
Aldo Luhung BaskoroAffiliation unknown1
Fuat QunefiAffiliation unknown1
Raihan Fa'iq MubarakAffiliation unknown1
Ubaidillah SirajAffiliation unknown1
Geofan AryaditamaAffiliation unknown1
Aisya Fathimah FathimahAffiliation unknown1
Dimas Kaisar Abu BakarAffiliation unknown1
RAMADHAN ULLIL AMMRIAffiliation unknown1
Rifki Eki AfriyantoAffiliation unknown1
AbdurrahmanAffiliation unknown1
Ahmad RoziqinAffiliation unknown1
Fa’iq Taufiqul HakimAffiliation unknown1
Nurlela NurlelaAffiliation unknown1
Bambang SubaliAffiliation unknown1
Moch Bayu Ibrahim SAffiliation unknown1
Nawang Wulan SariAffiliation unknown1
Morinda Salwa OktrianaAffiliation unknown1
Lutfiyah AprillianaAffiliation unknown1
Anggita SonyaruriAffiliation unknown1
Basyirun BasyirunAffiliation unknown1
Naeli SyifaAffiliation unknown1
Yeri SutopoAffiliation unknown1
Mukhammad Irfan ZidniAffiliation unknown1
Sonika MaulanaAffiliation unknown1
Widi WidayatAffiliation unknown1
Angga SeptiyantoAffiliation unknown1
Ramelan RamelanAffiliation unknown1
Muhammad Nur Fachry AAffiliation unknown1
Wakhid Muhlisin HidayatAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/asej/oai, first harvested 5 Nov 2026, last seen 5 Nov 2026.
Original metadata (oai_dc)
<oai_dc:dc xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/  http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">PENGEMBANGAN MEDIA EDU-GAME BERBASIS ANDROID UNTUK MATERI KETERAMPILAN HAND TOOLS, POWER TOOLS, DAN SPECIAL SERVICE TOOLS OTOMOTIF</dc:title>
	<dc:creator>Faizin, Muhammad</dc:creator>
	<dc:creator>Wijaya, M. Burhan Rubai</dc:creator>
	<dc:description xml:lang="en-US">The purpose of this research was to develop an android-based Edu-Game learning media, to find out the feasibility, test the relationship with an increase in students' understanding of skills and the practicality of the media. The Edu-Game development model used the 4D development of this model consisting of 4 stages, namely: 1) Define, 3) Design, 4) Development, and 4) Desiminite. The limited scale trial results obtained by increasing student learning outcomes in the psychomotor domain were obtained from the pretest and posttest values. The average yield increase is 15.5. The t-test calculation results obtained thitung = 14.35 while t-table (0.975) (29) = 2.040 at a = 5% with dk = 30-1 = 29, so it can be concluded that there is an increase in the value of students between the pretest and posttest using Edu -Game. The practicality test for Edu-Game products for hand tools, power tools, and special service tools obtained a percentage and final results of 89.7%, so that it can be stated that the products fall into the "very good" category</dc:description>
	<dc:publisher xml:lang="en-US">Jurusan Teknik Mesin, Fakultas Teknik Universitas Negeri Semarang</dc:publisher>
	<dc:date>2020-12-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/asej/article/view/41287</dc:identifier>
	<dc:source xml:lang="en-US">Automotive Science and Education Journal; Vol 9 No 1 (2020): Automotive Science and Education Journal; 12-17</dc:source>
	<dc:source>2829-5080</dc:source>
	<dc:source>2252-6595</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/asej/article/view/41287/17479</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Automotive Science and Education Journal</dc:rights>
</oai_dc:dc>